REQUIRED UNITS:
|
REQUIRED RESOURCES
30.000 ![]() |
20.000 ![]() |
15.000 ![]() |
20.000 ![]() |
10.000 ![]() |
1.250 ![]() |
1.000 ![]() |
1.250 ![]() |
200.000 ![]() |
500 ![]() |
500 ![]() |
500 ![]() |
80.000 ![]() |
22.500 ![]() |
12.000 ![]() |
2.000 ![]() |
500 ![]() |
1.000 ![]() |
2.000 ![]() |
2.000 ![]() |
10.000 ![]() |
8.000 ![]() |
8.500 ![]() |
10.000 ![]() |
100.000 ![]() |
BUFFS ON ADVENTURE
| Appearance | Name | Description |
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Deep Snow | Sinking into the snow, your Generals movement speed is reduced by 50% |
Quests in Adventure::
| Mission Name | Mission Description |
| Trust | Defeat all enemies on the way to the southern outpost. |
| Warm Welcome | Select a Skjoldrborg Main Hall. |
| The Last Line | Use 2x Reinforcement Kit on the adventure island.Reward: ![]() |
| Defend Our Crops | Defeat the Wildlife Leader Cave Reward: 2x 10x![]() |
| The Hermit Hag | Defeat the Wildlife Leader Cave Reward: 2x 10x![]() |
| Burned Out | Defeat the Infested Blacksmith Ruins Apply Emergency Repair Kit on the Blacksmith RuinsReward: 1x 5x![]() |
| Reclaim Lost Ground | Clear the Abandoned Bothern Outpost of all enemies. Reward: ![]() |
| Emergency Defence | Find and defeat all breakthrough caves |
| Odd Cargo | Defeat the Wildlife in the suspicious abandoned Stronghold. Reward: 5x![]() |
| Distress Call | Defeat the Wildlife Leader Cave. Reward: 5x![]() |
| Foundation For Victory | Build Outpost Building by using a Construction Kit Use: Armory Construction Kit |
| Emergency Defence | Find and defeat all breakthrough caves |
| Fortress in the Making | Build Outpost Building by using a Construction Kit Use: Headquarters Construction Kit |
| Restoration | Select a Skjoldrborg Main Hall. |
| Recultivation | Use a Wheat Field Fertilizer on the FarmReward: 2x 10x![]() |
| Laire’s Experiment | Use a Transmutation Reagents on the Alchemy LabReward: 2x 10x![]() |
| All Dried Up | Defeat the Dried Up Well Refill the well by using a Water Delivery ![]() Reward: 1x 5x![]() |
Buffs in Provision House:
| Appearance | Name | Cost | Production Time | |
| Provision House | Rarity Provision House | |||
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Gate Reinforcement Kit | 15.000 + 10.000 + 5 = ![]() |
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Emergency Repair Kit | 15.000 + 20.000 + 10.000 = ![]() |
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Water Delivery | 200.000 + 500 = ![]() |
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Transmutation Reagents | 1.000 + 1.250 + 1.250 = ![]() |
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Wheat Field Fertilizer | 80.000 + 500 + 500 = ![]() |
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Provision House Construction Kit | 22.500 + 12.000 + 2.000 = ![]() |
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Armory Construction Kit | 2.000 + 1.000 + 500 = ![]() |
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Watchtower Construction Kit | 8.000 + 10.000 + 2.000 = ![]() |
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Headquarters Construction Kit | 100.000 + 10.000 + 8.500 = ![]() |
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Set up the production in the Provision House:
- 1x Wheat Field Fertilizer
- 1x Transmutation Reagents
- 3x Construction Kit: Provision House, Armory, Watchtower (the order is indifferent)
- After destroying camp 4 Select a Skjoldrborg Main Hall
- After destroying camp 10 use Gate Reinforcement Kit on Gate 1 and close it.
- Before destroying camp 13, we close Gate 1
- Find and defeat all breakthrough caves
- Use Emergency Repair Kit
- Find and defeat all breakthrough caves
- After destroying camp 18 Select a Skjoldrborg Main Hall
- Use buffs: Wheat Field Fertilizer, Transmutation Reagents
- After destroying camp 10 use Gate Reinforcement Kit on Gate 2 and close it.
- Use Construction Kit
- Use Construction Kit
The correct order will minimize enemy camps
* Attacking the Winter Terror at camp 13, the Assassin can be replaced by Major with skill (3x Overrun)
