Ali Baba, The Young Wood Cutter – 270 + NUS + VAR + ANS + MCH + MMA (stachusiekiera)




REQUIRED UNITS:

  • 5x 2x 6x
  • 230 Swordsman [-210]
  • 370 Mounted Swordsman
  • 35 Armored Marksman
  • 370 Mounted Marksman

REQUIRED SKILLS:

ANS VAR NUS 270
First Aid (3/3)
Overrun (3/3)
Battle Frenzy (3/3)
Garrison Annex (3/3)
Master Planner (1/1)
First Aid (3/3)
Overrun (3/3)
Battle Frenzy (3/3)
Garrison Annex (3/3)
Master Planner (1/1)
First Aid (1/3)
1-Up
First Aid (3/3)
Overrun (3/3)
Unstoppable Charge (3/3)
Garrison Annex (3/3)
Master Planner (1/1)
MCH MMA-1 to MMA-5 G1 to G2 TAW1, TAW2, G3 to G6
First Aid (3/3)
Overrun (3/3)
Unstoppable Charge (3/3)
Garrison Annex (3/3)
First Aid (3/3)
Juggernaut (3/3)
1-Up (1/1)
First Aid (3/3) First Aid (3/3)




For an adventure I recommend taking more troop than the minimum requirements, so that we can do it comfortably, we need 300 swordsman, 400 mounted swordsman, 100 armored marksman and 900 mounted marksman.
The use of Swordsman instead of Mounted Swordsman is now more cost-effective. The time of rebuilding the army in the barracks (level 6) is almost 2 hours shorter and we have smaller losses of platinum swords and horses. Unfortunately, we lose more people and brew.
We will get approximately 273,000 experience points for the adventure, if all generals have the skill of fast learning (3/3) and we have bought premiums.
We will also get 90 star coins if we have Mary Christmas with the “Bounty hunter” skill and we have a premium.

Garrison Camp Enemy Units Our Units
G1 1 180 Sword Wielder BLOCK
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (NUS) 1 Mounted Marksman
2 wave (ANS) 33 Swordsman, 132 Mounted Marksman [losses: 30S]
G2 4 80 Sword Wielder, 80 Mounted Bowman BLOCK
G2 5 100 Desert Marksman, 90 Sword Clasher 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G2 6 150 Sword Master BLOCK
G2 7 70 Horseman, 70 Sword Wielder, 50 Dune Marksman BLOCK
G2 8 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (ANS) 33 Swordsman, 132 Mounted Marksman [losses: 23S]
G3 9 80 Mounted Bowman, 90 Sword Clasher 1 wave (MMA-1) 1 Mounted Marksman
2 wave (MMA-2) 1 Mounted Marksman
3 wave (VAR) 33 Swordsman, 162 Mounted Marksman [losses: 24S]
G3 10 70 Horseman, 70 Sword Wielder BLOCK
G3 11 90 Sword Clasher, 90 Stone Cannon 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G3 12 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (ANS) 33 Swordsman, 132 Mounted Marksman [losses: 30S]
G4 13 70 Sword Master, 60 Dune Marksman, 50 Horseman BLOCK
G4 14 70 Mounted Bowman, 70 Desert Marksman BLOCK
G4 15 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (MMA-1) 1 Mounted Marksman
2 wave (ANS) 33 Swordsman, 132 Mounted Marksman [losses: 26S]
G4 16 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (MMA-3) 1 Mounted Marksman
2 wave (MCH) 56 Swordsman, 159 Mounted Marksman [losses: 49S]
G5 17 90 Desert Marksman, 90 Mounted Bowman 1 wave (MMA-4) 1 Mounted Marksman
2 wave (MMA-5) 1 Mounted Marksman
3 wave (VAR) 33 Swordsman, 162 Mounted Marksman [losses: 28S]
G5 18 100 Desert Marksman, 100 Stone Cannon 1 wave (MCH) 215 Mounted Marksman [losses: 0]
G5 19 180 Sword Wielder BLOCK
G5 20 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder BLOCK
G5 21 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (NUS) 1 Mounted Marksman
2 wave (MMA-2) 1 Mounted Marksman
3 wave (MMA-3) 1 Mounted Marksman
4 wave (MMA-4) 1 Mounted Marksman
5 wave (MMA-5) 1 Mounted Marksman
6 wave (VAR) 1 Mounted Marksman
7 wave (ANS) 1 Mounted Marksman
8 wave (270) 285 Mounted Marksman [losses: 0]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 2Camp 4-7Camp 10Camp 13-14Camp 19-20

