As an invader you are three types of troops (infantry, cavalry and archer) used to fight, as well as the same three types of heavy units, used to block camps on the way to the leader. The most important when fighting is choosing the right type of troops to the opposite group.

- Units in combat changes before death now fighting of your or the opposite group. Do this by looking at the type of the next enemy units. It should prepare a plan before sending generals, so it will not confuse anything.
- One group of military basic invader has a maximum of 20 units, while heavy and elite 10. The opponent groups are always the same limit as your units, regardless of their type.
- Hostile camp always issue a unit from left to right, and at the end bosses.
- Heavy units are half cheaper to produce than the basic. They have a lot less damage, but much more can withstand. With it you can take camps before the leader, which can not be any other way to get around the transition time of the attack made by the capture zone.
- Remember that you have a limited amount of medical packages. Blocks saving greater amounts of military require injuries of General!
Attacking Camps:
The table below shows how much we need to send units on a certain number and type of bandits to suffer the smallest losses. Mercenary camps are created by the player, so you can not specify a predetermined attack because they do not know how many, and what the units are in the camp. Number of our units in the group may be less, it all depends on that we needed rounds. For this purpose, the best of the simulator.
Remember to change the appropriately units during the fight!

| Bandits | Minimum Amount and Type of Units |
120 Bandit Recruit |
50 Attack Archer [losses: 36 ] |
100 Bandit Recruit |
44 Attack Archer [losses: 30 ] |
80 Bandit Recruit |
38 Attack Archer [losses: 24 ] |
60 Bandit Recruit |
32 Attack Archer [losses: 18 ] |
40 Bandit Recruit |
26 Attack Archer [losses: 12 ] |
27 Bandit Recruit |
20 Attack Archer [losses: 7 ] |
20 Bandit Recruit |
20 Attack Archer [losses: 6 ] |
| Bandits | Minimum Amount and Type of Units |
120 Thug |
65 Attack Archer [losses: 54 ] |
100 Thug |
56 Attack Archer [losses: 45 ] |
80 Thug |
47 Attack Archer [losses: 36 ] |
60 Thug |
38 Attack Archer [losses: 27 ] |
40 Thug |
29 Attack Archer [losses: 18 ] |
27 Thug |
23 Attack Archer [losses: 10 ] |
20 Thug |
20 Attack Archer [losses: 9 ] |
| Bandits | Minimum Amount and Type of Units |
120 Rougneck |
75 Attack Archer [losses: 66 ] |
100 Rougneck |
64 Attack Archer [losses: 55 ] |
80 Rougneck |
53 Attack Archer [losses: 44 ] |
60 Rougneck |
42 Attack Archer [losses: 33 ] |
40 Rougneck |
31 Attack Archer [losses: 22 ] |
27 Rougneck |
25 Attack Archer [losses: 12 ] |
20 Rougneck |
20 Attack Archer [losses: 11 ] |
| Bandits | Minimum Amount and Type of Units |
120 Bandit Bowman |
65 Attack Cavalry [losses: 54 ] |
100 Bandit Bowman |
56 Attack Cavalry [losses: 45 ] |
80 Bandit Bowman |
47 Attack Cavalry [losses: 36 ] |
60 Bandit Bowman |
38 Attack Cavalry [losses: 27 ] |
40 Bandit Bowman |
29 Attack Cavalry [losses: 18 ] |
27 Bandit Bowman |
22 Attack Cavalry [losses: 10 ] |
20 Bandit Bowman |
20 Attack Cavalry [losses: 9 ] |
| Bandits | Minimum Amount and Type of Units |
120 Bandit Longbowman |
80 Attack Cavalry [losses: 72 ] |
100 Bandit Longbowman |
68 Attack Cavalry [losses: 60 ] |
80 Bandit Longbowman |
56 Attack Cavalry [losses: 48 ] |
60 Bandit Longbowman |
44 Attack Cavalry [losses: 36 ] |
40 Bandit Longbowman |
32 Attack Cavalry [losses: 24 ] |
27 Bandit Longbowman |
23 Attack Cavalry [losses: 14 ] |
20 Bandit Longbowman |
20 Attack Cavalry [losses: 12 ] |
| Bandits | Minimum Amount and Type of Units |
120 Bandit Cavalry |
