REQUIRED UNITS:
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REQUIRED GENERALS AND SKILLS:
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| 5x STF | 4x GHOST | 4x BRS/SYL | 2x LOUD |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
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| 1x YGG | 1x OGG | 1x RES | |
Rapid Fire 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 |
Overrun 3/3 Battle Frenzy 3/3 Weekly Maintenance 2/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
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TEMPLATE DESCRIPTION:
1 attack from landing zone. Attack will destroy all necessary camps, so change/sell loot before attack. Or edit template: separate the last Ghost (230MS) in attack2, which will be after change/sell loot.
About 20 min from arrival in AT with platinum horseshoe.
13 planned interseptions.


90 Swordsman [-87]
1.085 Mounted Swordsman [-880]
1.120 Knight [-442]
420 Armored Marksman
1.060 Mounted Marksman
135 Besieger



Overrun 3/3
Unstoppable Charge 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3


Rapid Fire 3/3
Weekly Maintenance 2/3