Roaring Bull – General Gemini + Boris with Cannoneers (quick loot – skills)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 1.231 Recruit [-1.231]
  • 171 Cavalry
  • 1 Elite Soldier
  • 183 Cannoneer
  • 4x
  • 820 Recruit [-820]
  • 171 Cavalry
  • 170 Elite Soldier
  • 65 Soldier
  • 183 Cannoneer

REQUIRED SKILLS

GEM BRS
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bowman 1 wave (BRS) 23 Recruit, 1 Elite Soldier, 171 Cavalry [losses: 23R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (GEM) 116 Recruit, 179 Cannoneer [losses: 116R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (GEM) 181 Recruit, 114 Cannoneer [losses: 181R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (GEM) 136 Recruit, 159 Cannoneer [losses: 136R]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (BRS) 114 Recruit, 81 Cannoneer [losses: 114R]
G2 6 100 Cultist, 100 Firedancer 1 wave (GEM) 144 Recruit, 151 Cannoneer [losses: 144R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (BRS) 100 Recruit, 95 Cannoneer [losses: 100R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (BRS) 56 Recruit, 139 Cannoneer [losses: 56R]
G2 9 80 Cultist, 120 Firedancer 1 wave (GEM) 154 Recruit, 141 Cannoneer [losses: 154R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (BRS) 94 Recruit, 101 Cannoneer [losses: 94R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (BRS) 1 Recruit
2 wave (GEM) 112 Recruit, 183 Cannoneer [losses: 113R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (BRS) 114 Recruit, 81 Cannoneer) send Boris to camp 5.

From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (GEM) 154 Recruit, 141 Cannoneer) send Gemini to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from G3 (1 wave (BRS) 1 Recruit) send Boris to camp 11. After finishing the fights
from Ge (1 Recruit) send General to camp 10, shortly after
from W (2 wave (GEM) 112 Recruit, 183 Cannoneer) send Gemini to camp 11.

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