65 Attack Infantry [losses: 54 ] |
100 Bandit Cavalry |
56 Attack Infantry [losses: 45 ] |
80 Bandit Cavalry |
47 Attack Infantry [losses: 36 ] |
60 Bandit Cavalry |
38 Attack Infantry [losses: 27 ] |
40 Bandit Cavalry |
29 Attack Infantry [losses: 18 ] |
27 Bandit Cavalry |
23 Attack Infantry [losses: 10 ] |
20 Bandit Cavalry |
20 Attack Infantry [losses: 9 ] |
| Bandits | Minimum Amount and Type of Units |
120 War Dog |
54 Guardsman [losses: 48 ] |
100 War Dog |
46 Guardsman [losses: 40 ] |
80 War Dog |
38 Guardsman [losses: 32 ] |
60 War Dog |
30 Guardsman [losses: 24 ] |
40 War Dog |
22 Guardsman [losses: 16 ] |
20 War Dog |
14 Guardsman [losses: 8 ] |
| Bandits | Minimum Amount and Type of Units |
Metal Tooth |
20 Attack Infantry [losses: 11 ] |
Skunk |
20 Attack Archer [losses: 11 ] |
One-Eyed Bert |
20 Attack Cavalry [losses: 11 ] |
Wild Mary |
14 Attack Archer [losses: 6 ] |
Chuck |
18 Attack Infantry [losses: 3 ] |
Greybeard |
38 Attack Archer [losses: 24 ] |
Scarr |
34 Attack Infantry [losses: 22 ] |
Shadow |
32 Attack Cavalry [losses: 27 ] |
Drak The Devourer |
54 Attack Cavalry [losses: 44 ] or54 Attack Infantry [losses: 44 ] or54 Attack Archer [losses: 44 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Duelist |
60 Attack Archer [losses: 48 ] |
100 Mercenary Duelist |
52 Attack Archer [losses: 40 ] |
80 Mercenary Duelist |
44 Attack Archer [losses: 32 ] |
60 Mercenary Duelist |
36 Attack Archer [losses: 24 ] |
40 Mercenary Duelist |
28 Attack Archer [losses: 16 ] |
20 Mercenary Duelist |
20 Attack Archer [losses: 8 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Infantry |
90 Attack Archer [losses: 84 ] |
100 Mercenary Infantry |
76 Attack Archer [losses: 70 ] |
80 Mercenary Infantry |
62 Attack Archer [losses: 56 ] |
60 Mercenary Infantry |
48 Attack Archer [losses: 42 ] |
40 Mercenary Infantry |
34 Attack Archer [losses: 28 ] |
20 Mercenary Infantry |
20 Attack Archer [losses: 14 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Sharpshooter |
60 Attack Cavalry [losses: 48 ] |
100 Mercenary Sharpshooter |
52 Attack Cavalry [losses: 40 ] |
80 Mercenary Sharpshooter |
44 Attack Cavalry [losses: 32 ] |
60 Mercenary Sharpshooter |
36 Attack Cavalry [losses: 24 ] |
40 Mercenary Sharpshooter |
28 Attack Cavalry [losses: 16 ] |
20 Mercenary Sharpshooter |
20 Attack Cavalry [losses: 8 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Archer |
90 Attack Cavalry [losses: 84 ] |
100 Mercenary Archer |
76 Attack Cavalry [losses: 70 ] |
80 Mercenary Archer |
62 Attack Cavalry [losses: 56 ] |
60 Mercenary Archer |
48 Attack Cavalry [losses: 42 ] |
40 Mercenary Archer |
34 Attack Cavalry [losses: 28 ] |
20 Mercenary Archer |
20 Attack Cavalry [losses: 14 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Charger |
60 Attack Infantry [losses: 48 ] |
100 Mercenary Charger |
52 Attack Infantry [losses: 40 ] |
80 Mercenary Charger |
44 Attack Infantry [losses: 32 ] |
60 Mercenary Charger |
36 Attack Infantry [losses: 24 ] |
40 Mercenary Charger |
28 Attack Infantry [losses: 16 ] |
20 Mercenary Charger |
20 Attack Infantry [losses: 8 ] |
| Bandits | Minimum Amount and Type of Units |
120 Mercenary Calvary |
90 Attack Infantry [losses: 84 ] |
100 Mercenary Calvary |
76 Attack Infantry [losses: 70 ] |
80 Mercenary Calvary |
62 Attack Infantry [losses: 56 ] |
60 Mercenary Calvary |
48 Attack Infantry [losses: 42 ] |
40 Mercenary Calvary |
34 Attack Infantry [losses: 28 ] |
20 Mercenary Calvary |
20 Attack Infantry [losses: 14 ] |
Attacking the camp with leader:
Below shows the optimum compositions for various camps with the leaders. If you have not found any composition or see an mistake, please let us know by using the contact form in the contact section.
