REQUIRED UNITS
WITHOUT BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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WITH BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.
The numbers correspond to the order to accept an invitation by the players.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (250) 49 Recruit, 1 Elite Soldier, 200 Cavalry [losses: 49R] |
G1 | 2 | 120 Thug, 80 Ranger | 1 wave (250) 128 Recruit, 110 Cavalry, 12 Elite Soldier [losses: 128R] |
G1 | 3 | 100 Scavenger, 50 Guard Dog, 50 Ranger | 1 wave (250) 112 Recruit, 138 Elite Soldier [losses: 112R] |
G1 | 4 | 200 Thug | 1 wave (200) 200 Recruit 2 wave (250) 80 Recruit, 170 Elite Soldier [losses: 280R] |
G1 | 5 | 50 Thug, 50 Guard Dog, 100 Ranger | 1 wave (250) 153 Recruit, 97 Elite Soldier [losses: 153R] |
G1 | 6 | 80 Thug, 100 Guard Dog, 20 Ranger | 1 wave (250) 121 Recruit, 129 Elite Soldier [losses: 121R] |
G1 | 7 | 100 Thug, 99 Ranger, One-Eyed Bert | 1 wave (250) 82 Militia, 130 Cavalry, 38 Elite Soldier [losses: 82M] |
G2 | 8 | 100 Guard Dog, 90 Roughneck | 1 wave (250) 124 Recruit, 126 Elite Soldier [losses: 124R] |
G2 | 9 | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (250) 157 Recruit, 93 Elite Soldier [losses: 157R] |
G2 | 10 | 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed | 1 wave (200) 50 Cavalry 2 wave (250) 95 Militia, 105 Cavalry, 50 Elite Soldier [losses: 95M, 50C] |
G2 | 11 | 200 Stone Thrower | 1 wave (250) 18 Recruit, 1 Elite Soldier, 231 Cavalry [losses: 18R] |
G2 | 12 | 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck | 1 wave (200) 50 Cavalry 2 wave (250) 86 Militia, 72 Cavalry, 92 Crossbowman [losses: 86M, 50C] |
BLOCKS:
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 112 Recruit, 138 Elite Soldier) send Veteran to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.
From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.
From Gb (50 Elite Soldier, 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 112 Recruit + 138 Elite Soldier) send Veteran to camp 3.
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 112 Recruit, 138 Elite Soldier) send Veteran to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.