The People Of The Mountain – 270 + MMA + NUS + VAR + ANS (traminek)




REQUIRED UNITS:

  • 16x
  • 1x Assassin
  • 1x Big Catapult
  • 100 Recruit [-100]
  • 455 Bowman [-455]
  • 2.560 Cavalry [-2.560]
  • 737 Mounted Swordsman [-714]
  • 1.308 Knight [-1.290]
  • 107 Armored Marksman
  • 285 Mounted Marksman
  • 160 Besieger

REQUIRED SKILLS:

MAJ MMA NUS VAR ANS
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 3/3
Unstoppable Charge 3/3
Rapid Fire 3/3
Juggernaut 3/3
Sniper Training 2/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planer 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1

REQUIRED RESOURCES

30.000 20.000 15.000 20.000 10.000
1.250 1.000 1.250 200.000 500
500 500 80.000 22.500 12.000
2.000 500 1.000 2.000 2.000
10.000 8.000 8.500 10.000 100.000

BUFFS ON ADVENTURE

Appearance Name Description
Deep Snow Sinking into the snow, your Generals movement speed is reduced by 50%

Quests in Adventure::

Mission Name Mission Description
Trust Defeat all enemies on the way to the southern outpost.
Warm Welcome Select a Skjoldrborg Main Hall.
The Last Line Use 2x Reinforcement Kit on the adventure island.
Reward:
Defend Our Crops Defeat the Wildlife Leader Cave
Reward: 2x 10x
The Hermit Hag Defeat the Wildlife Leader Cave
Reward: 2x 10x
Burned Out Defeat the Infested Blacksmith Ruins
Apply Emergency Repair Kit on the Blacksmith Ruins
Reward: 1x 5x
Reclaim Lost Ground Clear the Abandoned Bothern Outpost of all enemies.
Reward:
Emergency Defence Find and defeat all breakthrough caves
Odd Cargo Defeat the Wildlife in the suspicious abandoned Stronghold.
Reward: 5x
Distress Call Defeat the Wildlife Leader Cave.
Reward: 5x
Foundation For Victory Build Outpost Building by using a Construction Kit
Use: Armory Construction Kit
Emergency Defence Find and defeat all breakthrough caves
Fortress in the Making Build Outpost Building by using a Construction Kit
Use: Headquarters Construction Kit
Restoration Select a Skjoldrborg Main Hall.
Recultivation Use a Wheat Field Fertilizer on the Farm
Reward: 2x 10x
Laire’s Experiment Use a Transmutation Reagents on the Alchemy Lab
Reward: 2x 10x
All Dried Up Defeat the Dried Up Well
Refill the well by using a Water Delivery
Reward: 1x 5x

Buffs in Provision House:

Appearance Name Cost Production Time
Provision House Rarity Provision House
Gate Reinforcement Kit 15.000 + 10.000 + 5 =
  • Level 1 – 45:00 minutes
  • Level 2 – 22:30 minutes
  • Level 3 – 15:00 minutes
  • Level 4 – 11:15 minutes
  • Level 5 – 09:00 minutes
  • Level 6 – 07:30 minutes
  • Level 7 – 06:26 minutes
  • 09:00 minutes
Emergency Repair Kit 15.000 + 20.000 + 10.000 =
  • Level 1 – 09:00 hours
  • Level 2 – 04:30 hours
  • Level 3 – 03:00 hours
  • Level 4 – 02:15 hours
  • Level 5 – 01:48 hours
  • Level 6 – 01:30 hours
  • Level 7 – 01:17 hours
  • 01:30 hours
Water Delivery 200.000 + 500 =
  • Level 1 – 15:00 minutes
  • Level 2 – 07:30 minutes
  • Level 3 – 05:00 minutes
  • Level 4 – 04:45 minutes
  • Level 5 – 03:00 minutes
  • Level 6 – 02:30 minutes
  • Level 7 – 02:09 minutes
  • 03:00 minutes
Transmutation Reagents 1.000 + 1.250 + 1.250 =
  • Level 1 – 06:00 hours
  • Level 2 – 03:00 hours
  • Level 3 – 02:00 hours
  • Level 4 – 01:30 hours
  • Level 5 – 01:12 hours
  • Level 6 – 01:00 hour
  • Level 7 – 00:51 minutes
  • 01:00 hour
Wheat Field Fertilizer 80.000 + 500 + 500 =
Provision House Construction Kit 22.500 + 12.000 + 2.000 =
Armory Construction Kit 2.000 + 1.000 + 500 =
Watchtower Construction Kit 8.000 + 10.000 + 2.000 =
Headquarters Construction Kit 100.000 + 10.000 + 8.500 =

