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Victor The Vicious – General 250 with Elite Soldiers


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 8x
  • 2.096 Recruit [-2.096]
  • 116 Militia [-116]
  • 205 Cavalry [-165]
  • 170 Crossbowman
  • 150 Soldier [-150]
  • 158 Elite Soldier
  • 4x 4x
  • 1.437 Recruit [-1.437]
  • 15 Militia
  • 225 Cavalry [-165]
  • 170 Crossbowman
  • 262 Soldier [-150]
  • 158 Elite Soldier


Garrison Camp Units in Camp Our Units
G1 1 50 Thug, 50 Guard Dog, 50 Ranger 1 wave (250) 92 Recruit, 158 Elite Soldier [losses: 92R]
G1 2 100 Ranger, 50 Roughneck 1 wave (250) 38 Recruit, 1 Elite Soldier, 191 Cavalry, 20 Crossbowman [losses: 38R]
G1 3 50 Guard Dog, 100 Roughneck 1 wave (250) 120 Recruit, 130 Elite Soldier [losses: 120R]
G1 4 50 Ranger, 60 Guard Dog, 50 Roughneck 1 wave (250) 115 Recruit, 135 Elite Soldier [losses: 115R]
G1 5 100 Guard Dog, 99 Roughneck, One-Eyed Bert 1 wave (200) 115 Recruit
2 wave (250) 90 Recruit, 1 Elite Soldier, 159 Crossbowman [losses: 204R]
G2 6 50 Ranger, 120 Roughneck 1 wave (250) 115 Recruit, 60 Cavalry, 75 Crossbowman [losses: 114R]
G2 7 50 Guard Dog, 120 Roughneck 1 wave (250) 161 Recruit, 89 Elite Soldier [losses: 160R]
G2 8 One-Eyed Bert, 50 Guard Dog, 60 Ranger, 80 Roughneck 1 wave (200) 60 Recruit
2 wave (250) 78 Recruit, 100 Cavalry, 72 Crossbowman [losses: 138R]
G3 9 100 Wolf (trap) 1 wave (250) 5 Recruit, 100 Elite Soldier [losses: 5R]
G3 10 100 Ranger, 100 Roughneck 1 wave (250) 58 Militia, 1 Elite Soldier, 130 Cavalry, 61 Crossbowman [losses: 58M]
G3 11 Metal Toothed, 40 Guard Dog, 155 Roughneck 1 wave (200) 40 Cavalry
2 wave (250) 80 Soldier, 170 Crossbowman [losses: 80S, 40C]
G4 12 100 Guard Dog, 100 Roughneck 1 wave (250) 151 Recruit, 99 Elite Soldier [losses: 150R]
G4 13 100 Ranger, 100 Roughneck 1 wave (250) 58 Militia, 1 Elite Soldier, 130 Cavalry, 61 Crossbowman [losses: 58M]
G4 14 One-Eyed Bert, Skunk, 100 Guard Dog, 90 Roughneck 1 wave (200) 115 Recruit
2 wave (250) 84 Recruit, 1 Elite Soldier, 165 Crossbowman [losses: 199R]
G5 15 80 Guard Dog, 40 Ranger, 80 Roughneck 1 wave (200) 96 Recruit
2 wave (250) 60 Recruit, 1 Elite Soldier, 125 Cavalry, 64 Crossbowman [losses: 156R]
G5 16 Skunk, 100 Ranger, 80 Roughneck 1 wave (250) 72 Recruit, 1 Elite Soldier, 120 Cavalry, 57 Crossbowman [losses: 72R]
G5 17 Wild Mary, 2 Skunk, 100 Scavenger, 50 Ranger 1 wave (200) 125 Recruit, 125 Cavalry
2 wave (250) 72 Soldier, 40 Cavalry, 138 Crossbowman [losses: 125R, 125C, 70S]
G6 18 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave (200) 115 Recruit
2 wave (250) 90 Recruit, 1 Elite Soldier, 159 Crossbowman [losses: 204R]
G6 19 One-Eyed Bert, 100 Guard Dog, 99 Roughneck 1 wave (200) 115 Recruit
2 wave (250) 90 Recruit, 1 Elite Soldier, 159 Crossbowman [losses: 204R]

OPTION WITH BLOCKING:

See how to make blocks
Camp 3 and 4Camp 6 and 7Camp 10Camp 12 and 13

From Ga (15 Recruit, 101 Soldier, 4 Cavalry) send General to camp 3, when General comes to the place marked on the screenshot
from Gb (2 Recruit, 20 Soldier, 145 Cavalry) send General to camp 4, shortly after
from G1 (1 wave (200) 115 Recruit) and
from W (2 wave (250) 90 Recruit, 1 Elite Soldier, 159 Crossbowman) send General and Veteran to camp 5.

From Gc (10 Recruit, 15 Militia, 60 Soldier, 115 Cavalry) send General to camp 6, shortly after
from Gd (125 Soldier, 16 Cavalry) send General to camp 7, shortly after
from G2 (1 wave (200) 60 Recruit) and
from W (2 wave (250) 78 Recruit, 100 Cavalry, 72 Crossbowman) send General and Veteran to camp 8.

From Ge (60 Soldier, 140 Cavalry) send General to camp 10, shortly after
from G3 (1 wave (200) 40 Cavalry) and
from W (2 wave (250) 80 Soldier, 170 Crossbowman) send General and Veteran to camp 11.

From Gg (57 Soldier, 143 Cavalry) send General to camp 13, shortly after
from Gf (125 Soldier) send General to camp 12, shortly after
from G4 (1 wave (200) 115 Recruit) and
from W (2 wave (250) 84 Recruit, 1 Elite Soldier, 165 Crossbowman) send General and Veteran to camp 14.