REQUIRED UNITS
WITHOUT BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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WITH BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.
The numbers correspond to the order to accept an invitation by the players.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (250) 49 Recruit, 1 Elite Soldier, 200 Cavalry [losses: 49R] |
G1 | 2 | 120 Thug, 80 Ranger | 1 wave (250) 128 Recruit, 110 Cavalry, 12 Elite Soldier [losses: 128R] |
G1 | 3 | 100 Scavenger, 50 Guard Dog, 50 Ranger | 1 wave (250) 112 Recruit, 138 Elite Soldier [losses: 112R] |
G1 | 4 | 200 Thug | 1 wave (200) 200 Recruit 2 wave (250) 80 Recruit, 170 Elite Soldier [losses: 280R] |
G1 | 5 | 50 Thug, 50 Guard Dog, 100 Ranger | 1 wave (250) 153 Recruit, 97 Elite Soldier [losses: 153R] |
G1 | 6 | 80 Thug, 100 Guard Dog, 20 Ranger | 1 wave (250) 121 Recruit, 129 Elite Soldier [losses: 121R] |
G1 | 7 | 100 Thug, 99 Ranger, One-Eyed Bert | 1 wave (250) 82 Militia, 130 Cavalry, 38 Elite Soldier [losses: 82M] |
G2 | 8 | 100 Guard Dog, 90 Roughneck | 1 wave (250) 124 Recruit, 126 Elite Soldier [losses: 124R] |
G2 | 9 | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (250) 157 Recruit, 93 Elite Soldier [losses: 157R] |
G2 | 10 | 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed | 1 wave (200) 50 Cavalry 2 wave (250) 95 Militia, 105 Cavalry, 50 Elite Soldier [losses: 95M, 50C] |
G2 | 11 | 200 Stone Thrower | 1 wave (250) 18 Recruit, 1 Elite Soldier, 231 Cavalry [losses: 18R] |
G2 | 12 | 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck | 1 wave (200) 50 Cavalry 2 wave (250) 86 Militia, 72 Cavalry, 92 Crossbowman [losses: 86M, 50C] |
BLOCKS:
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6
![](https://settlersonlinewiki.eu/block/blokwir01g1wet.jpg)
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 112 Recruit, 138 Elite Soldier) send Veteran to camp 3
Generals send with a small delay.
![](https://settlersonlinewiki.eu/block/blokwir02g1wet.jpg)
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.
![](https://settlersonlinewiki.eu/block/blokwir01g2wet.jpg)
From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.
![](https://settlersonlinewiki.eu/block/blokwir02g2wet.jpg)
From Gb (50 Elite Soldier, 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (250) 112 Recruit + 138 Elite Soldier) send Veteran to camp 3.
![](https://settlersonlinewiki.eu/block/blokwir01g3wet.jpg)
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (250) 112 Recruit, 138 Elite Soldier) send Veteran to camp 3
Generals send with a small delay.
![](https://settlersonlinewiki.eu/block/blokwir02g3wet.jpg)
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (250) 82 Militia, 38 Elite Soldier, 130 Cavalry) send Veteran to camp 7.