REQUIRED UNITS:
|
REQUIRED SKILLS:
270 | NUS | VAR | ANS |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Rapid Fire 3/3 Juggernaut 3/3 Sniper Training 2/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 2/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
REQUIRED RESOURCES
5.000 | 4.500 |
Quests in Adventure:
Mission Name | Mission Description |
The Pest Problem | Create 10 Platinum Flutes and 6 Mahogany Flutes and use to clear rat packs from rat caves. Defeat all Wildlife Leader Caves Camps. |
Rescue | Defeat the King of Rats and the Pied Piper of Hamelin. |
Paying The Taxes Back | Defeat all Dark Cult Leaders Camps |
The Mayor | Defeat the Mayor |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
Platinum Flute | 500 = |
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|
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Mahogany Flute | 750 = |
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Boar, 100 Wolf Packleader, 50 Giant | 1 wave (270) 285 Mounted Marksman [losses: 0] |
G1 | 2 | 100 Wolf, 50 Fox, Giant Gogor, Giant Bogor | 1 wave (VAR) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 13MS] |
G2 | 3 | 150 Wolf Packleader, 150 Bear, 100 Fox, Giant Bear | 1 wave (MMA) 220 Cavalry 2 wave (MMA) 40 Cavalry, 40 Bowman 3 wave (270) 10 Mounted Swordsman, 275 Mounted Marksman [losses: 260C, 40Bow, 9MS] |
G3 | 4 | 200 Bear, 50 Wolf Packleader, 100 Fox, Lying Goat | 1 wave (NUS) 180 Bowman 2 wave (270) 3 Marksman, 282 Mounted Marksman [losses: 180Bow, 3M] |
G3 | 5 | 150 Wolf, 150 Wolf Packleader, 75 Bear | 1 wave (270) 285 Mounted Marksman [losses: 0] |
G3 | 6 | 250 Fox, 75 Bear, The Pied Piper Of Hamelin, The King Of Rats | 1 wave (ANS) 18 Mounted Swordsman, 38 Knight, 109 Besieger [losses: 18MS, 36K] |
G4 | 7+8 | 100 Royal Recruit, 50 Royal Militia, 100 Crossbowman, 50 Elite Soldier, 100 Royal Militia, 50 Royal Bowman, 50 Elite Soldier | 1 wave (270) 285 Mounted Marksman Send general to camp 8, camp 7 will be destroyed on the way. [losses: 0] |
G4 | 9 | 200 Royal Cavalry, 50 Crossbowman, Dark Wizard | 1 wave (ANS) 20 Mounted Swordsman, 25 Knight, 120 Besieger [losses: 20MS, 25K] |
G5 | 10+11 | 200 Royal Cavalry, 200 Royal Longbowman, 100 Royal Militia, 100 Royal Cannoneer, Greedy Innkeeper | BLOCK |
G5 | 12 | 200 Royal Cavalry, 100 Royal Militia, 50 Royal Longbowman | 1 wave (MMA) 220 Cavalry 2 wave (ANS) 40 Mounted Swordsman, 24 Knight, 101 Besieger [losses: 220C, 40MS, 23K] |
G5 | 13 | 250 Royal Militia, 150 Royal Cavalry, The Mayor | 1 wave (MMA) 220 Cavalry 2 wave (ANS) 165 Cavalry 3 wave (VAR) 195 Bowman 4 wave (270) 60 Mounted Swordsman, 50 Knight, 175 Besieger [losses: 385C, 195Bow, 60MS, 50K] |
BLOCKS:
Camp 10
Send all Generals as soon as possible (do NOT wait between attacks).
First send three generals (200) (1 Recruit) to Camp 10,
then send general (270) (1 wave 64 Mounted Swordsman, 50 Knight, 171 Besieger) to Camp 11 (losses: 3R, 64MS, 50K)
Hi and thanks for your comment !
I was thinking about just 2 of them (and you are right, 2 are enough IF send quickly enough), but at the end i decided to take 3 just for sure and less stress with proper timing 🙂 .
With 3 gens it is just easier for people, who cant (or are just afraid, that they cant) send them fast enough.
Hello and thanks for your work !!
With this block, 2 generals 200 suffice : send “2”, “1” and general 270 quickly