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Victor The Vicious – General 200 with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 18x
  • 2.441 Recruit [-2.441]
  • 260 Cavalry [-260]
  • 543 Bowman [-453]
  • 70 Longbowman [-70]
  • 145 Crossbowman
  • 135 Soldier [-134]
  • 100 Elite Soldier
  • 4x 13x
  • 1.664 Recruit [-1.664]
  • 15 Militia
  • 260 Cavalry [-260]
  • 313 Bowman [-313]
  • 70 Longbowman [-70]
  • 145 Crossbowman
  • 262 Soldier [-134]
  • 100 Elite Soldier


Garrison Camp Nr Units in Camp Our Units
G1 1 50 Thug, 50 Guard Dog, 50 Ranger 1 wave 113 Recruit, 87 Elite Soldier [losses 110R]
G1 2 100 Ranger, 50 Roughneck 1 wave 42 Recruit, 1 Elite Soldier, 128 Cavalry, 29 Crossbowman [losses 42R]
G1 3 50 Guard Dog, 100 Roughneck 1 wave 155 Recruit, 45 Elite Soldier [losses 155R]
G1 4 50 Ranger, 60 Guard Dog, 50 Roughneck 1 wave 72 Recruit
2 wave 37 Recruit, 1 Elite Soldier, 127 Cavalry, 29 Crossbowman [losses 109R]
G1 5 100 Guard Dog, 99 Roughneck, One-Eyed Bert 1 wave 116 Recruit
2 wave 90 Recruit, 1 Elite Soldier, 109 Crossbowman [losses 206R]
G2 6 50 Ranger, 120 Roughneck 1 wave 80 Bowman
2 wave 104 Recruit, 1 Elite Soldier, 54 Cavalry, 41 Crossbowman [losses 104R, 80B]
G2 7 50 Guard Dog, 120 Roughneck 1 wave 60 Recruit
2 wave 106 Recruit, 1 Elite Soldier, 93 Crossbowman [losses 166R]
G2 8 One-Eyed Bert, 50 Guard Dog, 60 Ranger,
80 Roughneck
1 wave 75 Recruit
2 wave 102 Recruit, 1 Elite Soldier, 55 Cavalry, 42 Crossbowman [losses 177R]
G3 9 100 Wolf (trap) 1 wave 5 Recruit, 100 Elite Soldier [losses 5R]
G3 10 100 Ranger, 100 Roughneck 1 wave 150 Bowman
2 wave 53 Recruit, 117 Cavalry, 29 Crossbowman [losses 53R, 150B]
G3 11 Metal Toothed, 40 Guard Dog, 155 Roughneck 1 wave 40 Cavalry
2 wave 80 Soldier, 50 Bowman, 70 Longbowman
3 wave 76 Recruit, 1 Elite Soldier, 123 Crossbowman [losses 76R, 50B, 40C, 80S, 70LB]
G4 12 100 Guard Dog, 100 Roughneck 1 wave 111 Recruit
2 wave 79 Recruit, 1 Elite Soldier, 120 Crossbowman [losses 190R]
G4 13 100 Ranger, 100 Roughneck 1 wave 150 Bowman
2 wave 53 Recruit, 1 Elite Soldier, 117 Cavalry, 29 Crossbowman [losses 53R, 150B]
G4 14 One-Eyed Bert, Skunk, 100 Guard Dog,
90 Roughneck
1 wave 113 Recruit
2 wave 85 Recruit, 1 Elite Soldier 114 Crossbowman [losses 198R]
G5 15 80 Guard Dog, 40 Ranger, 80 Roughneck 1 wave 96 Recruit
2 wave 65 Recruit, 1 Elite Soldier, 55 Cavalry, 79 Crossbowman [losses 161R]
G5 16 Skunk, 100 Ranger, 80 Roughneck 1 wave 113 Bowman
2 wave 44 Recruit, 1 Elite Soldier, 125 Cavalry, 30 Crossbowman [losses 44R, 113B]
G5 17 Wild Mary, 2 Skunk, 100 Scavenger, 50 Ranger 1 wave 80 Recruit, 120 Cavalry
2 wave 100 Recruit, 100 Cavalry
3 wave 55 Soldier, 145 Crossbowman [losses 180R, 220C, 54S]
G6 18 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave 116 Recruit
2 wave 90 Recruit, 1 Elite Soldier, 109 Crossbowman [losses 206R]
G6 19 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave 116 Recruit
2 wave 90 Recruit, 1 Elite Soldier, 109 Crossbowman [losses 206R]

Option with blocking:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 12 and 13

From Ga (15 Recruit, 101 Soldier, 4 Cavalry) send General to camp 3, when General comes to the place marked on the screenshot
from Gb (2 Recruit, 20 Soldier, 145 Cavalry) send General to camp 4, shortly after
from G1 (1 wave 116 Recruit) and
from W (2 wave 90 Recruit, 1 Elite Soldier, 109 Crossbowman) send Generals to camp 5.

From Gc (10 Recruit, 15 Militia, 60 Soldier, 115 Cavalry) send General to camp 6, shortly after
from Gd (125 Soldier, 16 Cavalry) send General to camp 7, shortly after
from G2 (1 wave 75 Recruit) and
from W (2 wave 102 Recruit, 1 Elite Soldier, 55 Cavalry, 42 Crossbowman) send Generals to camp 8.

From Gg (57 Soldier, 143 Cavalry) send General to camp 13, shortly after
from Gf (125 Soldier) send General to camp 12, shortly after
from G4 (1 wave 113 Recruit) and
from W (2 wave 85 Recruit, 1 Elite Soldier, 114 Crossbowman) send Generals to camp 14.