REQUIRED UNITS
GRACZ I oraz II |
|
REQUIRED SKILLS
NUS | YGG |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Cultist, 50 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 40 Firedancer | 1 wave (YGG) 1 Recruit 2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0] |
G1 | 3 | 100 Cultist, 50 Shadowsneaker | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 4 | 40 Cultist, 40 Shadowsneaker, 40 Dark Priest | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 5 | 100 Cultist, 50 Dark Priest, Dark High Priest | 1 wave (YGG) 1 Recruit 2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0] |
G2 | 6 | 70 Cultist, 50 Shadowsneaker, 10 Firedancer | 1 wave (YGG) 1 Recruit [losses: 0] |
G2 | 7 | 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 0] |
G2 | 8 | 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest | 1 wave (YGG) 1 Recruit 2 wave (NUS) 40 Recruit, 140 Crossbowman [losses: 40R] |