REQUIRED UNITS:
|
REQUIRED SKILLS:
GEM | YGG | NUS | VAR |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
Juggernaut 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
ANS | BRS | SYL | |
Juggernaut 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Weekly Maintenance 2/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annexn 3/3 Master Planner 1/1 |
REQUIRED RESOURCES
5.000 | 4.500 |
Quests in Adventure:
Mission Name | Mission Description |
The Pest Problem | Create 10 Platinum Flutes and 6 Mahogany Flutes and use to clear rat packs from rat caves. Defeat all Wildlife Leader Caves Camps. |
Rescue | Defeat the King of Rats and the Pied Piper of Hamelin. |
Paying The Taxes Back | Defeat all Dark Cult Leaders Camps |
The Mayor | Defeat the Mayor |
Buffs in Provision House:
Appearance | Name | Costs | Production Time | |
Provision House | Rarity Provision House | |||
Platinum Flute | 500 = |
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|
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Mahogany Flute | 750 = |
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Boar, 100 Wolf Packleader, 50 Giant | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G1 | 2 | 100 Wolf, 50 Fox, Giant Gogor, Giant Bogor | 1 wave (VAR) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 13MS] |
G2 | 3 | 150 Wolf Packleader, 150 Bear, 100 Fox, Giant Bear | 1 wave (YGG) 55 Recruit 2 wave (GEM) 6 Mounted Swordsman, 289 Mounted Marksman [losses: 6MS, 55Re] |
G3 | 4 | 200 Bear, 50 Wolf Packleader, 100 Fox, Lying Goat | 1 wave (YGG) 55 Recruit 2 wave (YGG) 1 Recruit 3 wave (YGG) 1 Recruit 4 wave (VAR) 5 Mounted Swordsman, 190 Mounted Marksman [losses: 57Re] |
G3 | 5 | 150 Wolf, 150 Wolf Packleader, 75 Bear | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G3 | 6 | 250 Fox, 75 Bear, The Pied Piper of Hamelin, The King Of Rats | 1 wave (ANS) 18 Mounted Swordsman, 38 Knight, 109 Besieger [losses: 18MS, 36K] |
G4 | 7 | 100 Royal Recruit, 50 Royal Militia, 100 Crossbowman, 50 Elite Soldier | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G4 | 8 | 100 Royal Militia, 50 Royal Bowman, 50 Elite Soldier | 1 wave (BRS) 195 Mounted Marksman [losses: 0] |
G4 | 9 | 200 Royal Cavalry, 50 Crossbowman, Dark Wizard | 1 wave (ANS) 20 Mounted Swordsman, 25 Knight, 120 Besieger [losses: 20MS, 25K] |
G5 | 10 | 200 Royal Cavalry, 200 Royal Longbowman | 1 wave (NUS) 1 Recruit 2 wave (SYL) 1 Recruit 3 wave (YGG) 110 Recruit 4 wave (YGG) 1 Recruit 5 wave (YGG) 1 Recruit 6 wave (YGG) 1 Recruit [losses: 115Re] |
G5 | 11 | 100 Royal Militia, 100 Royal Cannoneer, Greedy Innkeeper | 1 wave (GEM) 40 Marksman, 80 Armored Marksman, 165 Mounted Marksman [losses: 40M] |
G5 | 12 | 200 Royal Cavalry, 100 Royal Militia 50 Royal Longbowman | 1 wave (MMA) 1 Recruit 2 wave (MMA) 1 Recruit 3 wave (MMA) 1 Recruit 4 wave (MMA) 1 Recruit 5 wave (MMA) 1 Recruit 6 wave (YGG) 120 Recruit 7 wave (YGG) 1 Recruit 8 wave (BRS) 195 Mounted Marksman [losses: 126Re] |
G5 | 13 | 250 Royal Militia, 150 Royal Cavalry, The Mayor | 1 wave (YGG) 120 Recruit 2 wave (YGG) 5 Recruit 3 wave (YGG) 1 Recruit 4 wave (GEM) 15 Mounted Swordsman, 280 Mounted Marksman [losses: 15MS, 126Re] |
BLOCKS:
Camp 10-11
We send all Generals as quickly as possible.
First we send three Generals (200) (1 Recruit) to camp 10,
next we send (1 wave (GEM) 40 Marksman, 80 Armored Marksman, 165 Mounted Marksman) to camp 11 (losses: 3R, 40M)