Appearance | Name | Description | Cost |
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Training Island | Tutorial Colony | 10 ![]() |
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Expedition Supplier | Can’t Fight Amount of units increased to 500 |
200 ![]() |
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Marshal | Can lead 100 units into battle | 2.000 ![]() |
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Ekspedition Quartermaster | Can’t Fight Amount of units increased to 1.000 |
20.000 ![]() |
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Spirited Marshal | Can’t Fight Carries 500 troops to expeditions Returns to the home zone twice as fast |
1.750 ![]() |
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Boot Camp | Use on combat academy and speed up production x3 for 6 hours | 165 ![]() |
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Overdrive | Use on combat armoury and speed up production x3 for 6 hours | 165 ![]() |
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Defensive Ranged Stronghold | Adds One Ranged stronghold to a conquered colony while building defense. It can hold up to 100 ranged troops. These troops can be added using defense points. |
500 ![]() |
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Defensive Melee Stronghold | Adds One Melee stronghold to a conquered colony while building defense. It can hold up to 100 melee troops. These troops can be added using defense points. |
500 ![]() |
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Defensive Cavalry Stronghold | Adds One Cavalry stronghold to a conquered colony while building defense. It can hold up to 100 cavalry troops. These troops can be added using defense points. |
500 ![]() |