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Lakeside Treasure – General 250 + MMA with Elite Soldiers


REQUIRED UNITS

PLAYER I PLAYER II
WITHOUT BLOCKS WITH BLOCKS
  • 570 Recruit [-570]
  • 192 Cavalry [-10]
  • 209 Crossbowman
  • 176 Elite Soldier
  • 492 Recruit [-492]
  • 192 Cavalry [-10]
  • 209 Crossbowman
  • 176 Elite Soldier
  • 570 Recruit [-570]
  • 192 Cavalry [-10]
  • 209 Crossbowman
  • 176 Elite Soldier




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Nr Units in Camp Our Units
G1 1 80 Cultist, 50 Dark Priest 1 wave (MMA) 27 Recruit, 1 Elite Soldier, 192 Cavalry [losses: 27R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (MMA) 76 Recruit, 144 Elite Soldier [losses: 76R]
G2 3 100 Cultist, 50 Shadowsneaker 1 wave (MMA) 51 Recruit, 169 Elite Soldier [losses: 51R]
G2 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (MMA) 51 Recruit, 169 Elite Soldier [losses: 51R]
G2 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (MMA) 120 Recruit, 20 Cavalry, 80 Crossbowman [losses: 120R]
G3 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (MMA) 44 Recruit, 176 Elite Soldier [losses: 44R]
G3 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (MMA) 51 Recruit, 169 Elite Soldier [losses: 51R]
G3 8 50 Cultist, 50 Dark Priest,
Swamp Witch, Dark High Priest
1 wave (MMA) 110 Recruit, 10 Cavalry
2 wave (250) 40 Recruit, 1 Elite Soldier, 209 Crossbowman [losses: 150R, 10C]

Option with blocking:

See how to make blocks
Camp 3

Before sending Generals to the block, you must destroy camp 4.
From Ga (115 Recruit) send General to camp 3, shortly after
from W (1 wave 120 Recruit, 20 Cavalry, 80 Crossbowman) send General to camp 5.