Bonaberti Business – OGG + YGG + MCH + SYL + STF + LON + CLO (Mazimus332)




REQUIRED UNITS:

  • 4x 4x
  • 860 Recruit [-860]
  • 664 Mounted Swordsman [-664]
  • 400 Knight [-349]
  • 255 Armored Marksman
  • 20 Besieger
  • 1.000 Mounted Marksman

REQUIRED SKILLS:

MCH OGG YGG STF
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Master Planner 1/1
LON CLO SYL
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Weekly Maintenance 1/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




3 SYL, 2 OGG are recommended, but not necessary to do the adventure.
It can be finished within 30 minutes since arrival of generals.

Garrison Camp Enemy Units Our Attacks
G1 1 150 Reckless Rider, 110 Defensive Miner 1 wave (YGG) 155 Recruit
2 wave (SYL) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 155R, 24MS]
G1 2 90 Reckless Rider, 80 Golden Guard, 40 Defensive Miner 1 wave (YGG) 125 Recruit
2 wave (SYL) 195 Mounted Marksman [losses: 125R]
G1 3 100 Reckless Rider, 100 Firm Defender, 60 Blonde Bowman, Chuck 1 wave (YGG) 155 Recruit
2 wave (SYL) 5 Mounted Swordsman, 190 Mounted Marksman [losses: 155R, 3MS]
G1 4 140 Firm Defender, 90 Golden Guard 1 wave (OGG) 75 Mounted Swordsman, 220 Mounted Marksman [losses: 69MS]
G1 5 115 Golden Guard, 105 Blonde Bowman, 60 Reckless Rider 1 wave (STF) 40 Knight
2 wave (LON) 175 Armored Marksman, 70 Mounted Marksman [losses: 40K]
G1 6 200 Reckless Rider, 70 Firm Defender, Metal Toothed 1 wave (STF) 160 Knight
2 wave (SYL) 195 Mounted Marksman [losses: 160K]
G2 7 160 Blonde Bowman, 105 Reckless Rider, 50 Golden Guard 1 wave (STF) 74 Knight
2 wave (MCH) 80 Armored Marksman, 135 Mounted Marksman [losses: 74K]
G2 8 160 Defensive Miner, 90 Golden Guard 1 wave (OGG) 75 Mounted Swordsman, 220 Mounted Marksman [losses: 73MS]
G2 9 185 Defensive Miner, 45 Blonde Bowman, Wild Mary 1 wave (STF) 23 Mounted Swordsman, 212 Mounted Marksman [losses: 23MS]
G2 10 260 Reckless Rider 1 wave (SYL) 95 Mounted Swordsman, 100 Mounted Marksman [losses: 85MS]
G2 11 125 Reckless Rider, 105 Firm Defender, 70 Blonde Bowman, 15 Golden Guard 1 wave (YGG) 155 Recruit
2 wave (SYL) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 155R, 28MS]
G2 12 100 Blonde Bowman, 100 Golden Guard, 95 Firm Defender, Skunk 1 wave (OGG) 80 Mounted Swordsman, 215 Mounted Marksman [losses: 76MS]
G3 13 100 Golden Guard, 75 Firm Defender, 50 Defensive Miner 1 wave (LON) 60 Mounted Swordsman, 185 Armored Marksman [losses: 58MS]
G3 14 90 Reckless Rider, 85 Golden Guard, 85 Blonde Bowman 1 wave (YGG) 130 Recruit
2 wave (SYL) 195 Mounted Marksman [losses: 130R]
G3 15 130 Golden Guard, 100 Firm Defender, One-Eyed Bert 1 wave (OGG) 125 Mounted Swordsman, 170 Mounted Marksman [losses: 117MS]
G3 16 110 Blonde Bowman, 85 Defensive Miner, 75 Golden Guard, 45 Reckless Rider 1 wave (YGG) 40 Recruit
2 wave (LON) 75 Armored Marksman, 170 Mounted Marksman [losses: 40R]
G3 17 120 Firm Defender, 115 Defensive Miner, 75 Reckless Rider 1 wave (YGG) 70 Recruit
2 wave (SYL) 45 Mounted Swordsman, 150 Mounted Marksman [losses: 43MS, 70R]
G3 18 120 Firm Defender, 100 Defensive Miner, 65 Blonde Bowman, Slick Bandit Boss 1 wave (YGG) 30 Recruit
2 wave (CLO) 65 Mounted Swordsman, 130 Knight, 20 Besieger [losses: 65MS, 75K, 30R]

  1. G3-16 2 Wave should be 75AM-170MM I guess (or somewhere between 71AM-174MM and 82AM-163MM). The waves with OGG could be softened up by a TB with 175Bow (especially if you lack Battle Frenzy and Juggernaut skills)

Leave a Reply