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Metal Tooth27 Bandit Cavalry27 Thug27 Bandit Bowman |
20 Attack Infantry29 Attack Infantry29 Attack Archer29 Attack Cavalry |
30 + 29 + 29 ![]() |
21 ![]() 10 ![]() 10 ![]() |
=> Metal Tooth40 Bandit Bowman40 Thug |
20 Attack Infantry29 Attack Cavalry29 Attack Archer |
20 + 29 + 29 ![]() |
11 ![]() 18 ![]() 18 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Thug |
20 Attack Infantry29 Attack Infantry29 Attack Archer |
38 + 29 ![]() |
29 ![]() 18 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Bandit Bowman |
20 Attack Infantry29 Attack Infantry29 Attack Cavalry |
38 + 29 ![]() |
29 ![]() 18 ![]() |
=> Metal Tooth60 Bandit Bowman60 Thug |
20 Attack Infantry38 Attack Cavalry38 Attack Archer |
20 + 38 + 38 ![]() |
11 ![]() 27 ![]() 27 ![]() |
=> Metal Tooth60 Bandit Cavalry60 Thug |
20 Attack Infantry38 Attack Infantry38 Attack Archer |
47 + 38 ![]() |
38 ![]() 27 ![]() |
=> Metal Tooth60 Bandit Cavalry60 Bandit Bowman |
20 Attack Infantry38 Attack Infantry38 Attack Cavalry |
47 + 38 ![]() |
38 ![]() 27 ![]() |
=> Metal Tooth40 Bandit Bowman40 Rougneck40 Thug |
20 Attack Infantry29 Attack Cavalry31 Attack Archer29 Attack Archer |
20 + 29 + 51 ![]() |
11 ![]() 18 ![]() 40 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Bandit Longbowman40 Thug |
20 Attack Infantry29 Attack Infantry32 Attack Cavalry29 Attack Archer |
39 + 32 + 29 ![]() |
29 ![]() 24 ![]() 18 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Thug40 Roughneck |
20 Attack Infantry29 Attack Infantry29 Attack Archer31 Attack Archer |
38 + 49 ![]() |
29 ![]() 40 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Bandit Bowman40 Thug |
20 Attack Infantry29 Attack Infantry29 Attack Cavalry29 Attack Archer |
38 + 29 + 29 ![]() |
29 ![]() 18 ![]() 18 ![]() |
=> Metal Tooth40 Bandit Bowman40 Bandit Longbowman40 Roughneck |
20 Attack Infantry29 Attack Cavalry32 Attack Cavalry31 Attack Archer |
1 wave (100) 20 + 49 + 31 ![]() or 1 wave (120) 20 + 53 + 31 ![]() |
100 / 120 11 ![]() 47 / 42 ![]() 22 ![]() |
=> Metal Tooth40 Bandit Bowman40 Bandit Longbowman40 Thug |
20 Attack Infantry29 Attack Cavalry32 Attack Cavalry29 Attack Archer |
1 wave (100) 20 + 51 + 29 ![]() or 1 wave (120) 20 + 53 + 29 ![]() |
100 / 120 11 ![]() 43 / 42 ![]() 18 ![]() |
=> Metal Tooth40 Bandit Longbowman40 Thug40 Roughneck |
20 Attack Infantry32 Attack Cavalry29 Attack Archer31 Attack Archer |
1 wave (100) 20 + 32 + 48 ![]() or 1 wave (120) 20 + 32 + 51 ![]() |
100 / 120 11 ![]() 24 ![]() 43 / 40 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Bandit Bowman40 Roughneck |
20 Attack Infantry29 Attack Infantry29 Attack Cavalry31 Attack Archer |
38 + 29 + 31 ![]() |
29 ![]() 18 ![]() 22 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Roughneck40 Bandit Longbowman |
20 Attack Infantry29 Attack Infantry31 Attack Archer32 Attack Cavalry |
1 wave (100) 38 + 31 + 31 ![]() or 1 wave (120) 38 + 32 + 31 ![]() |
100 / 120 29 ![]() 25 / 24 ![]() 22 ![]() |
=> Metal Tooth40 Bandit Cavalry40 Bandit Bowman40 Bandit Longbowman |
20 Attack Infantry29 Attack Infantry29 Attack Cavalry32 Attack Cavalry |
38 + 53 ![]() |
29 ![]() 42 ![]() |
=> Metal Tooth30 Bandit Cavalry30 Bandit Longbowan30 Bandit Bowman30 Thug |
20 Atttack Infantry27 Attack Infantry29 Attack Cavalry26 Attack Cavalry27 Attack Archer |
1 wave (100) 38 + 41 + 21 ![]() or 1 wave (120) 38 + 41 + 27 ![]() |
100 / 120 22 ![]() 26 ![]() 12 / 11 ![]() |
=> Metal Tooth30 Bandit Bowman30 Bandit Longbowman30 Thug30 Rougneck |
20 Attack Infantry26 Attack Cavalry29 Attack Cavalry27 Attack Archer31 Attack Archer |
