Lakeside Treasure – General Nusala + Younger with Crossbowmen (skills)




REQUIRED UNITS

GRACZ I oraz II
  • 4x
  • 42 Recruit [-40]
  • 140 Crossbowman

REQUIRED SKILLS

NUS YGG
Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Cultist, 50 Dark Priest 1 wave (YGG) 1 Recruit [losses: 0]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (YGG) 1 Recruit
2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (YGG) 1 Recruit [losses: 0]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (YGG) 1 Recruit [losses: 0]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (YGG) 1 Recruit
2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (YGG) 1 Recruit [losses: 0]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (YGG) 1 Recruit
2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (YGG) 1 Recruit
2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 40R]


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