REQUIRED UNITS
| PLAYER I, II, III and IV |
|
REQUIRED SKILLS
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| NUS | YGG |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 3/3 Garrison Annex 3/3 1-Up 1/1 |


In Attack number 3 in the first wave instead of the Master we can send Vargus.
| Garrison | Camp | Enemy Units | Our Attacks |
| G1 | 1 | 100 Cultist, 50 Shadowsneaker, 50 Firedancer | 1 wave (YGG) 1 Recruit 2 wave (NUS) 75 Recruit, 105 Crossbowman [losses: 0] |
| G1 | 2 | 50 Cultist, 50 Shadowsneaker, 50 Firedancer, 50 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (NUS) 75 Recruit, 105 Crossbowman [losses: 0] |
| G1 | 3 | 50 Cultist, 100 Dark Priest, 50 Dancing Dervish | 1 wave (YGG) 1 Recruit 2 wave (NUS) 75 Recruit, 105 Crossbowman [losses: 0] |
| G1 | 4 | 100 Cultist, 50 Shadowsneaker, 48 Firedancer, 2 Dark High Priest | 1 wave (YGG) 1 Recruit 2 wave (NUS) 75 Recruit, 105 Crossbowman [losses: 75R] |

2x
79 Recruit [-75]
105 Crossbowman

Rapid Fire 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
1-Up 1/1