Ali Baba, The Young Wood Cutter – General Ghost with Besiegers (skills)


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 370 Mounted Swordsman [-370]
  • 394 Knight [-394]
  • 110 Armored Marksman
  • 230 Mounted Marksman
  • 130 Besieger
  • 2x 2x
  • 420 Mounted Swordsman [-159]
  • 297 Knight [-297]
  • 40 Armored Marksman
  • 412 Mounted Marksman
  • 130 Besieger

REQUIRED SKILLS

GHOST
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 180 Sword Wielder 1 wave (GHOST) 18 Mounted Swordsman, 212 Mounted Marksman [losses: 18MS]
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (GHOST) 230 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (GHOST) 32 Mounted Swordsman, 198 Mounted Marksman [losses: 32MS]
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (GHOST) 230 Knight [losses: 90K]
G2 5 150 Sword Master 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS]
G2 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman 1 wave (GHOST) 64 Mounted Swordsman, 166 Mounted Marksman [losses: 64MS]
G2 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (GHOST) 22 Mounted Swordsman, 208 Mounted Marksman [losses: 22MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (GHOST) 230 Knight [losses: 45K]
G3 9 70 Horseman, 70 Sword Wielder 1 wave (GHOST) 31 Mounted Swordsman, 199 Mounted Marksman [losses: 31MS]
G3 10 90 Sword Clasher, 90 Stone Cannon 1 wave (GHOST) 230 Mounted Marksman [losses: 0]
G3 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (GHOST) 28 Mounted Swordsman, 202 Mounted Marksman [losses: 28MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman 1 wave (GHOST) 57 Mounted Swordsman, 110 Armored Marksman, 63 Mounted Marksman [losses: 57MS]
G4 13 70 Mounted Bowman, 70 Desert Marksman 1 wave (GHOST) 230 Knight [losses: 41K]
G4 14 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS]
G4 15 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS]
G5 16 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (GHOST) 29 Mounted Swordsman, 12 Knight, 189 Besieger [losses: 29MS, 12K]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (GHOST) 230 Mounted Marksman [losses: 0]
G5 18 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder 1 wave (GHOST) 17 Mounted Swordsman, 56 Knight, 157 Besieger [losses: 17MS, 56K]
G5 19 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (GHOST) 55 Knight
2 wave (GHOST) 100 Knight, 130 Besieger [losses: 150K]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (GHOST) 32 Mounted Swordsman, 198 Mounted Marksman) send Ghost to camp 3 (General will destroy camp 2 on his way, without additional losses).


Block with Master Of Defense:
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 1, shortly after
from W (1 wave (GHOST) 32 Mounted Swordsman, 198 Mounted Marksman) send Ghost to camp 3 (General will destroy camp 2 on his way, without additional losses).


From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (GHOST) 22 Mounted Swordsman, 208 Mounted Marksman) send Ghost to camp 7.


Block with Master Of Defense:
From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 5, shortly after
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 6, shortly after
from W (1 wave (GHOST) 22 Mounted Swordsman, 208 Mounted Marksman) send Ghost to camp 7.


From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W (1 wave (GHOST) 28 Mounted Swordsman, 202 Mounted Marksman) send Ghost to camp 11 (General will destroy camp 10 on his way, without additional losses).

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman) send first Ghost to camp 14, shortly after
from W2 (1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman) send second Ghost to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (GHOST) 55 Knight) and
from W (2 wave (GHOST) 100 Knight, 130 Besieger) send Generals to camp 19.

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