Split City in Summer Palyer 1 – MAJ + NUS + MMA (Bumber)




REQUIRED UNITS:

WITHOUT BLOCKS WITH BLOCKS
  • 2x
  • 2.646 Recruit [-2.646]
  • 210 Bowman [-210]
  • 235 Longbowman [-235]
  • 1 Elite Soldier
  • 138 Crossbowman
  • 146 Cannoneer
  • 2x 8x
  • 1.954 Recruit [-1.954]
  • 210 Bowman [-210]
  • 235 Longbowman [-235]
  • 70 Cavalry
  • 330 Elite Soldier
  • 138 Crossbowman
  • 146 Cannoneer

REQUIRED SKILLS:

NUS MAJ MMA
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
Cleave 1/1
Juggernaut 1/3
Overrun 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 1/3
Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 1/3
Garrison Annex 3/3
1-Up 1/1




Currently, it is impossible to block the last camps if Player 2 does not destroy all the camps on his side, because the left and right zones are connected with each other.

Garrison Camp Enemy Units Our Attacks
G1 1 150 Shadowsneaker, 114 Gunman, 98 Caltrop, 7 Firedancer 1 wave (NUS) 180 Recruit [losses: 43R]
G1 2 161 Deckscrubber, 94 Firedancer, 28 Caltrop, 6 Fox 1 wave (NUS) 180 Recruit [losses: 125R]
G1 3 226 Shadowsneaker, 88 Sabrerattler, 26 Dark Priest, 17 Giant 1 wave (NUS) 180 Recruit [losses: 81R]
G1 4 203 Shadowsneaker, 159 Sabrerattler, 32 Firedancer, 2 Giant 1 wave (NUS) 180 Recruit [losses: 102R]
G2 5 148 Caltrop, 70 Gunman, 26 Shadowsneaker, 21 Dark Priest 1 wave (NUS) 180 Recruit [losses: 22R]
G2 6 297 Shadowsneaker, 57 Firedancer, 50 Gunman, 2 Sabrerattler 1 wave (NUS) 180 Recruit [losses: 73R]
G2 7 274 Sabrerattler, 63 Dark Priest, 13 Gunman, 10 Fox 1 wave (NUS) 180 Recruit [losses: 155R]
G2 8 216 Shadowsneaker, 80 Gunman, 47 Firedancer, 40 Fox 1 wave (NUS) 180 Recruit [losses: 96R]
G3 9 239 Dark Priest, 94 Firedancer, 47 Bear, 12 Fox 1 wave (MMA) 235 Longbowman
2 wave (NUS) 180 Recruit [losses: 235LB, 162R]
G3 10 275 Shadowsneaker, 83 Gunman, 12 Shadownseaker, 8 Fox 1 wave (NUS) 118 Recruit, 62 Cannoneer [losses: 118R]
G3 11 201 Sabrerattler, 98 Gunman, 27 Giant, 20 Shadowsneaker 1 wave (NUS) 66 Recruit, 10 Bowman, 104 Crossbowman [losses: 66R, 10B]
G3 12 266 Caltrop, 25 Deckscrubber, 6 Gunman, Giant Bear 1 wave (MAJ) 139 Recruit, 146 Cannoneer [losses: 139R]
G4 13 200 Grey Wolf 1 wave (NUS) 180 Recruit [losses: 14R]
G4 14 382 Dark Priest, 5 Firedancer, 4 Fox, 2 Giant 1 wave (MMA) 200 Bowman
2 wave (NUS) 180 Recruit [losses: 200B, 93R]
G4 15 351 Shadowsneaker, 35 Bear, 8 Wolf Packleader, 2 Gunman 1 wave (NUS) 132 Recruit, 48 Cannoneer [losses: 124R]
G4 16 204 Gunman, 144 Shadowsneaker, 44 Caltrop, 6 Dark Priest 1 wave (NUS) 180 Recruit [losses: 30R]
G4 17 191 Sabrerattler, 96 Firedancer, 2 Bear, Furious Boar 1 wave (200) 50 Recruit
2 wave (MAJ) 190 Recruit, 95 Cannoneer[losses: 235R]
G5 18 250 Gunman, 121 Caltrop, 16 Fox, 8 Shadowsneaker 1 wave (NUS) 180 Recruit [losses: 55R]
G5 19 234 Gunman, 95 Sabrerattler, 56 Fox, 14 Shadowsneaker 1 wave (NUS) 180 Recruit [losses: 127R]
G5 20 176 Gunman, 62 Shadowsneaker, 20 Caltrop, 20 Giant 1 wave (NUS) 180 Recruit [losses: 12R]
G5 21 193 Gunman, 52 Firedancer, 51 Dark Priest, Giant Bear 1 wave (MMA) 200 Recruit
2 wave (NUS) 80 Recruit, 100 Cannoneer [losses: 290R]
G6 22 133 Firedancer, 122 Gunman, 69 Shadowsneaker, 68 Caltrop 1 wave (NUS) 180 Recruit [losses: 127R]
G6 23 261 Gunman, 64 Fox, 41 Shadowsneaker, 11 Bear 1 wave (NUS) 180 Recruit [losses: 115R]
G6 24 282 Shadowsneaker, 61 Sabrerattler, 35 Dark Priest, 19 Fox 1 wave (NUS) 180 Recruit [losses: 96R]
G6 25 177 Sabrerattler, 69 Firedancer, 50 Caltrop, High Dark Priest 1 wave (NUS) 1 Recruit
2 wave (MAJ) 146 Recruit, 1 Elite Soldier, 138 Crossbowman [losses: 146R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3Camp 7Camp 10Camp 20Camp 23-24

Send (200) 1 Recruit to camp 3, when Generals comes to the bush,
send (1 wave (NUS) 180 Recruit) Nusala to camp 4

From GZ1 (1 Recruit) send General to camp 7, shortly after
send (1 wave (NUS) 180 Recruit) Nusale to camp 8, shortly after
from GZ2 (1 Recruit) send General to camp 7.

Send both Generals 200 (1 Recruit) to camp 10, when the first General comes to the marked bush
send (1 wave (MAJ) 139 Recruit, 146 Cannoneer) to camp 12.

From GZ1 (200 Elite Sodlier) send General to camp 19, when the General comes to the marked place,
send (1 wave (MMA) 200 Recruit)
and (2 wave (NUS) 80 Recruit, 100 Cannoneer) to camp 21.

From GZ1 (200 Elite Soldier) send General to camp 23, when the General comes to the marked place,
from GZ2 (130 Elite Soldier, 70 Cavalry) send General to camp 24, shortly after
send (1 wave (NUS) 1 Recruit)
and (2 wave (MAJ) 146 Recruit, 139 Crossbowman) to camp 25.
Currently, it is impossible to block the last camps if Player 2 does not destroy all the camps on his side, because the left and right zones are connected with each other.

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