From TAw (194 Mounted Swordsman) send normak General to camp 1, shortly after
from MIK (215 Mounted Marksman) send Mary Christmas to camp 2, shortly after
from NUS (1 Mounted Marksman) send Nusala to camp 3, shortly after
from ANS (33 Swordsman, 132 Mounted Marksman) send Anslem to camp 3.

From G1 (1 Mounted Marksman) send fast general to camp 4, shortly after
from G2 (1 Mounted Marksman) send fast general to camp 4, shortly after
from G3 (1 Mounted Marksman) send normal general to camp 4, shortly after
from G4 (1 Mounted Marksman) send normal general to camp 4, shortly after
from G5 (1 Mounted Marksman) send normal general to camp 4, shortly after
from G6 (1 Mounted Marksman) send normal general to camp 4, shortly after
from TAW1 (194 Mounted Swordsman, 6 Mounted Marksman) send normal general to camp 6, shortly after
from TAW2 (167 Mounted Swordsman, 33 Armored Marksman) send normal general to camp 7, shortly after
from ANS (33 Swordsman, 132 Mounted Marksman) send Anslem to camp 8, shortly after
from MIK (215 Mounted Marksman) send Mary Christmas to camp 5.


If you haven’t skill First Aid in generals G1-G6, you can use 1 Recruit insteasd 1 Mounted Marksman.


From TAW1 (149 Mounted Swordsman, 10 Armored Marksman) send normal general to camp 10, shortly after
from MIK (215 Mounted Marksman) send Mary Christmas to camp 11, shortly after
from ANS (33 Swordsman, 132 Mounted Marksman) send Anslem to camp 12.

From TAW1 (165 Mounted Swordsman, 35 Armored Marksman) send normal General to camp 13, shortly after
from TAW2 (123 Mounted Swordsman) send normal general to camp 14, shortly after
from MSW-1 (1 Mounted Marksman) send Master to camp 15, shortly after
from ANS (33 Swordsman, 132 Mounted Marksman) send Anslem to camp 15, shortly after
from MSW-3 (1 Mounted Marksman) send Master to camp 16, shortly after
from MIK (56 Swordsman, 159 Mounted Marksman) send Mary Christmas to camp 16.


On position MSW-1 should already be used once MMA, on position MSW-3 not used before, with active 1-Up skill.


From TAW1 (194 Mounted Swordsman) send normal general to camp 19, shortly after
from TAW2 (167 Mounted Swordsman, 33 Armored Marksman) send normal general to camp 20, shortly after
from MSW-2 (1 Mounted Marksman) send Master to camp 21, shortly after
from NUS (1 Mounted Marksman) send Nusala to camp 21, shortly after
from MSW-3 (1 Mounted Marksman) send Master to camp 21, shortly after
from MSW-4 (1 Mounted Marksman) send Master to camp 21, shortly after
from MSW-5 (1 Mounted Marksman) send Master to camp 21, shortly after
from VAR (1 Mounted Marksman) send Vargus to camp 21, shortly after
from ANS (1 Mounted Marksman) send Anslem to camp 21, shortly after
from MAJ (285 Mounted Marksman) sen Major to camp 21.


We don’t have to wait for the sound to finish, we can send generals one by one.


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