The Whirlwind – Younger Gemini General with Recruits (skills)




REQUIRED UNITS

WITHOUT BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 2x
  • 827 Recruit [-827]
  • 550 Recruit [-550]
  • 715 Recruit [-715]
  • 340 Recruit [-340]

WITH BLOCKS
PLAYER 1 PLAYER 2 PLAYER 3 PLAYER 4
  • 2x 2x
  • 572 Recruit [-572]
  • 304 Cavalry
  • 61 Elite Soldier
  • 340 Recruit [-340]
  • 146 Cavalry
  • 44 Elite Soldier
  • 2x
  • 460 Recruit [-460]
  • 304 Cavalry
  • 61 Elite Soldier
  • 340 Recruit [-340]

REQUIRED SKILLS

YGG
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1




Player 1 destroys camps of 1-3. Palisade for a Player 4 is destroyed. Player 4 moves garrison in the place marked G1 and attacking from behind.
Player 4 causes the destruction a palisade of Player 3
Player 3 destroys camps of 1-3. Palisade for a Player 2 is destroyed. Player 2 moves garrison in the place marked G1 and attacking from behind.
Player 2 causes the destruction a palisade of Player 1
Player 1 and 3 after the destruction of the Inner Forts was opened road for Player 2 and 4
Player 2 and 4 after the destruction of the Inner Forts was opened road for Player 1 to destroy Fortified Warehouse.

The numbers correspond to the order to accept an invitation by the players.


Garrison Camp Enemy Units Our Attacks
G1 1 100 Scavenger, 100 Ranger 1 wave (YGG) 45 Recruit [losses: 45R]
G1 2 120 Thug, 80 Ranger 1 wave (YGG) 140 Recruit [losses: 140R]
G1 3 100 Scavenger, 50 Guard Dog, 50 Ranger 1 wave (YGG) 50 Recruit [losses: 50R]
G1 4 200 Thug 1 wave (YGG) 120 Recruit [losses: 120R]
G1 5 50 Thug, 50 Guard Dog, 100 Ranger 1 wave (YGG) 1 Recruit [losses: 0]
G1 6 80 Thug, 100 Guard Dog, 20 Ranger 1 wave (YGG) 70 Recruit [losses: 70R]
G1 7 100 Thug, 99 Ranger, One-Eyed Bert 1 wave (YGG) 155 Recruit [losses: 155R]
G2 8 100 Guard Dog, 90 Roughneck 1 wave (YGG) 50 Recruit [losses: 50R]
G2 9 70 Guard Dog, 70 Roughneck, 50 Ranger 1 wave (YGG) 85 Recruit [losses: 85R]
G2 10 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit [losses: 0]
G2 11 200 Stone Thrower 1 wave (YGG) 1 Recruit [losses: 0]
G2 12 50 Guard Dog, 100 Roughneck, 50 Ranger, Chuck 1 wave (YGG) 1 Recruit
2 wave (YGG) 155 Recruit [losses: 112R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Player 1 - Camp 1 and 2Player 1 - Camp 6Player 2 - Camp 6Player 2 - Camp 2Player 3 - Camp 1 and 2Player 3 - Camp 6

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (YGG) 50 Recruit) send Gemini to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (YGG) 155 Recruit) send Gemini to camp 7.

From Ga (44 Elite Soldier + 146 Cavalry) send General to camp 6, when it comes to the place marked with a red circle in the screen
from W (1 wave (YGG) 155 Recruit) send Gemini to camp 7.

From Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, when it comes to the place marked with a red circle in the screen
from W (1 wave (YGG) 50 Recruit) send Gemini to camp 3.

From Ga (11 Elite Soldier + 174 Cavalry) send General to camp 1, shortly after
from Gb (50 Elite Soldier + 130 Cavalry) send General to camp 2, shortly after
from W (1 wave (YGG) 50 Recruit) send Gemini to camp 3
Generals send with a small delay.

From Gc (44 Elite Soldier + 146 Cavalry) send General to camp 6, shortly after
from W (1 wave (YGG) 155 Recruit) send Gemini to camp 7.