REQUIRED UNITS:
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REQUIRED SKILLS:
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| MAJ | MMA | NUS | VAR | ANS |
Juggernaut 2/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 3/3 Unstoppable Charge 3/3 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 2/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planer 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 2/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
REQUIRED RESOURCES
30.000 ![]() |
20.000 ![]() |
15.000 ![]() |
20.000 ![]() |
10.000 ![]() |
1.250 ![]() |
1.000 ![]() |
1.250 ![]() |
200.000 ![]() |
500 ![]() |
500 ![]() |
500 ![]() |
80.000 ![]() |
22.500 ![]() |
12.000 ![]() |
2.000 ![]() |
500 ![]() |
1.000 ![]() |
2.000 ![]() |
2.000 ![]() |
10.000 ![]() |
8.000 ![]() |
8.500 ![]() |
10.000 ![]() |
100.000 ![]() |
BUFFS ON ADVENTURE
| Appearance | Name | Description |
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Deep Snow | Sinking into the snow, your Generals movement speed is reduced by 50% |
Quests in Adventure::
| Mission Name | Mission Description |
| Trust | Defeat all enemies on the way to the southern outpost. |
| Warm Welcome | Select a Skjoldrborg Main Hall. |
| The Last Line | Use 2x Reinforcement Kit on the adventure island.Reward: ![]() |
| Defend Our Crops | Defeat the Wildlife Leader Cave Reward: 2x 10x![]() |
| The Hermit Hag | Defeat the Wildlife Leader Cave Reward: 2x 10x![]() |
| Burned Out | Defeat the Infested Blacksmith Ruins Apply Emergency Repair Kit on the Blacksmith RuinsReward: 1x 5x![]() |
| Reclaim Lost Ground | Clear the Abandoned Bothern Outpost of all enemies. Reward: ![]() |
| Emergency Defence | Find and defeat all breakthrough caves |
| Odd Cargo | Defeat the Wildlife in the suspicious abandoned Stronghold. Reward: 5x![]() |
| Distress Call | Defeat the Wildlife Leader Cave. Reward: 5x![]() |
| Foundation For Victory | Build Outpost Building by using a Construction Kit Use: Armory Construction Kit |
| Emergency Defence | Find and defeat all breakthrough caves |
| Fortress in the Making | Build Outpost Building by using a Construction Kit Use: Headquarters Construction Kit |
| Restoration | Select a Skjoldrborg Main Hall. |
| Recultivation | Use a Wheat Field Fertilizer on the FarmReward: 2x 10x![]() |
| Laire’s Experiment | Use a Transmutation Reagents on the Alchemy LabReward: 2x 10x![]() |
| All Dried Up | Defeat the Dried Up Well Refill the well by using a Water Delivery ![]() Reward: 1x 5x![]() |
Buffs in Provision House:
| Appearance | Name | Cost | Production Time | |
| Provision House | Rarity Provision House | |||
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Gate Reinforcement Kit | 15.000 + 10.000 + 5 = ![]() |
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Emergency Repair Kit | 15.000 + 20.000 + 10.000 = ![]() |
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Water Delivery | 200.000 + 500 = ![]() |
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Transmutation Reagents | 1.000 + 1.250 + 1.250 = ![]() |
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Wheat Field Fertilizer | 80.000 + 500 + 500 = ![]() |
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Provision House Construction Kit | 22.500 + 12.000 + 2.000 = ![]() |
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Armory Construction Kit | 2.000 + 1.000 + 500 = ![]() |
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Watchtower Construction Kit | 8.000 + 10.000 + 2.000 = ![]() |
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Headquarters Construction Kit | 100.000 + 10.000 + 8.500 = ![]() |
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| Garrison | Camp | Enemy Units | Our Attacks |
| Set up the production in the Provision House: 1x Emergency Repair Kit 1x Wheat Field Fertilizer 1x Transmutation Reagents 1x Water Delivery 1x Armory Construction Kit 1x Headquarters Construction Kit 1x Provision House Construction Kit |
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| G1 | 1 | 200 Frost Eagle | 1 wave Assassin |
| G1 | 2 | 80 Frost Fox, 75 Frost Bear, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 70 Mounted Swordsman, 78 Knight, 137 Besieger [losses: 220C, 65MS, 70K] |
| G1 | 3 | 140 Frost Leopard, 25 Frost Ibex, 20 Frost Bear | 1 wave (MMA) 125 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 125Bow] |
