Split City in Fall Player 2 – RES + YGG (Somersault)




REQUIRED UNITS:

  • 2x
  • 330 Recruit [-330]
  • 2.320 Swordsman [-2.012]
  • 40 Mounted Swordsman [-40]
  • 40 Knight
  • 1.170 Mounted Marksman [-181]
  • 1.240 Armored Marksman [-124]
  • 390 Besieger [-7]

REQUIRED SKILLS:

RES YGG
First Aid 2/3
Juggernaut 2/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Frirst Aid 3/3
Juggernaut 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
1-Up 1/1


Garrison Camp Enemy Units Our Attacks
G1 1 158 Desert Marksman, 136 Alpha Ape, 127 Wolf Packleader, 57 Mounted Sailor 1 wave (RES) 100 Swordsman, 115 Mounted Marksman [losses: 94S]
G1 2 178 Jomsviking, 91 Wolf Packleader, 82 Mounted Sailor, 79 Giant 1 wave (RES) 120 Swordsman, 95 Mounted Marksman [losses: 117S]
G1 3 181 Jomsviking, 140 Sword Master, 110 Stone Cannon, 35 Sword Clasher 1 wave (YGG) 155 Recruit
2 wave (RES) 80 Swordsman, 80 Armored Marksman, 55 Mounted Marksman [losses: 155Re, 69S]
G1 4 91 Mounted Sailor, 85 Mounted Bowman, 66 Alpha Ape, 6 Black Bull 1 wave (RES) 80 Swordsman, 60 Armored Marksman, 75 Mounted Marksman [losses: 75MM]
G2 5 121 Desert Marksman, 119 Alpha Ape, 111 Sword Clasher, 45 Mounted Bowman 1 wave (RES) 80 Swordsman, 135 Mounted Marksman [losses: 74MM]
G2 6 172 Sword Master, 113 Giant, 102 Stone Cannon, 69 Wolf Packleader 1 wave (RES) 120 Swordsman, 95 Armored Marksman [losses: 120S, 95AM]
G2 7 230 Mounted Sailor, 132 Wolf Packleader, 108 Jomsviking 1 wave (RES) 140 Swordsman, 40 Armored Marksman, 35 Besieger [losses: 140S, 21MM]
G2 8 65 Desert Marksman, 54 Horseman, 58 Sword Master, 2 Assassine, Dark Wizard 1 wave (RES) 80 Swordsman, 120 Armored Marksman, 15 Mounted Marksman [losses: 77S]
G3 9 147 Giant, 126 Horseman, 71 Stone Cannon 1 wave (YGG) 40 Mounted Swordsman
2 wave (RES) 40 Swordsman, 175 Armored Marksman [losses: 40MS, 24S]
G3 10 166 Horseman, 147 Mounted Bowman, 26 Desert Marksman 1 wave (RES) 120 Swordsman, 95 Besieger [losses: 89S]
G3 11 120 Stone Throwing Ape, 54 Alpha Ape 1 wave (RES) 120 Swordsman, 40 Armored Marksman, 55 Mounted Marksman [losses: 107S]
G3 12 87 Mounted Sailor, 43 Stone Throwing Ape, 3 Black Bull, 2 Giant Bear 1 wave (RES) 80 Swordsman, 100 Armored Marksman, 20 Mounted Marksman, 15 Besieger [losses: 74S]
G4 13 201 Jomsviking, 76 Desert Marksman, 59 Mounted Sailor, 23 Alpha Ape 1 wave (RES) 60 Swordsman, 20 Armored Marksman, 135 Mounted Marksman [losses: 55S]
G4 14 144 Giant, 125 Jomsviking, 39 Stone Cannon, 28 Stone Throwing Ape 1 wave (RES) 60 Swordsman, 155 Armored Marksman [losses: 56S]
G4 15 173 Horseman, 138 Mounted Sailor, 121 Alpha Ape 1 wave (RES) 140 Swordsman, 20 Armored Marksman, 55 Besieger [losses: 127S]
G4 16 178 Jomsviking, 168 Horseman, 3 Assassine, 2 Iron Fist 1 wave (RES) 160 Swordsman, 55 Besieger [losses: 154S]
G5 17 205 Sword Clasher, 151 Wolf Packleader, 101 Stone Cannon 1 wave (YGG) 155 Recruit
2 wave (RES) 120 Swordsman, 95 Mounted Marksman [losses: 155Re, 118S]
G5 18 88 Sword Master, 55 Horseman, 32 Stone Throwing Ape 1 wave (RES) 80 Swordsman, 100 Armored Marksman, 35 Mounted Marksman [losses: 65S]
G5 19 164 Horseman, 132 Mounted Sailor, 77 Alpha Ape, 57 Stone Cannon 1 wave (RES) 160 Swordsman, 55 Mounted Marksman [losses: 160S, 11MM]
G5 20 123 Sword Master, 2 Black Bull, 2 Dark Wizard, 2 Giant Bear 1 wave (RES) 120 Swordsman, 95 Armored Marksman [losses: 120S, 11AM]
G6 21 154 Sword Master, 133 Giant, 97 Wolf Packleader, 44 Alpha Ape 1 wave (RES) 100 Swordsman, 60 Armored Marksman, 55 Mounted Marksman [losses: 90S]
G6 22 144 Wolf Packleader, 135 Stone Cannon, 91 Alpha Ape, 69 Sword Clasher 1 wave (YGG) 20 Recruit
2 wave (RES) 40 Swordsman, 20 Armored Marksman, 155 Mounted Marksman [losses: 20Re, 40S, 18AM]
G6 23 145 Desert Marksman, 122 Mounted Bowman, 59 Horseman, 48 Jomsviking 1 wave (RES) 80 Swordsman, 135 Besieger [losses: 80S, 7BS]
G6 24 152 Jomsviking, 12 Mounted Sailor, Boulder Worm 1 wave (RES) 40 Swordsman, 40 Knight, 100 Armored Marksman, 35 Mounted Marksman [losses: 36S]

  1. Great! Thank you!
    I was too lazy to have a cerebral sex with calculator for player 2.

  2. All losses indicated are MAXIMUM losses. You will probably lose much fewer troops!
    For camp 13, Steadfast or Ghost generals can be used.
    I made the guide for my Resolute general with his skill set, I’m sure it works for different skill sets also, with a few tweaks here and there.

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