REQUIRED UNITS
WITHOUT BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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WITH BLOCKS | |||
PLAYER 1 | PLAYER 2 | PLAYER 3 | PLAYER 4 |
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REQUIRED SKILLS
GEM | BRS | YGG |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |
Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.
The numbers correspond to the order to accept an invitation by the players.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Scavenger, 100 Ranger | 1 wave (BRS) 17 Recruit, 178 Cavalry [losses: 17R] |
G1 | 2 | 120 Thug, 80 Ranger | 1 wave (GEM) 71 Recruit, 224 Cavalry [losses: 71R] |
G1 | 3 | 100 Scavenger, 50 Guard Dog, 50 Ranger | 1 wave (BRS) 54 Recruit, 141 Cannoneer [losses: 54R] |
G1 | 4 | 200 Thug | 1 wave (YGG) 120 Recruit [losses: 120R] |
G1 | 5 | 50 Thug, 50 Guard Dog, 100 Ranger | 1 wave (YGG) 1 Recruit [losses: 0] |
G1 | 6 | 80 Thug, 100 Guard Dog, 20 Ranger | 1 wave (YGG) 70 Recruit [losses: 70R] |
G1 | 7 | 100 Thug, 99 Ranger, One-Eyed Bert | 1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman [losses: 80R] |
G2 | 8 | 100 Guard Dog, 90 Roughneck | 1 wave (YGG) 50 Recruit [losses: 50R] |
G2 | 9 | 70 Guard Dog, 70 Roughneck, 50 Ranger | 1 wave (BRS) 73 Recruit, 122 Cannoneer [losses: 73R] |
G2 | 10 | 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed | 1 wave (YGG) 1 Recruit 2 wave (BRS) 13 Recruit, 182 Crossbowman [losses: 13R] |
G2 | 11 | 200 Stone Thrower | 1 wave (YGG) 1 Recruit [losses: 0] |
G2 | 12 | 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck | 1 wave (YGG) 1 Recruit 2 wave (BRS) 43 Recruit, 152 Crossbowman [losses: 43R] |
BLOCKS:
Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.
From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.
From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3.
From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (BRS) 54 Recruit, 141 Cannoneer) send Boris to camp 3
Generals send with a small delay.
From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (GEM) 80 Recruit, 80 Cavalry, 135 Crossbowman) send Gemini to camp 7.