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Wild Mary – General 250 with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 8x
  • 2.679 Recruit [-2.679]
  • 275 Cavalry [-275]
  • 140 Crossbowman
  • 290 Soldier [-285]
  • 103 Elite Soldier
  • 6x
  • 2.062 Recruit [-2.062]
  • 348 Cavalry [-275]
  • 140 Crossbowman
  • 290 Soldier [-285]
  • 181 Elite Soldier




In the last attack, all attacks we send in long intervals. If we send waves one after the other, Generals can change the sequence of the attacks in the bandits camp.

Garrison Camp Units in Camp Our Units
G1 1 70 Stone Thrower, 80 Thug 1 wave (250) 58 Recruit, 1 Elite Soldier, 165 Cavalry, 26 Crossbowman [losses: 58R]
G1 2 70 Stone Thrower, 100 Thug 1 wave (250) 79 Recruit, 1 Elite Soldier, 100 Cavalry, 70 Crossbowman [losses: 79R]
G1 3 70 Stone Thrower, 80 Thug, 30 Guard Dog 1 wave (250) 153 Recruit, 97 Elite Soldier [losses: 153R]
G1 4 80 Thug, 50 Guard Dog, 50 Ranger 1 wave (250) 147 Recruit, 103 Elite Soldier [losses: 145R]
G2 5 100 Thug, 70 Ranger 1 wave (250) 80 Recruit, 1 Elite Soldier, 110 Cavalry, 59 Crossbowman [losses: 77R]
G2 6 90 Thug, 30 Guard Dog, 70 Ranger 1 wave (250) 174 Recruit, 76 Elite Soldier [losses: 174R]
G2 7 100 Thug, 100 Ranger 1 wave (250) 90 Recruit, 120 Cavalry, 40 Crossbowman [losses: 90R]
G2 8 70 Ranger, 80 Roughneck 1 wave (250) 61 Recruit, 1 Elite Soldier, 124 Cavalry, 64 Crossbowman [losses: 61R]
G3 9 50 Ranger, 100 Roughneck 1 wave (250) 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman [losses: 80R]
G3 10 30 Guard Dog, 80 Ranger, 70 Roughneck 1 wave (200) 35 Recruit
2 wave (250) 80 Recruit, 95 Cavalry, 75 Crossbowman [losses: 98R]
G3 11 50 Guard Dog, 50 Ranger, 100 Roughneck 1 wave (200) 60 Recruit
2 wave (250) 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman [losses: 140R]
G4 12 100 Ranger, 100 Roughneck 1 wave (250) 115 Recruit, 110 Cavalry, 25 Crossbowman [losses: 114R]
G4 13 180 Roughneck 1 wave (250) 130 Recruit, 30 Soldier, 90 Crossbowman [losses: 130R, 22S]
G4 14 40 Guard Dog, 60 Ranger, 100 Roughneck 1 wave (200) 48 Recruit
2 wave (250) 80 Recruit, 1 Elite Soldier, 80 Cavalry, 89 Crossbowman [losses: 128R]
G4 15 100 Guard Dog, 100 Roughneck 1 wave (250) 148 Recruit, 102 Elite Soldier [losses: 148R]
G4 16 70 Ranger, 130 Roughneck 1 wave (250) 155 Recruit, 50 Cavalry, 45 Crossbowman [losses: 155R, 15C]
G5 17 20 Guard Dog, 50 Ranger, 130 Roughneck 1 wave (200) 100 Recruit
2 wave (250) 91 Recruit, 1 Elite Soldier, 78 Cavalry, 80 Crossbowman [losses: 191R]
G5 18 120 Ranger, 80 Roughneck 1 wave (250) 95 Recruit, 1 Elite Soldier, 129 Cavalry, 25 Crossbowman [losses: 95R]
G5 19 200 Roughneck 1 wave (200) 200 Recruit
2 wave (250) 140 Recruit, 50 Cavalry, 60 Crossbowman [losses: 325R]
G5 20 30 Guard Dog, 70 Ranger, 80 Roughneck 1 wave (200) 35 Recruit
2 wave (250) 63 Recruit, 1 Elite Soldier, 100 Cavalry, 86 Crossbowman [losses: 98R]
G5 21 60 Ranger, 140 Roughneck 1 wave (250) 140 Recruit, 20 Soldier, 60 Cavalry, 30 Crossbowman [losses: 140R, 19S]
G5 22 40 Guard Dog, 60 Ranger,
100 Roughneck, Wild Mary
1 wave (200) 70 Soldier, 130 Cavalry
2 wave (200) 70 Soldier, 130 Cavalry
3 wave (250) 110 Soldier, 140 Crossbowman [losses: 244S, 260C]

OPTION WITH BLOCKING:

See how to make blocks
Camp 3Camp 7Camp 10Camp 14 and 15

From Ga (16 Elite Soldier + 184 Cavalry) send General to camp 3, shortly after
from W (1 wave (250) 147 Recruit, 103 Elite Soldier) send Veteran to camp 4.

From Gb (30 Elite Soldier + 170 Cavalry) send General to camp 7, shortly after
from W (1 wave (250) 61 Recruit, 1 Elite Soldier, 124 Cavalry, 64 Crossbowman) send Veteran to camp 8.

From Gc (22 Elite Soldier + 178 Cavalry) send General to camp 10, shortly after
from G3 (1 wave (200) 60 Recruit) and
from W (2 wave (250) 80 Recruit, 1 Elite Soldier, 89 Cavalry, 80 Crossbowman) send General and Veteran to camp 11.

From Gd (62 Elite Soldier + 138 Cavalry) send General to camp 14, shortly after
from Ge (118 Elite Soldier) send General to camp 15, shortly after
from W (1 wave (250) 155 Recruit, 50 Cavalry, 45 Crossbowman) send Veteran to camp 16.