| G2 | 4 | 80 Frost Eagle, Enormous Ibex, Gargantuan Lynx | 1 wave (VAR) 76 Mounted Swordsman, 119 Besieger [losses: 74MS] |
| Use Emergency Repair Kit | |||
| G2 | 5 | 75 Frost Eagle, 30 Frost Ibex, 25 Frost Wolf, Ghastly Wolf | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 85 Mounted Swordsman, 20 Mounted Marksman, 90 Besieger [losses: 220C, 84MS] |
| G2 | 6 | 100 Frost Bear, 50 Frost Eagle | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 200 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 420C, 15MS] |
| G2 | 7 | 75 Frost Eagle, 50 Frost Wolf, Ravaging Ox | 1 wave (MMA) 220 Cavalry 2 wave (VAR) 88 Mounted Swordsman, 107 Armored Marksman [losses: 220C, 86MS] |
| G2 | 8 | 105 Frost Ibex, 100 Frost Fox, 10 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MAJ) 60 Mounted Swordsman, 80 Knight, 145 Besieger [losses: 220C, 60MS, 75K] |
| Gate | 1 | Produce 1* Gate Kit and use it on Gate 1 (Gate 1 must be closed !) | |
| G2 | 9 | 75 Frost Ibex, 75 Frost Bear, 50 Frost Eagle, 25 Frost Leopard | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (NUS) 180 Bowman 4 wave (MAJ) 26 Mounted Swordsman, 259 Mounted Marksman [losses: 440C, 180Bow, 25MS] |
| G2 | 10 | 100 Frost Eagle, 100 Frost Bear | 1 wave Big Catapult |
| G2 | 11 | 100 Frost Wolf, 75 Frost Fox, Winter Terror | 1 wave (MMA) 145 Knight 2 wave (MAJ) 125 Knight, 160 Besieger [losses: 265K] |
| Camp 12 and 13 will pop up. | |||
| G2 | 12 | 95 Frost Wolf, 50 Frost Bear, 45 Frost Leopard | 1 wave (200) 150 Bowman 2 wave (MAJ) 285 Mounted Marksman [losses: 150Bow] |
| G2 | 13 | 100 Frost Bear, 30 Frost Eagle, 25 Frost Fox | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (MAJ) 16 Mounted Swordsman, 269 Mounted Marksman [losses: 440C, 15MS] |
| Use Armory Construction Kit and build the Armory Camp 14 and 15 will pop up |
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| G2 | 14 | 100 Frost Ibex, 75 Frost Bear, 2 Ghastly Wolf | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 135 Mounted Swordsman, 60 Besieger [losses: 440K, 135MS] |
| G2 | 15 | 150 Frost Eagle, 75 Frost Bear, 2 Enormous Ibex | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 95 Mounted Swordsman, 100 Besieger [losses: 440K, 90MS] |
| Bonus: You DON’T need to take down this camp to finish this adventure, but it will give you a bonus used in the last part (Giant Battle), which will save you some units there. Losses from this attack are covered in the calculations above. |
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| G2 | Bonus | 50 Frost Eagle, 50 Frost Bear, 2 Gargantuan Lynx | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 160 Cavalry 3 wave (MAJ) 70 Mounted Swordsman, 215 Besieger [losses: 380C, 65MS] |
| Click on Main Hall | |||
| G2 | 16 | 150 Frost Leopard, 100 Frost Wolf, 10 Frost Eagle | 1 wave (ANS) 100 Recruit 2 wave (MAJ) 285 Mounted Marksman [losses: 100Re] |
| Use Wheat Field Fertilizer, Transmutation Reagents and Water Delivery | |||
| Produce Gate Kit and use it on Gate 2 (it must be closed !) | |||
| Use Headquarters Construction Kit and build the Headquarters | |||
| Use Provision House Construction Kit and buil the Provision House | |||

16x

1x Assassin
1x Big Catapult
100 Recruit [-100]
455 Bowman [-455]
2.560 Cavalry [-2.560]
737 Mounted Swordsman [-714]
1.308 Knight [-1.290]
107 Armored Marksman
285 Mounted Marksman
160 Besieger




Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Rapid Fire 3/3
Sniper Training 3/3
Weekly Maintenance 2/3

























on the adventure island.

10x
on the Blacksmith Ruins
5x
on the Farm
on the Alchemy Lab









@ dmmh77/traminek,
As default, when reinforcing the gate.. it’s closed automatically, yet like dmmh77, i’m getting two additional breakthrough camps. Is this a bug?
Camp 9 and 23 on the overview page before you drill down into this and other guides. On the quick attack versions, these camps aren’t there?
🙁
Camp 3:
Dracul with 3/3 Rapid Fire – 95 Bowman
Boris with (usual spec) – 195 Mounted Marksman (saves vital MMA)
Hello traminek,
thanks for your nice guide, but it is not complete; it is missing 2 breakthrough camps.
One near (before) 16, the other between 5 and 6, which I will call camp 17.
It is impossible to skip the camps, both have to be defeated in order to be able to complete the adventure.