1 wave (100) 20 + 40 + 40 ![]() or 1 wave (120) 20 + 42 + 40 ![]() |
11 ![]() 25 / 24 ![]() 26 ![]() |
=> Metal Tooth30 Bandit Cavalry30 Bandit Longbowman30 Bandit Bowman30 Rougneck |
20 Attack Infantry27 Attack Infantry29 Attack Cavalry26 Attack Cavalry31 Attack Archer |
1 wave (100) 30 + 40 + 30 ![]() or 1 wave (120) 31 + 41 + 31 ![]() |
100 / 120 22 ![]() 26 ![]() 14 / 13 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> One-Eyed Bert27 Bandit Cavalry27 Bandit Bowman27 Thug |
20 Attack Cavalry23 Attack Infantry23 Attack Cavalry22 Attack Archer |
23 + 30 + 23 ![]() |
10 ![]() 21 ![]() 10 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Bandit Bowman |
20 Attack Cavalry29 Attack Infantry29 Attack Cavalry |
29 + 38 ![]() |
18 ![]() 29 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Thug |
20 Attack Cavalry29 Attack Infantry29 Attack Archer |
29 + 20 + 29 ![]() |
18 ![]() 11 ![]() 18 ![]() |
=> One-Eyed Bert40 Bandit Bowman40 Thug |
20 Attack Cavalry29 Attack Cavalry29 Attack Archer |
38 + 29 ![]() |
29 ![]() 18 ![]() |
=> One-Eyed Bert60 Bandit Cavalry60 Bandit Bowman |
20 Attack Cavalry38 Attack Infantry38 Attack Cavalry |
38 + 47 ![]() |
27 ![]() 38 ![]() |
=> One-Eyed Bert60 Bandit Cavalry60 Thug |
20 Attack Cavalry38 Attack Infantry38 Attack Archer |
38 + 20 + 38 ![]() |
27 ![]() 11 ![]() 27 ![]() |
=> One-Eyed Bert60 Bandit Bowman60 Thug |
20 Attack Cavalry38 Attack Cavalry38 Attack Archer |
47 + 38 ![]() |
38 ![]() 27 ![]() |
=> One-Eyed Bert40 Bandit Bowman40 Roughneck40 Bandit Longbowman |
20 Attack Cavalry29 Attack Cavalry31 Attack Archer32 Attack Cavalry |
62 + 31 ![]() |
53 ![]() 22 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Roughneck40 Bandit Bowman |
20 Attack Cavalry29 Attack Infantry31 Attack Archer29 Attack Cavalry |
29 + 38 + 31 ![]() |
18 ![]() 29 ![]() 22 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Thug40 Bandit Bowman |
20 Attack Cavalry29 Attack Infantry29 Attack Archer29 Attack Cavalry |
29 + 38 + 29 ![]() |
18 ![]() 29 ![]() 18 ![]() |
=> One-Eyed Bert40 Bandit Bowman40 Roughneck40 Thug |
20 Attack Cavalry29 Attack Cavalry31 Attack Archer29 Attack Archer |
38 + 51 ![]() |
29 ![]() 40 ![]() |
=> One-Eyed Bert40 Bandit Longbowman40 Roughneck40 Thug |
20 Attack Cavalry32 Attack Cavalry31 Attack Archer29 Attack Archer |
44 + 51 ![]() |
35 ![]() 40 ![]() |
=> One-Eyed Bert40 Bandit Bowman40 Thug40 Bandit Longbowman |
20 Attack Cavalry29 Attack Cavalry29 Attack Archer32 Attack Cavalry |
29 + 62 ![]() |
53 ![]() 18 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Bandit Bowman40 Bandit Longbowman |
20 Attack Cavalry29 Attack Infantry29 Attack Cavalry32 Attack Cavalry |
29 + 62 ![]() |
18 ![]() 53 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Thug40 Roughneck |
20 Attack Cavalry29 Attack Infantry29 Attack Archer31 Attack Archer |
29 + 51 + 20 ![]() |
29 ![]() 11 ![]() 40 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Thug40 Bandit Longbowman |
20 Attack Cavalry29 Attack Infantry29 Attack Archer32 Attack Cavalry |
100 / 120 1 wave (100) 28 + 28 + 44 ![]() or 1 wave (120) 29 + 29 + 44 ![]() |
18 ![]() 35 ![]() 18 ![]() |
=> One-Eyed Bert40 Bandit Cavalry40 Rougneck40 Bandit Longbowman |
20 Attack Cavalry29 Attack Infantry31 Attack Archer32 Attack Cavalry |
1 wave (100) 27 + 29 + 44 ![]() or 1 wave (120) 29 + 31 + 44 ![]() |
100 / 120 20 / 18 ![]() 25 / 22 ![]() 35 ![]() |
=> One-Eyed Bert30 Bandit Bowman30 Thug30 Roughneck30 Bandit Longbowman |
20 Attack Cavalry29 Attack Cavalry29 Attack Archer31 Attack Archer32 Attack Cavalry |
42 + 46 ![]() |
24 ![]() 37 ![]() |
