REQUIRED UNITS
WITHOUT BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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WITH BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.
The numbers correspond to the order to accept an invitation by the players.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (BRS) 40 Recruit, 1 Elite Soldier, 139 Cavalry [losses: 40R] |
G1 | 2 | 120 Thug, 80 Ranger | 1 wave (BRS) 109 Recruit, 1 Elite Soldier, 70 Crossbowman [losses: 109R] |
G1 | 3 | 100 Scavenger, 50 Guard Dog, 50 Ranger | 1 wave (BRS) 59 Recruit, 121 Elite Soldier [losses: 59R] |
G1 | 4 | 200 Thug | 1 wave (BRS) 129 Militia, 1 Elite Soldier, 50 Crossbowman [losses: 129M] |
G1 | 5 | 50 Thug, 50 Guard Dog, 100 Ranger | 1 wave (BRS) 90 Recruit, 90 Elite Soldier [losses: 90R] |
G1 | 6 | 80 Thug, 100 Guard Dog, 20 Ranger | 1 wave (BRS) 76 Recruit, 104 Elite Soldier [losses: 76R] |
G1 | 7 | 100 Thug, 99 Ranger, One-Eyed Bert | 1 wave (BRS) 63 Militia, 1 Elite Soldier, 30 Cavalry, 86 Crossbowman [losses: 63M] |
G2 | 8 | 100 Guard Dog, 90 Roughneck | 1 wave (BRS) 103 Recruit, 77 Elite Soldier [losses: 103R] |
G2 | 9 | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (BRS) 84 Recruit, 86 Elite Soldier [losses: 84R] |
G2 | 10 | 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed | 1 wave (BRS) 134 Militia, 46 Elite Soldier [losses: 134M] |
G2 | 11 | 200 Stone Thrower | 1 wave (BRS) 180 Cavalry [losses: 0] |
G2 | 12 | 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck | 1 wave (BRS) 180 Recruit 2 wave (200) 75 Militia, 1 Elite Soldier, 124 Crossbowman [losses: 180R, 75M] |
BLOCKS:
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 59 Recruit, 121 Elite Soldier) send Boris to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (BRS) 63 Militia, 1 Elite Soldier, 30 Cavalry, 86 Crossbowman) send Boris to camp 7.
From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (BRS) 63 Militia, 1 Elite Soldier, 30 Cavalry, 86 Crossbowman) send Boris to camp 7.
From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (BRS) 59 Recruit, 121 Elite Soldier) send Boris to camp 3.
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 59 Recruit, 121 Elite Soldier) send Boris to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (BRS) 63 Militia, 1 Elite Soldier, 30 Cavalry, 86 Crossbowman) send Boris to camp 7.