Ali Baba, The Young Wood Cutter - General 270 + MMA + MD + NUS + VAR + ANS with Mounted Marksmans (Mikroclimat) | Settlers Online Wiki
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Ali Baba, The Young Wood Cutter – General 270 + MMA + MD + NUS + VAR + ANS with Mounted Marksmans (Mikroclimat)


REQUIRED UNITS WITH BLOCKS : 1347
Approximated time to finish: 1h 25min
Unit’s training time: Barracks 6lvl: 1h 2min + Elite Barracks 6lvl: 13h 7min
If you don’t have enough MMA’s you can skip attacks with MMA in G4 and attacks 14b and 15a. Losses will be higher by about 8MS.

  • 5x 17x 6x
  • 123 Recruit [-123]
  • 5 Swordsman [-5]
  • 640 Mounted Swordsman [-156]
  • 29 Knight
  • 202 Armored Marksman
  • 348 Mounted Marksman

  • 200N (normal general)
  • 200F (any fast general)





Zone G1Zone G2Zone G3Zone G4Zone G5aZone G5b
Garison Camp Units in Camp Our Units
1 1 180 Sword Wielder (200F) 194 Mounted Swordsman [losses: 0]
2 2 110 Desert Marksman, 100 Stone Cannon 1 wave (270) 220 Mounted Marksman [losses: 0]
A
B
C
3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (MMA) 1 Recruit
2 wave (MMA) 1 Recruit
3 wave (ANS) 1 Swordsman, 21 Mounted Swordsman, 128 Mounted Marksman [losses: 1S, 20MS, 2Re]

BLOCKS:

After landing Generals in G1 there will be more garrisons but nothing that does not stop. Make sure to place generals like on the image.
From garrison 1 send fast general on camp 1
from garrison 2 send Major on camp 2
from A, B, C send Generals MMA, MMA and Anslem on camp 3.

Garrison Camp Units in Camp Our Units
4.1 – 4.10 4 80 Sword Wielder, 80 Mounted Bowman (200F x10) 1 Recruit [losses: 10Re]
5 5 150 Sword Master (200N) 191 Mounted Swordsman, 9 Mounted Marksman [losses: 0]
6 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman (200N) 164 Mounted Swordsman, 34 Armored Marksman [losses: 0]
7 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (ANS) 2 Swordsman, 15 Mounted Swordsman, 52 Armored Marksman, 81 Mounted Marksman [losses: 2S, 14MS]

BLOCKS:

From garrisons 4.1 – 4.10 send fast generals on camp 4, when the first of the generals come to the place marked with a blue circle, we send generals on camps 5, 6, 7.

Garrison Camp Units in Camp Our Units
8.1 – 8.8 8 80 Mounted Bowman, 90 Sword Clasher (200F x7 + 200N) 1 Recruit [losses: 8Re]
9 9 70 Horseman, 70 Sword Wielder (200N) 150 Mounted Swordsman, 10 Armored Marksman [losses: 0]
10 10 90 Sword Clasher, 90 Stone Cannon 1 wave (270) 40 Mounted Swordsman, 110 Armored Marksman, 120 Mounted Marksman [losses: 0]
11 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (ANS) 2 Swordsman, 23 Mounted Swordsman, 50 Armored Marksman, 75 Mounted Marksman [losses: 2S, 22MS]

BLOCKS:

From garrisons 8.1 – 8.8 we send very fast all generals on camp 8, when the first of the general come to the place marked with a blue circle, we send Generals on camps 9, 10, 11.

Garrison Camp Units in Camp Our Units
12 12 70 Sword Master, 60 Dune Marksman, 50 Horseman (200N) 124 Mounted Swordsman [losses: 0]
13 13 70 Mounted Bowman, 70 Desert Marksman (200N) 164 Mounted Swordsman, 36 Armored Marksman [losses: 0]
14a
14b
14 90 Sword Clasher, 80 Horseman, Treachetous Thief 1 wave (270) 40 Mounted Swordsman, 110 Armored Marksman, 120 Mounted Marksman
2 wave (MMA) 1 Recruit [losses: 1Re, 30MS]
15a
15b
15 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (MMA) 1 Recruit
2 wave (ANS) 20 Mounted Swordsman, 130 Mounted Marksman [losses: 1Re, 18MS]

BLOCKS:

From garrison 12 send attack on camp 12
from garrison 13 send attack on camp 13
from garrison 14a send Major on camp 14, when Major will come out of garrison
from garrison 14b send Master on camp 14. Master will walked in front of Major. When Major come to the place marked with a blue circle
from garrison 15a and 15b send Generals on camp 15.

Garrison Camp Units in Camp Our Units
16 16 90 Desert Marksman, 90 Mounted Bowman (200N) 1 Recruit [losses: 1Re]
17 17 100 Desert Marksman, 100 Stone Cannon 1 wave (MD) 200 Mounted Marksman [losses: 0]

BLOCKS:

From garrison 16 send General on camp 16, when the General comes to the place marked blue circle
from garrison 17 send Master Of Defense on camp 17.

Garison Camp Units in Camp Our Units
1 16 90 Desert Marksman, 90 Mounted Bowman 1 wave (200N) 1 Recruit [losses: 1Re]
2 18 180 Sword Wielder (200N) 196 Mounted Swordsman [losses: 0]
3
4
16 90 Desert Marksman, 90 Mounted Bowman 2 wave (200N) 1 Recruit
3 wave (200N) 127 Mounted Swordsman, 29 Knight, 37 Armored Marksman [losses: 1Re]
19 19 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder (MD) 145 Mounted Swordsman, 45 Armored Marksman [losses: 0]
A
B
C
D
20 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (MMA) 1 Recruit
2 wave (NUS) 1 Recruit
3 wave (ANS) 96 Recruit
4 wave (VAR) 60 Mounted Swordsman, 120 Armored Marksman [losses: 98Re, 60MS]

BLOCKS:

From garrisons 1, 2, 3, 4 send Generals on camps 16 and 18, when General 1 comes to the place marked blue circle
from garrison 19 send Master Of Defense on camp 19. When General 19 comes to the place marked white circle
from garrisons A, B, C, D send Generals on camp 20.