Appearance | Name | Description | Cost |
Training Island | Tutorial Colony | 10 | |
Expedition Supplier | Can’t Fight Amount of units increased to 500 |
200 | |
Marshal | Can lead 100 units into battle | 2.000 | |
Ekspedition Quartermaster | Can’t Fight Amount of units increased to 1.000 |
20.000 | |
Spirited Marshal | Can’t Fight Carries 500 troops to expeditions Returns to the home zone twice as fast |
1.750 | |
Boot Camp | Use on combat academy and speed up production x3 for 6 hours | 165 | |
Overdrive | Use on combat armoury and speed up production x3 for 6 hours | 165 | |
Defensive Ranged Stronghold | Adds One Ranged stronghold to a conquered colony while building defense. It can hold up to 100 ranged troops. These troops can be added using defense points. |
500 | |
Defensive Melee Stronghold | Adds One Melee stronghold to a conquered colony while building defense. It can hold up to 100 melee troops. These troops can be added using defense points. |
500 | |
Defensive Cavalry Stronghold | Adds One Cavalry stronghold to a conquered colony while building defense. It can hold up to 100 cavalry troops. These troops can be added using defense points. |
500 |