=> One-eyed Bert30 Bandit Cavalry30 Bandit Longbowman30 Bandit Bowman30 Thug |
20 Attack Cavalry27 Attack Infantry29 Attack Cavalry26 Attack Cavalry27 Attack Archer |
27 + 46 + 27 ![]() |
11 ![]() 37 ![]() 11 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Skunk40 Bandit Cavalry40 Thug |
20 Attack Archer29 Attack Infantry29 Attack Archer |
29 + 38 ![]() |
18 ![]() 29 ![]() |
=> Skunk40 Bandit Bowman40 Thug |
20 Attack Archer29 Attack Cavalry29 Attack Archer |
29 + 38 ![]() |
18 ![]() 29 ![]() |
=> Skunk40 Bandit Cavalry40 Bandit Bowman |
20 Attack Archer29 Attack Infantry29 Attack Cavalry |
29 + 29 + 20 ![]() |
18 ![]() 18 ![]() 11 ![]() |
=> Skunk60 Bandit Bowman60 Thug |
20 Attack Archer38 Attack Cavalry38 Attack Archer |
38 + 47 ![]() |
27 ![]() 38 ![]() |
=> Skunk60 Bandit Cavalry60 Thug |
20 Attack Archer38 Attack Infantry38 Attack Archer |
38 + 47 ![]() |
27 ![]() 38 ![]() |
=> Skunk60 Bandit Cavalry60 Bandit Bowman |
20 Attack Archer38 Attack Infantry38 Attack Cavalry |
38 + 38 + 20 ![]() |
27 ![]() 27 ![]() 11 ![]() |
=> Skunk40 Bandit Cavalry40 Roughneck40 Bandit Bowman |
20 Attack Archer29 Attack Infantry31 Attack Archer29 Attack Cavalry |
29 + 29 + 42 ![]() |
18 ![]() 18 ![]() 33 ![]() |
=> Skunk40 Bandit Cavalry40 Bandit Bowman40 Thug |
20 Attack Archer29 Attack Infantry29 Attack Cavalry29 Attack Archer |
29 + 29 + 38 ![]() |
18 ![]() 18 ![]() 29 ![]() |
=> Skunk40 Bandit Cavalry40 Bandit Longbowman40 Thug |
20 Attack Archer29 Attack Infantry32 Attack Cavalry29 Attack Archer |
29 + 32 + 38 ![]() |
18 ![]() 24 ![]() 29 ![]() |
=> Skunk40 Bandit Cavalry40 Bandit Longbowman40 Bandit Bowman |
20 Attack Archer29 Attack Infantry32 Attack Cavalry29 Attack Cavalry |
1 wave (100) 29 + 51 + 20 ![]() or 1 wave (120) 29 + 53 + 20 ![]() |
100 / 120 18 ![]() 45 / 42 ![]() 11 ![]() |
=> Skunk40 Bandit Cavalry40 Bandit Longbowman40 Roughneck |
20 Attack Aecher26 Attack Infantry32 Attack Cavalry31 Attack Archer |
1 wave (100) 26 + 32 + 42 ![]() or 1 wave (120) 29 + 32 + 42 ![]() |
100 / 120 21 / 18 ![]() 24 ![]() 33 ![]() |
=> Skunk30 Bandit Cavalry30 Bandit Bowman30 Bandit Longbowman30 Roughneck |
20 Attack Archer21 Attack Infantry22 Attack Cavalry29 Attack Cavalry31 Attack Archer |
21 + 41 + 33 ![]() |
12 ![]() 27 ![]() 24 ![]() |
=> Skunk40 Bandit Longbowman40 Thug40 Roughneck |
20 Attack Archer32 Attack Cavalry29 Attack Archer31 Attack Archer |
32 + 60 ![]() |
24 ![]() 51 ![]() |
=> Skunk40 Bandit Bowman40 Bandit Longbowman40 Rougneck |
20 Attack Archer29 Attack Cavalry32 Attack Cavalry31 Attack Archer |
53 + 42 ![]() |
42 ![]() 33 ![]() |
=> Skunk40 Bandit Cavalry40 Thug40 Roughneck |
20 Attack Archer29 Attack Infantry29 Attack Archer31 Attack Archer |
29 + 60 ![]() |
18 ![]() 51 ![]() |
=> Skunk40 Bandit Bowman40 Thug40 Roughneck |
20 Attack Archer29 Attack Cavalry29 Attack Archer31 Attack Archer |
29 + 60 ![]() |
18 ![]() 51 ![]() |
=> Skunk40 Bandit Bowman40 Bandit Longbowman40 Thug |
20 Attack Archer29 Attack Cavalry32 Attack Cavalry29 Attack Archer |
53 + 38 ![]() |
42 ![]() 29 ![]() |
=> Skunk30 Bandit Bowman30 Bandit Longbowman30 Thug30 Roughneck |
20 Attack Archer27 Attack Cavalry29 Attack Cavalry27 Attack Archer32 Attack Archer |
42 + 44 ![]() |
26 ![]() 35 ![]() |
=> Skunk30 Bandit Cavalry30 Thug30 Roughneck30 Bandit Bowman |
20 Attack Archer27 Attack Infantry27 Attack Archer31 Attack Archer27 Attack Cavalry |
1 wave (100) 25 + 50 + 25 ![]() or 1 wave (120) 27 + 53 + 27 ![]() |
12 / 11 ![]() 35 ![]() 12 / 11 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Scarr60 Bandit Cavalry60 Bandit Bowman |
34 Attack Infantry38 Attack Infantry38 Attack Cavalry |
