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Wild Mary – General 250 with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 8x
  • 2.679 Recruit [-2.679]
  • 275 Cavalry [-275]
  • 140 Crossbowman
  • 290 Soldier [-285]
  • 103 Elite Soldier
  • 6x
  • 2.062 Recruit [-2.062]
  • 348 Cavalry [-275]
  • 140 Crossbowman
  • 290 Soldier [-285]
  • 181 Elite Soldier




In the last attack, all attacks we send in long intervals. If we send waves one after the other, Generals can change the sequence of the attacks in the bandits camp.

Garrison Camp Nr Units in Camp Our Units
G1 1 70 Stone Thrower, 80 Thug 1 wave 58 Recruit, 1 Elite Soldier, 165 Cavalry, 26 Crossbowman [losses 58R]
G1 2 70 Stone Thrower, 100 Thug 1 wave 79 Recruit, 1 Elite Soldier, 100 Cavalry, 70 Crossbowman [losses 79R]
G1 3 70 Stone Thrower, 80 Thug, 30 Guard Dog 1 wave 153 Recruit, 97 Elite Soldier [losses 153R]
G1 4 80 Thug, 50 Guard Dog, 50 Ranger 1 wave 147 Recruit, 103 Elite Soldier [losses 145R]
G2 5 100 Thug, 70 Ranger 1 wave 80 Recruit, 1 Elite Soldier, 110 Cavalry, 59 Crossbowman [losses 77R]
G2 6 90 Thug, 30 Guard Dog, 70 Ranger 1 wave 174 Recruit, 76 Elite Soldier [losses 174R]
G2 7 100 Thug, 100 Ranger 1 wave 90 Recruit, 120 Cavalry, 40 Crossbowman [losses 90R]
G2 8 70 Ranger, 80 Roughneck 1 wave 61 Recruit, 1 Elite Soldier, 124 Cavalry, 64 Crossbowman [losses 61R]
G3 9 50 Ranger, 100 Roughneck 1 wave 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman [losses 80R]
G3 10 30 Guard Dog, 80 Ranger, 70 Roughneck 1 wave 35 Recruit
2 wave 80 Recruit, 95 Cavalry, 75 Crossbowman [losses 98R]
G3 11 50 Guard Dog, 50 Ranger, 100 Roughneck 1 wave 60 Recruit
2 wave 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman [losses 140R]
G4 12 100 Ranger, 100 Roughneck 1 wave 115 Recruit, 110 Cavalry, 25 Crossbowman [losses 114R]
G4 13 180 Roughneck 1 wave 130 Recruit, 30 Soldier, 90 Crossbowman [losses 130R, 22S]
G4 14 40 Guard Dog, 60 Ranger, 100 Roughneck 1 wave 48 Recruit
2 wave 80 Recruit, 1 Elite Soldier, 80 Cavalry, 89 Crossbowman [losses 128R]
G4 15 100 Guard Dog, 100 Roughneck 1 wave 148 Recruit, 102 Elite Soldier [losses 148R]
G4 16 70 Ranger, 130 Roughneck 1 wave 155 Recruit, 50 Cavalry, 45 Crossbowman [losses 155R, 15C]
G5 17 20 Guard Dog, 50 Ranger, 130 Roughneck 1 wave 100 Recruit
2 wave 91 Recruit, 1 Elite Soldier, 78 Cavalry, 80 Crossbowman [losses 191R]
G5 18 120 Ranger, 80 Roughneck 1 wave 95 Recruit, 1 Elite Soldier, 129 Cavalry, 25 Crossbowman [losses 95R]
G5 19 200 Roughneck 1 wave 200 Recruit
2 wave 140 Recruit, 50 Cavalry, 60 Crossbowman [losses 325R]
G5 20 30 Guard Dog, 70 Ranger, 80 Roughneck 1 wave 35 Recruit
2 wave 63 Recruit, 1 Elite Soldier, 100 Cavalry, 86 Crossbowman [losses 98R]
G5 21 60 Ranger, 140 Roughneck 1 wave 140 Recruit, 20 Soldier, 60 Cavalry, 30 Crossbowman [losses 140R, 19S]
G5 22 40 Guard Dog, 60 Ranger,
100 Roughneck, Wild Mary
1 wave 70 Soldier, 130 Cavalry
2 wave 70 Soldier, 130 Cavalry
3 wave 110 Soldier, 140 Crossbowman [losses 244S, 260C]

Option with blocking:

See how to make blocks
Camp 3Camp 7Camp 10Camp 14 and 15

From Ga (16 Elite Soldier + 184 Cavalry) send General to camp 3, shortly after
from W (1 wave 147 Recruit, 103 Elite Soldier) send Veteran to camp 4.

From Gb (30 Elite Soldier + 170 Cavalry) send General to camp 7, shortly after
from W (1 wave 61 Recruit, 1 Elite Soldier, 124 Cavalry, 64 Crossbowman) send Veteran to camp 8.

From Gc (22 Elite Soldier + 178 Cavalry) send General to camp 10, shortly after
from G3 (1 wave 60 Recruit) and
from W (2 wave 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman) send General and Veteran to camp 11.

From Gd (62 Elite Soldier + 138 Cavalry) send General to camp 14, shortly after
from Ge (118 Elite Soldier) send General to camp 15, shortly after
from W (1 wave 155 Recruit, 50 Cavalry, 45 Crossbowman) send Veteran to camp 16.