Lakeside Treasure – Younger Gemini General with Crossbowmen




REQUIRED UNITS

GRACZ I oraz II
  • 295 Recruit [-295]
  • 120 Crossbowman




If the player on the left side destroy the Witch’s Tower, a palisade on the right side disappears and the second player can attack camps from the back, bypassing camp 6.

Garrison Camp Enemy Units Our Attacks
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G1 1 80 Cultist, 50 Dark Priest 1 wave (YGG) 1 Recruit [losses: 1R]
G1 2 80 Cultist, 40 Shadowsneaker, 40 Firedancer 1 wave (YGG) 25 Recruit [losses: 25R]
G1 3 100 Cultist, 50 Shadowsneaker 1 wave (YGG) 1 Recruit [losses: 1R]
G1 4 40 Cultist, 40 Shadowsneaker, 40 Dark Priest 1 wave (YGG) 1 Recruit [losses: 1R]
G1 5 100 Cultist, 50 Dark Priest, Dark High Priest 1 wave (YGG) 130 Recruit [losses: 130R]
G2 6 70 Cultist, 50 Shadowsneaker, 10 Firedancer 1 wave (YGG) 1 Recruit [losses: 1R]
G2 7 100 Cultist, 50 Shadowsneaker, 20 Dancing Dervish 1 wave (YGG) 55 Recruit [losses: 55R]
G2 8 50 Cultist, 50 Dark Priest, Swamp Witch, Dark High Priest 1 wave (YGG) 1 Recruit
2 wave (200) 80 Recruit, 120 Crossbowman [losses: 81R]
Losses from selected attacks: 295R