Training Expedition




Colonies have different settings camps. The following guide is a guide for presenting possible to gain colony.



Our task is defeat the Map Boss, so as far as possible try to avoid as many other camps.
We can recover General 5 times, and therefore, with 4 generals, we can safely perform about 8 blocks.
We skip first Bandit Leader, because in this sector we don’t need to fight anyone. Immediately we attack the leader in the middle, at the same time blocking the camp with Bandit Recruit.

We set the Generals at an appropriate distance from each other (in this case the distance is 11 flags) and send one after the other.

To send attacks and blocks can use the table on page Attack Of Colonies or simulators

On camp with 40 send 10 who fight 21 rounds (1 round = 1 flag) Our general must pass about 12 flags, so we have a lot of time.

10 Bandit Recruit 10 Heavy Archer [number of rounds: 21]

As you can see General, without hindrance passes camp zone.

On leaders camp send a minimum 20 against 20 , 20 against 20 and 18 against

20 Bandit Recruit 20 Attack Archer [losses: 6 ]
20 Bandit Bowman 20 Attack Cavalry [losses: 9 ]
Chuck Boss 18 Attack Infantry [losses: 3 ]

Remember to change the units during the fight.


After winning the battle moving Marshals, to gained sector and set appropriately Generals to the next block.
As before we send 10 against 40

10 Bandit Recruit 10 Heavy Archer [number of rounds: 21]

As you can see General, without hindrance passes camp zone.

On leaders camp send a minimum 26 against 30 , 26 against 30 and 14 against

30 Bandit Recruit 26 Attack Archer [losses: 7 ]
30 Bandit Bowman 26 Attack Cavalry [losses: 11 ]
Wild Mary Boss 14 Attack Archer [losses: 6 ]

As before, we have to remember to change the units during the fight.

In this way we have gained colonies in about 20 minutes.


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