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Sons Of The Veld – General 250 with Crossbowmen


REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2.243 Recruit [-2.243]
  • 293 Militia [-293]
  • 330 Cavalry [-220]
  • 126 Crossbowman
  • 182 Soldier
  • 3x 5x
  • 1.341 Recruit [-1.341]
  • 231 Militia [-231]
  • 675 Cavalry [-220]
  • 126 Crossbowman
  • 366 Soldier




In the version without blocks we don’t need attack the camp 19. We attack in order: 18, 20, 21 (Attacking camp 21, we need send General to camp 22. General will be intercepted by the camp 21. After winning the fight withdraw General) and 22.

Garrison Camp Units in Camp Our Units
G1 1 80 Thug, 80 Stone Thrower 1 wave (250) 67 Recruit, 1 Soldier, 182 Cavalry [losses: 67R]
G1 2 80 Ranger, 80 Guard Dog 1 wave (250) 82 Recruit, 168 Soldier [losses: 82R]
G1 3 2 Skunk, 100 Thug, 80 Ranger 1 wave (250) 95 Recruit, 1 Soldier, 110 Cavalry, 44 Crossbowman [losses: 95R]
G1 4 100 Scavenger, 80 Ranger 1 wave (250) 44 Recruit, 1 Soldier, 205 Cavalry [losses: 44R]
G1 5 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (250) 144 Recruit, 106 Soldier [losses: 144R]
G1 6 80 Thug, 80 Ranger 1 wave (250) 68 Recruit, 1 Soldier, 181 Cavalry [losses: 68R]
G1 7 100 Scavenger, 100 Guard Dog 1 wave (250) 72 Recruit, 178 Soldier [losses: 72R]
G1 8 50 Thug, 60 Ranger, 100 Guard Dog 1 wave (250) 145 Recruit, 105 Soldier [losses: 145R]
G1 9 100 Thug, 40 Ranger, 80 Guard Dog 1 wave (250) 170 Recruit, 80 Soldier [losses: 170R]
G1 10 Metal Toothed, 50 Roughneck, 80 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (250) 52 Militia, 1 Soldier, 110 Cavalry, 87 Crossbowman [losses: 52M, 50C]
G2 11 50 Roughneck, 80 Stone Thrower 1 wave (250) 40 Recruit, 1 Soldier, 209 Cavalry [losses: 40R]
G2 12 Metal Toothed, 60 Ranger, 60 Roughneck, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman [losses: 62M, 60C]
G2 13 50 Roughneck, 100 Guard Dog 1 wave (250) 68 Recruit, 182 Soldier [losses: 68R]
G2 14 50 Roughneck, 80 Ranger 1 wave (250) 42 Recruit, 1 Soldier, 110 Cavalry, 97 Crossbowman [losses: 42R]
G2 15 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (250) 53 Recruit, 1 Soldier, 70 Cavalry, 126 Crossbowman [losses: 53R]
G2 16 55 Ranger, 55 Roughneck, 55 Guard Dog 1 wave (250) 135 Recruit, 115 Soldier [losses: 135R]
G2 17 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (250) 114 Recruit, 136 Soldier [losses: 114R]
G3 18 150 Roughneck 1 wave (250) 132 Recruit, 1 Soldier, 117 Crossbowman [losses: 132R]
G3 19 150 Roughneck 1 wave (250) 132 Recruit, 1 Soldier, 117 Crossbowman [losses: 132R]
G3 20 100 Roughneck, 100 Ranger 1 wave (250) 62 Militia, 1 Soldier, 125 Cavalry, 62 Crossbowman [losses: 62M]
G3 21 100 Roughneck, 100 Guard Dog 1 wave (250) 152 Recruit, 98 Soldier [losses: 152R]
G3 22 Chuck, 70 Roughneck, 60 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (250) 55 Militia, 1 Soldier, 80 Cavalry, 114 Crossbowman [losses: 55M, 50C]
G4 23 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (250) 53 Recruit, 1 Soldier, 70 Cavalry, 126 Crossbowman [losses: 53R]
G4 24 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (250) 114 Recruit, 136 Soldier [losses: 114R]
G4 25 50 Roughneck, 80 Ranger 1 wave (250) 42 Recruit, 1 Soldier, 110 Cavalry, 97 Crossbowman [losses: 42R]
G4 26 Metal Toothed, 60 Roughneck, 60 Ranger, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman [losses: 62M, 60C]
G5 27 2 Skunk, 100 Thug, 80 Ranger 1 wave (250) 97 Recruit, 1 Soldier, 110 Cavalry, 42 Crossbowman [losses: 97R]
G5 28 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (250) 144 Recruit, 105 Soldier [losses: 144R]
G5 29 80 Ranger, 80 Guard Dog 1 wave (250) 82 Recruit, 168 Soldier [losses: 82R]
G5 30 One-Eyed Bert, Skunk, 60 Thug, 60 Guard Dog 1 wave (250) 87 Recruit, 163 Soldier [losses: 87R]

OPTION WITH BLOCKING:

See how to make blocks
Camp 4Camp 8 and 9Camp 16Camp 18, 19, 20 and 21Camp 25Camp 29

From Ga (26 Soldier + 131 Cavalry) send General to camp 4, shortly after
from W (1 wave (250) 144 Recruit, 106 Soldier) send Veteran to camp 5.

From Gd (18 Soldier + 182 Cavalry) send General to camp 8, shortly after
from Ge (117 Soldier + 80 Cavalry) send General to camp 9, shortly after
from G1 (1 wave (200) 50 Cavalry) and
from W (2 wave (250) 52 Militia, 1 Soldier, 110 Cavalry, 88 Crossbowman) send Generals to camp 10.

From Gf (16 Soldier + 175 Cavalry) send General to camp 16, when the General comes to places marked on the screenshot a red circle
from W (1 wave (250) 114 Recruit, 136 Soldier) send Veteran to camp 17.

From Gg (110 Soldier + 90 Cavalry) send General to camp 18, shortly after
from Gh (110 Soldier + 90 Cavalry) send General to camp 19, shortly after
from Gi (52 Soldier + 148 Cavalry) send General to camp 20, shortly after
from Gj (93 Soldier + 107 Cavalry) send General to camp 21, shortly after
from G3 (1 wave (200) 50 Cavalry) and
from W (2 wave (250) 55 Militia, 1 Soldier, 80 Cavalry, 114 Crossbowman) send Generals to camp 22.

From Gk (164 Cavalry) send General to camp 25, shortly after
from G4 (1 wave (200) 60 Cavalry) and
from W (2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman) send Generals to camp 26.

From Gl (95 Soldier + 1 Cavalry) send General to camp 29, shortly after
from W (1 wave (250) 87 Recruit, 163 Soldier) send Veteran to camp 30.