61 + 38 ![]() |
49 ![]() 27 ![]() |
=> Scarr60 Bandit Cavalry60 Thug |
34 Attack Infantry38 Attack Infantry38 Attack Archer |
61 + 38 ![]() |
49 ![]() 27 ![]() |
=> Scarr60 Bandit Bowman60 Rougneck |
34 Attack Infantry38 Attack Cavalry42 Attack Archer |
1 wave (100) 16 ![]() 2 wave (100) 34 + 26 + 40 ![]() or 1 wave (120) 34 + 38 + 42 ![]() |
100 / 120 22 ![]() 36 / 27 ![]() 36 / 33 ![]() |
=> Scarr60 Bandit Longbowman60 Roughneck |
34 Attack Infantry44 Attack Cavalry42 Attack Archer |
1 wave (100) 18 ![]() 2 wave (100) 30 + 30 + 40 ![]() or 1 wave (120) 34 + 44 + 42 ![]() |
100 / 120 24 / 22 ![]() 45 / 36 ![]() 36 / 33 ![]() |
=> Scarr60 Bandit Cavalry60 Roughneck |
34 Attack Infantry38 Attack Infantry42 Attack Archer |
1 wave (100) 58 + 42 ![]() or 1 wave (120) 61 + 42 ![]() |
100 / 120 51 / 49 ![]() 33 ![]() |
=> Scarr60 Bandit Longbowman60 Thug |
34 Attack Infantry44 Attack Cavalry38 Attack Archer |
1 wave (100) 18 ![]() 2 wave (100) 30 + 32 + 38 ![]() or 1 wave (120) 34 + 44 + 38 ![]() |
100 / 120 24 / 22 ![]() 42 / 36 ![]() 27 ![]() |
=> Scarr60 Bandit Cavalry60 Bandit Longbowman |
34 Attack Infantry38 Attack Infantry44 Attack Cavalry |
1 wave (100) 56 + 44 ![]() or 1 wave (120) 61 + 44 ![]() |
100 / 120 51 / 49 ![]() 36 ![]() |
=> Scarr40 Bandit Cavalry40 Bandit Bowman40 Thug40 Bandit Recruit |
34 Attack Infantry29 Attack Infantry29 Attack Cavalry29 Attack Archer26 Attack Archer |
1 wave (100) 16 ![]() 2 wave (100) 36 + 25 + 39 ![]() or 1 wave (120) 47 + 29 + 44 ![]() |
100 / 120 51 / 42 ![]() 23 / 18 ![]() 33 / 34 ![]() |
=> Scarr40 Bandit Cavalry40 Thug40 Bandit Bowman |
34 Attack Infantry29 Attack Infantry29 Attack Archer29 Attack Cavalry |
1 wave (100) 46 + 27 + 27 ![]() or 1 wave (120) 52 + 29 + 29 ![]() |
100 / 120 42 / 40 ![]() 20 / 18 ![]() 20 / 18 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Shadow40 Bandit Cavalry40 Bandit Bowman40 Thug |
32 Attack Cavalry29 Attack Infantry29 Attack Cavalry29 Attack Archer |
1 wave (100) 25 + 50 + 25 ![]() or 1 wave (100) 27 + 38 + 35 ![]() or 1 wave (120) 29 + 50 + 29 ![]() |
100 / 100 / 120 23 / 20 / 18 ![]() 38 / 45 / 45 ![]() 23 / 25 / 18 ![]() |
=> Shadow40 Bandit Cavalry40 Thug40 Bandit Longbowman |
32 Attack Cavalry29 Attack Infantry29 Attack Archer32 Attack Cavalry |
1 wave (100) 16 ![]() 2 wave (100) 56 + 16 + 28 ![]() or 1 wave (120) 56 + 29 + 29 ![]() |
100 / 120 51 ![]() 18 ![]() 30 / 18 ![]() |
=> Shadow53 Bandit Recruit53 Thug53 Roughneck |
32 Attack Cavalry32 Attack Archer38 Attack Archer42 Attack Archer |
1 wave (100) 14 ![]() 2 wave (100) 68 + 32 ![]() or 1 wave (100) 80 + 20 ![]() or 1 wave (120) 78 + 32 ![]() |
100 / 100 / 120 70 / 69 / 62 ![]() 27 / 20 / 27 ![]() |
=> Shadow60 Bandit Cavalry60 Thug |
32 Attack Cavalry38 Attack Infantry38 Attack Archer |
1 wave (100) 34 + 32 + 34 ![]() or 1 wave (100) 37 + 20 + 43 ![]() or 1 wave (120) 38 + 32 + 38 ![]() |
100 / 100 / 120 32 / 27 / 27 ![]() 27 / 20 / 27 ![]() 32 / 34 / 27 ![]() |
=> Shadow60 Bandit Cavalry60 Bandit Longbowman |
32 Attack Cavalry38 Attack Infantry44 Attack Cavalry |
1 wave (100) 16 ![]() 2 wave (100) 29 + 68 ![]() or 1 wave (100) 44 + 56 ![]() or 1 wave (120) 38 + 68 ![]() |
100 / 100 / 120 34 / 37 / 27 ![]() 63 / 56 / 63 ![]() |
=> Shadow60 Bandit Longbowman60 Thug |
32 Attack Cavalry44 Attack Cavalry38 Attack Archer |
1 wave (100) 18 ![]() 2 wave (100) 66 + 34 ![]() or 1 wave (100) 56 + 44 ![]() or 1 wave (120) 68 + 38 ![]() |
100 / 100 / 120 69 / 56 / 63 ![]() 32 / 34 / 27 ![]() |
=> Shadow60 Bandit Longbowman60 Roughneck |
32 Attack Cavalry44 Attack Cavalry42 Attack Archer |