Garrison Camp Enemy Units Our Attacks
Set up the production in the Provision House:
1x Emergency Repair Kit
1x Wheat Field Fertilizer
1x Transmutation Reagents
1x Water Delivery
1x Armory Construction Kit
1x Headquarters Construction Kit
1x Provision House Construction Kit
G1 1 200 Frost Eagle 1 wave Assassin
G1 2 80 Frost Fox, 75 Frost Bear, 25 Frost Leopard 1 wave (MMA) 220 Cavalry
2 wave (MAJ) 70 Mounted Swordsman, 78 Knight, 137 Besieger [losses: 220C, 65MS, 70K]
G1 3 140 Frost Leopard, 25 Frost Ibex, 20 Frost Bear 1 wave (MMA) 125 Bowman
2 wave (MAJ) 285 Mounted Marksman [losses: 125Bow]
G2 4 80 Frost Eagle, Enormous Ibex, Gargantuan Lynx 1 wave (VAR) 76 Mounted Swordsman, 119 Besieger [losses: 74MS]
Use Emergency Repair Kit
G2 5 75 Frost Eagle, 30 Frost Ibex, 25 Frost Wolf, Ghastly Wolf 1 wave (MMA) 220 Cavalry
2 wave (VAR) 85 Mounted Swordsman, 20 Mounted Marksman, 90 Besieger [losses: 220C, 84MS]
G2 6 100 Frost Bear, 50 Frost Eagle 1 wave (MMA) 220 Cavalry
2 wave (MMA) 200 Cavalry
3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 420C, 15MS]
G2 7 75 Frost Eagle, 50 Frost Wolf, Ravaging Ox 1 wave (MMA) 220 Cavalry
2 wave (VAR) 88 Mounted Swordsman, 107 Armored Marksman [losses: 220C, 86MS]
G2 8 105 Frost Ibex, 100 Frost Fox, 10 Frost Leopard 1 wave (MMA) 220 Cavalry
2 wave (MAJ) 60 Mounted Swordsman, 80 Knight, 145 Besieger [losses: 220C, 60MS, 75K]
Gate 1 Produce 1* Gate Kit and use it on Gate 1 (Gate 1 must be closed !)
G2 9 75 Frost Ibex, 75 Frost Bear, 50 Frost Eagle, 25 Frost Leopard 1 wave (MMA) 220 Cavalry
2 wave (MMA) 220 Cavalry
3 wave (NUS) 180 Bowman
4 wave (MAJ) 26 Mounted Swordsman, 259 Mounted Marksman [losses: 440C, 180Bow, 25MS]
G2 10 100 Frost Eagle, 100 Frost Bear 1 wave Big Catapult
G2 11 100 Frost Wolf, 75 Frost Fox, Winter Terror 1 wave (MMA) 145 Knight
2 wave (MAJ) 125 Knight, 160 Besieger [losses: 265K]
Camp 12 and 13 will pop up.
G2 12 95 Frost Wolf, 50 Frost Bear, 45 Frost Leopard 1 wave (200) 150 Bowman
2 wave (MAJ) 285 Mounted Marksman [losses: 150Bow]
G2 13 100 Frost Bear, 30 Frost Eagle, 25 Frost Fox 1 wave (MMA) 220 Cavalry
2 wave (MMA) 220 Cavalry
3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 440C, 15MS]
Use Armory Construction Kit and build the Armory
Camp 14 and 15 will pop up
G2 14 100 Frost Ibex, 75 Frost Bear, 2 Ghastly Wolf 1 wave (MMA) 220 Knight
2 wave (MMA) 220 Knight
3 wave (VAR) 135 Mounted Swordsman, 60 Besieger [losses: 440K, 135MS]
G2 15 150 Frost Eagle, 75 Frost Bear, 2 Enormous Ibex 1 wave (MMA) 220 Knight
2 wave (MMA) 220 Knight
3 wave (VAR) 95 Mounted Swordsman, 100 Besieger [losses: 440K, 90MS]
Bonus: You DON’T need to take down this camp to finish this adventure, but it will give you a bonus used in the last part (Giant Battle), which will save you some units there.
Losses from this attack are covered in the calculations above.
G2 Bonus 50 Frost Eagle, 50 Frost Bear, 2 Gargantuan Lynx 1 wave (MMA) 220 Cavalry
2 wave (MMA) 160 Cavalry
3 wave (MAJ) 70 Mounted Swordsman, 215 Besieger [losses: 380C, 65MS]
Click on Main Hall
G2 16 150 Frost Leopard, 100 Frost Wolf, 10 Frost Eagle 1 wave (ANS) 100 Recruit
2 wave (MAJ) 285 Mounted Marksman [losses: 100Re]
Use Wheat Field Fertilizer, Transmutation Reagents and Water Delivery
Produce Gate Kit and use it on Gate 2 (it must be closed !)
Use Headquarters Construction Kit and build the Headquarters
Use Provision House Construction Kit and buil the Provision House

  1. @ dmmh77/traminek,

    As default, when reinforcing the gate.. it’s closed automatically, yet like dmmh77, i’m getting two additional breakthrough camps. Is this a bug?
    Camp 9 and 23 on the overview page before you drill down into this and other guides. On the quick attack versions, these camps aren’t there?

    🙁

  2. Camp 3:
    Dracul with 3/3 Rapid Fire – 95 Bowman
    Boris with (usual spec) – 195 Mounted Marksman (saves vital MMA)

  3. Hello traminek,

    thanks for your nice guide, but it is not complete; it is missing 2 breakthrough camps.
    One near (before) 16, the other between 5 and 6, which I will call camp 17.
    It is impossible to skip the camps, both have to be defeated in order to be able to complete the adventure.

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