| Garrison | Camp | Enemy Units | Our Units |
| G1 | 1 | 100 Frost Eagle, 70 Frost Ibex, 10 Frost Wolf | 1 wave (200) 200 Knight 2 wave (VAR) 80 Mounted Swordsman, 60 Mounted Marksman, 40 Besieger [losses: 70MS, 200K] |
| G1 | 2 | 200 Frost Eagle | 1 wave (200) 200 Knight 2 wave (VAR) 60 Mounted Swordsman, 120 Besieger [losses: 56MS, 200K] |
| G1 | 3 | 80 Frost Fox, 75 Frost Bear, 25 Frost Leopard | 1 wave (200) 200 Knight 2 wave (270) 40 Mounted Swordsman, 200 Knight, 30 Besieger [losses: 33MS, 299K] |
| G1 | 4 | 140 Frost Leopard, 25 Frost Ibex, 20 Frost Bear | 1 wave (200) 100 Armored Marksman 2 wave (270) 270 Mounted Marksman [losses: 100AM] |
| G1 | Mission | Click on Main Hall. | |
| G2 | 5 | 100 Frost Eagle, 50 Frost Wolf, 50 Frost Leopard | 1 wave (200) 200 Knight 2 wave (270) 270 Mounted Marksman [losses: 200K] |
| G2 | 6 | 80 Frost Fox, 75 Frost Eagle, 50 Frost Ibex | 1 wave (200) 200 Knight 2 wave (VAR) 80 Mounted Swordsman, 100 Besieger [losses: \MS, 200K] |
| G2 | 7 | 75 Frost Eagle, 30 Frost Ibex, 25 Frost Wolf, Ghastly Wolf | 1 wave (200) 200 Knight 2 wave (VAR) 60 Mounted Swordsman, 60 Mounted Marksman, 60 Besieger [losses: 45MS, 200K] |
| G2 | 8 | 100 Frost Bear, 50 Frost Eagle | 1 wave (200) 150 Marksman, 50 Armored Marksman 2 wave (270) 40 Mounted Swordsman, 230 Mounted Marksman [losses: 30MS, 150M, 50AM] |
| G2 | 9 | 75 Frost Eagle, 50 Frost Wolf, Ravaging Ox | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 220 Cavalry 3 wave (VAR) 80 Mounted Swordsman, 100 Armored Marksman [losses: 75MS, 440C] |
| G2 | 10 | 105 Frost Ibex, 100 Frost Fox, 10 Frost Leopard | 1 wave (200) 200 Knight 2 wave (270) 20 Mounted Swordsman, 180 Knight, 70 Besieger [losses: 20MS, 326K] |
| G2 | 11 | 75 Frost Ibex, 75 Frost Bear, 50 Frost Eagle, 25 Frost Leopard | 1 wave (200) 150 Marksman, 50 Armored Marksman 2 wave (200) 50 Marksman, 150 Armored Marksman 3 wave (270) 270 Mounted Marksman [losses: 200M, 200AM] |
| G2 | 12 | 100 Frost Eagle, 100 Frost Bear | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (VAR) 60 Mounted Swordsman, 60 Mounted Marksman, 60 Besieger [losses: 50MS, 440K] |
| G2 | Mission | Use Gate Kit on Gate 1 and CLOSE IT.! | |
| G2 | 13 | 100 Frost Wolf, 75 Frost Fox, Winter Terror | 1 wave (MMA) 20 Knight, 160 Mounted Marksman 2 wave Assassin [losses: 20K, 160MM] or 1 wave (MMA) 20 Knight, 160 Mounted Marksman 2 wave (MAJ 3xOverrun) 130 Knight, 140 Besieger [losses: 145K, 160MM] |
| G2 | 14 | 100 Frost Bear, 30 Frost Eagle, 25 Frost Fox | 1 wave (200) 140 Marksman, 60 Armored Marksman 2 wave (270) 30 Mounted Swordsman, 240 Mounted Marksman [losses: 25MS, 140M, 60AM] |
| G2 | 15 | 95 Frost Wolf, 50 Frost Bear, 45 Frost Leopard | 1 wave (200) 150 Armored Marksman 2 wave (270) 270 Mounted Marksman [losses: 150AM] |
| G2 | Mission | Use Construction Kit. | |
| G2 | 16 | 50 Frost Eagle, 50 Frost Bear, 2 Gargantuan Lynx | 1 wave (MMA) 30 Mounted Swordsman, 150 Marksman, 40 Armored Marksman 2 wave (270) 120 Mounted Swordsman, 150 Armored Marksman [losses: 130MS, 150M, 40AM] |
| G2 | 17 | 150 Frost Eagle, 75 Frost Bear, 2 Enormous Ibex | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (MMA) 220 Knight 4 wave (VAR) 70 Mounted Swordsman, 110 Besieger [losses: 62MS, 660K] |
| G2 | 18 | 100 Frost Ibex, 75 Frost Bear, 2 Ghastly Wolf | 1 wave (MMA) 220 Knight 2 wave (MMA) 220 Knight 3 wave (MMA) 220 Knight 4 wave (VAR) 140 Mounted Swordsman, 40 Besieger [losses: 116MS, 660K] |
| G2 | Mission | Click on Main Hall. | |
| G2 | Mission | Use Buffs: Wheat Field Fertilizer, Transmutation Reagents, Water Delivery. | |
| G2 | Mission | Use Gate Kit on Gate 2 and CLOSE IT.! | |
| G2 | Mission | Use Construction Kit. | |
| G2 | Mission | Use Construction Kit. | |

12x
13x
440 Cavalry [-440]
770 Mounted Swordsman [-770]
3.427 Knight [-3.427]
640 Marksman [-640]
750 Armored Marksman [-600]
430 Mounted Marksman [-160]
120 Besieger

























on the adventure island.

10x
on the Blacksmith Ruins
5x
on the Farm
on the Alchemy Lab