1 wave (100) 18 ![]() 2 wave (100) 42 + 56 ![]() or 1 wave (120) 42 + 68 ![]() |
100 / 120 33 ![]() 69 / 63 ![]() |
=> Shadow40 Bandit Cavalry40 Bandit Bowman40 Thug40 Bandit Recruit |
32 Attack Cavalry29 Attack Infantry29 Attack Cavalry29 Attack Archer26 Attack Archer |
1 wave (100) 16 ![]() 2 wave (100) 16 ![]() 3 wave (100) 50 + 44 ![]() or 1 wave (100) 25 + 37 + 25 ![]() 2 wave (100) 32 ![]() lub 1 wave (120) 29 + 50 + 41 ![]() |
100 / 100 / 120 32 / 25 / 18 ![]() 45 / 52 / 45 ![]() 30 / 37 / 31 ![]() |
=> Shadow80 Bandit Recruit80 Thug |
32 Attack Cavalry38 Attack Archer51 Attack Archer |
1 wave (100) 32 + 68 ![]() or 1 wave (100) 20 + 80 ![]() or 1 wave (120) 32 + 71 ![]() |
100 / 100 / 120 27 / 20 / 27 ![]() 64 / 67 / 60 ![]() |
=> Shadow80 Bandit Recruit80 Roughneck |
32 Attack Cavalry38 Attack Archer53 Attack Archer |
1 wave (100) 20 ![]() 2 wave (100) 32 + 68 ![]() or 1 wave (120) 32 + 82 ![]() |
100 / 120 27 ![]() 76 / 68 ![]() |
=> Shadow80 Bandit Bowman80 Bandit Recruit |
32 Attack Cavalry47 Attack Cavalry38 Attack Archer |
1 wave (100) 68 + 32 ![]() or 1 wave (100) 56 + 44 ![]() or 1 wave (120) 68 + 38 ![]() |
100 / 100 / 120 63 / 56 / 63 ![]() 28 / 31 / 24 ![]() |
=> Shadow80 Bandit Bowman80 Thug |
32 Attack Cavalry47 Attack Cavalry47 Attack Archer |
1 wave (100) 25 ![]() 2 wave (100) 53 + 47 ![]() or 1 wave (120) 58 + 47 ![]() |
100 / 120 70 / 63 ![]() 36 ![]() |
=> Shadow80 Bandit Bowman80 Roughneck |
32 Attack Cavalry47 Attack Cavalry53 Attack Archer |
1 wave (100) 26 ![]() 2 wave (100) 48 + 52 ![]() or 1 wave (120) 68 + 52 ![]() |
100 / 120 72 / 63 ![]() 45 ![]() |
=> Shadow80 Thug80 Roughneck |
32 Attack Cavalry47 Attack Archer53 Attack Archer |
1 wave (100) 25 ![]() 2 wave (100) 32 + 68 ![]() or 1 wave (100) 87 ![]() 2 wave (100) 32 ![]() or 1 wave (120) 32 + 88 ![]() |
100 / 100 / 120 30 / 27 / 27 ![]() 93 / 87 / 81 ![]() |
=> Shadow53 Bandit Bowman53 Thug53 Roughneck |
32 Attack Cavalry35 Attack Cavalry34 Attack Archer41 Attack Archer |
1 wave (100) 16 ![]() 2 wave (100) 44 + 56 ![]() or 1 wave (120) 54 + 63 ![]() |
100 / 120 59 / 49 ![]() 52 / 48 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Wild Mary30 Bandit Bowman30 Bandit Recruit |
14 Attack Archer25 Attack Cavalry26 Attack Archer |
1 wave (100) 33 + 25 ![]() |
25 ![]() 14 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
| no data | |||
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Greybeard60 Bandit Cavalry60 Thug |
38 Attack Archer38 Attack Infantry38 Attack Archer |
1 wave (100) 62 + 38 ![]() or 1 wave (120) 65 + 38 ![]() |
100 / 120 52 / 51 ![]() 27 ![]() |
=> Greybeard60 Bandit Longbowman60 Roughneck |
38 Attack Archer44 Attack Cavalry42 Attack Archer |
1 wave (100) 18 ![]() 2 wave (100) 32 + 68 ![]() or 1 wave (120) 44 + 71 ![]() |
100 / 120 42 / 36 ![]() 57 / 58 ![]() |
=> Greybeard60 Bandit Longbowman60 Thug |
38 Attack Archer44 Attack Cavalry38 Attack Archer |
1 wave (100) 42 + 58 ![]() or 1 wave (120) 44 + 65 ![]() |
100 / 120 39 / 36 ![]() 56 / 51 ![]() |
=> Greybeard60 Bandit Cavalry60 Bandit Longbowman |
38 Attack Archer38 Attack Infantry44 Attack Cavalry |
1 wave (100) 16 ![]() 2 wave (100) 32 + 26 + 42 ![]() or 1 wave (120) 38 + 38 + 44 ![]() |
100 / 120 28 / 24 ![]() 37 / 27 ![]() 39 / 36 ![]() |
=> Greybeard40 Bandit Cavalry40 Thug40 Bandit Bowman |
38 Attack Archer29 Attack Infantry29 Attack Archer29 Attack Cavalry |
1 wave (100) 25 + 25 + 50 ![]() or 1 wave (120) 29 + 29 + 56 ![]() |
100 / 120 23 / 18 ![]() 23 / 18 ![]() 46 / 42 ![]() |
=> Greybeard40 Bandit Cavalry40 Thug40 Bandit Longbowman |
38 Attack Archer29 Attack Infantry29 Attack Archer32 Atttack Cavalry |
