REQUIRED UNITS:
|
REQUIRED SKILLS:
MCH | OGG | YGG | STF |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
LON | CLO | SYL | |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Battle Frenzy 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Weekly Maintenance 1/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
3 SYL, 2 OGG are recommended, but not necessary to do the adventure.
It can be finished within 30 minutes since arrival of generals.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 150 Reckless Rider, 110 Defensive Miner | 1 wave (YGG) 155 Recruit 2 wave (SYL) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 155R, 24MS] |
G1 | 2 | 90 Reckless Rider, 80 Golden Guard, 40 Defensive Miner | 1 wave (YGG) 125 Recruit 2 wave (SYL) 195 Mounted Marksman [losses: 125R] |
G1 | 3 | 100 Reckless Rider, 100 Firm Defender, 60 Blonde Bowman, Chuck | 1 wave (YGG) 155 Recruit 2 wave (SYL) 5 Mounted Swordsman, 190 Mounted Marksman [losses: 155R, 3MS] |
G1 | 4 | 140 Firm Defender, 90 Golden Guard | 1 wave (OGG) 75 Mounted Swordsman, 220 Mounted Marksman [losses: 69MS] |
G1 | 5 | 115 Golden Guard, 105 Blonde Bowman, 60 Reckless Rider | 1 wave (STF) 40 Knight 2 wave (LON) 175 Armored Marksman, 70 Mounted Marksman [losses: 40K] |
G1 | 6 | 200 Reckless Rider, 70 Firm Defender, Metal Toothed | 1 wave (STF) 160 Knight 2 wave (SYL) 195 Mounted Marksman [losses: 160K] |
G2 | 7 | 160 Blonde Bowman, 105 Reckless Rider, 50 Golden Guard | 1 wave (STF) 74 Knight 2 wave (MCH) 80 Armored Marksman, 135 Mounted Marksman [losses: 74K] |
G2 | 8 | 160 Defensive Miner, 90 Golden Guard | 1 wave (OGG) 75 Mounted Swordsman, 220 Mounted Marksman [losses: 73MS] |
G2 | 9 | 185 Defensive Miner, 45 Blonde Bowman, Wild Mary | 1 wave (STF) 23 Mounted Swordsman, 212 Mounted Marksman [losses: 23MS] |
G2 | 10 | 260 Reckless Rider | 1 wave (SYL) 95 Mounted Swordsman, 100 Mounted Marksman [losses: 85MS] |
G2 | 11 | 125 Reckless Rider, 105 Firm Defender, 70 Blonde Bowman, 15 Golden Guard | 1 wave (YGG) 155 Recruit 2 wave (SYL) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 155R, 28MS] |
G2 | 12 | 100 Blonde Bowman, 100 Golden Guard, 95 Firm Defender, Skunk | 1 wave (OGG) 80 Mounted Swordsman, 215 Mounted Marksman [losses: 76MS] |
G3 | 13 | 100 Golden Guard, 75 Firm Defender, 50 Defensive Miner | 1 wave (LON) 60 Mounted Swordsman, 185 Armored Marksman [losses: 58MS] |
G3 | 14 | 90 Reckless Rider, 85 Golden Guard, 85 Blonde Bowman | 1 wave (YGG) 130 Recruit 2 wave (SYL) 195 Mounted Marksman [losses: 130R] |
G3 | 15 | 130 Golden Guard, 100 Firm Defender, One-Eyed Bert | 1 wave (OGG) 125 Mounted Swordsman, 170 Mounted Marksman [losses: 117MS] |
G3 | 16 | 110 Blonde Bowman, 85 Defensive Miner, 75 Golden Guard, 45 Reckless Rider | 1 wave (YGG) 40 Recruit 2 wave (LON) 75 Armored Marksman, 170 Mounted Marksman [losses: 40R] |
G3 | 17 | 120 Firm Defender, 115 Defensive Miner, 75 Reckless Rider | 1 wave (YGG) 70 Recruit 2 wave (SYL) 45 Mounted Swordsman, 150 Mounted Marksman [losses: 43MS, 70R] |
G3 | 18 | 120 Firm Defender, 100 Defensive Miner, 65 Blonde Bowman, Slick Bandit Boss | 1 wave (YGG) 30 Recruit 2 wave (CLO) 65 Mounted Swordsman, 130 Knight, 20 Besieger [losses: 65MS, 75K, 30R] |
Corrected.
G3-16 2 Wave should be 75AM-170MM I guess (or somewhere between 71AM-174MM and 82AM-163MM). The waves with OGG could be softened up by a TB with 175Bow (especially if you lack Battle Frenzy and Juggernaut skills)