1 wave (100) 39 + 29 + 32 ![]() or 1 wave (120) 56 + 29 + 32 ![]() |
100 / 120 39 / 47 ![]() 29 / 18 ![]() 28 / 24 ![]() |
| Camp Leader | Type of Required Units | Number of Required Units | Losses |
=> Drak The Devourer40 Bandit Cavalry40 Thug40 Bandit Recruit40 Bandit Bowman |
54 Attack Archer29 Attack Infantry29 Attack Archer26 Attack Archer29 Attack Cavalry |
1 wave (100) 16 ![]() 2 wave (100) 16 ![]() 3 wave (100) 16 ![]() 4 wave (100) 16 + 84 ![]() or 1 wave (120) 16 ![]() 2 wave (120) 16 + 25 + 79 ![]() |
100 / 120 32 / 30 ![]() 32 / 23 ![]() 74 ![]() |
Blocking Camps:
To block the camps, send heavy units that have a weak attack but are more durable. The length of the round is the same as the general transition time between two flags (1 flag = 1 round). Just calculate how much our other generals have a flag to transition of capture zone of the blocked camp. The result will give us the number of required rounds of fighting block. The best is yet to accept a few extra rounds in blocks due to the interruption when changing groups. We must also remember to the appropriate set of generals. Sometimes we need to send blocking General to camp with boss, who at some point will be intercepted by blocking camp.
The table below shows how heavy units must be sent to the blocking of bandits and mercenaries. Heavy units fighting in groups of 10 units. Is also given number of rounds, during which fighting one group heavy units.
REMEMBER: 1 FLAG = 1 ROUND
| Bandits | Type of Units |
10 Bandit Recruit |
10 Heavy Archer [number of rounds: 21] or10 Guardsman [number of rounds: 20] |
10 Thug |
10 Heavy Archer [number of rounds: 16] or10 Guardsman [number of rounds: 24] |
10 Roughneck |
10 Heavy Archer [number of rounds: 18] or10 Guardsman [number of rounds: 23] |
10 Bandit Longbowman |
10 Heavy Cavalry [number of rounds: 11] or10 Heavy Archer [number of rounds: 11] or10 Guardsman [number of rounds: 14] |
10 Bandit Bowman |
10 Heavy Cavalry [number of rounds: 14] or10 Strażnik [number of rounds: 20] |
10 Bandit Cavalry |
10 Heavy Infantry [number of rounds: 16] or10 Guardsman [number of rounds: 24] |
10 War Dog |
10 Heavy Infantry [number of rounds: 3] or10 Heavy Archer [number of rounds: 3] or10 Heavy Cavalry [number of rounds: 3] or10 Guardsman [number of rounds: 1] |
10 Mercenary Duelist |
10 Heavy Archer [number of rounds: 19] or10 Guardsman [number of rounds: 29] |
10 Mercenary Infantry |
10 Heavy Archer [number of rounds: 13] or10 Guardsman [number of rounds: 16] |
10 Mercenary Sharpshooter |
10 Heavy Cavalry [number of rounds: 19] or10 Guardsman [number of rounds: 29] |
10 Mercenary Archer |
10 Heavy Cavalry [number of rounds: 13] or10 Guardsman [number of rounds: 16] |
10 Mercenary Charger |
10 Heavy Infantry [number of rounds: 19] or10 Guardsman [number of rounds: 29] |
10 Mercenary Calvary |
10 Heavy Infantry [number of rounds: 13] or10 Guardsman [number of rounds: 16] |
1 Attack Cavalry1 Attack Infantry1 Attack Archer1 Heavy Cavalry1 Heavy Infantry1 Heavy Archer |
Each unit type [number of rounds: 6 + time of change = about 12 rounds] |

Bandit Recruit
Attack Archer [losses: 36
Thug
Rougneck
Bandit Bowman
Attack Cavalry [losses: 54
Bandit Longbowman
Bandit Cavalry
Attack Infantry [losses: 54
War Dog
Guardsman [losses: 48
Metal Tooth
Skunk
One-Eyed Bert
Wild Mary
Chuck
Greybeard
Scarr
Shadow
Drak The Devourer
Mercenary Duelist
Mercenary Infantry
Mercenary Sharpshooter
Mercenary Archer
Mercenary Charger
Mercenary Calvary
Heavy Archer [number of rounds: 21] or
Heavy Cavalry [number of rounds: 11] or
Heavy Infantry [number of rounds: 16] or