Aladdin And The Oil Lamp – GHOST + RES + BRS + STF + MAJ + YGG + CLO (Reptille)




REQUIRED UNITS:

  • 3x
  • 140 Recruit [-140]
  • 425 Swordsman [-425]
  • 380 Mounted Swordsman [-380]
  • 310 Knight [-298]
  • 435 Armored Marksman
  • 900 Mounted Marksman
  • 500 Besieger

REQUIRED SKILLS:

GHOST RES BRS STF MAJ
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Overrun 3/3
Unstoppable Charge 3/3
 Battle Frenzy 3/3
 Garrison Annex 3/3
Unstoppable Charge 3/3
 Garrison Annex 3/3
Overrun 3/3
Unstoppable Charge 3/3
 Garrison Annex 3/3
Overrun 3/3
Unstoppable Charge 3/3
 Garrison Annex 3/3




A guide created for the quick completion of the adventure, made for the generals I currently have (I play only 6 months). The attacks are intertwined, so you can attack at the same time. Send Resolute to the top of the map, from where he will perform 2 attacks. Before sending an attack on camp 6, you should wait a while so that Boris is not intercepted by the previous camp. From camp 10 also, keep some distance from attacks. We place G2 garrisons close to the bay so that the troops pass along the beach.
At camp 18, a Major with 270 Armored Marksman can be used instead of Cloaked.

Garrison Camp Enemy Units Our Attacks
G1 1 210 Mounted Sailor, Steersman 1 wave (RES) 55 Swordsman, 160 Besieger [losses: 55S]
G1 2 100 Cannon Master, 120 Sailor
+ 250 Battle Hardened Sailor
1 wave (BRS) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 25MS]
G1 3 70 Sailor, 70 Boatswain, 70 Mounted Sailor 1 wave (GHOST) 15 Mounted Swordsman, 215 Knight [losses: 15MS, 30K]
G1 4 100 Sailor, 100 Petty Officer, Captain 1 wave (STF) 230 Mounted Marksman [losses: 0]
G1 5 100 Cannon Master, 150 Boatswain
+ 130 Battle Hardened Sailor, 120 Mounted Sailor
1 wave (RES) 85 Swordsman, 130 Mounted Marksman [losses: 85S]
G1 6 250 Mounted Sailor, Mutineer 1 wave (BRS) 55 Mounted Swordsman, 140 Mounted Marksman [losses: 55MS]
G1 7 270 Battle Hardened Sailor 1 wave (GHOST) 30 Mounted Swordsman, 200 Mounted Marksman [losses: 30MS]
G1 8 80 Battle Hardened Sailor, 80 Boatswain, 90 Mounted Sailor 1 wave (GHOST) 30 Mounted Swordsman, 200 Knight [losses: 30MS, 65K]
G1 9 100 Petty Officer, 150 Mounted Sailor, Captain 1 wave (GHOST) 55 Mounted Swordsman, 175 Mounted Marksman [losses: 55MS]
G2 10 80 Sailor, 100 Boatswain, 80 Mounted Sailor 1 wave (GHOST) 15 Mounted Swordsman, 215 Knight [losses: 15MS, 45K]
G2 11 100 Battle Hardened Sailor, 160 Mounted Sailor 1 wave (RES) 55 Swordsman, 160 Besieger [losses: 55S]
G2 12 250 Mounted Sailor, Mutineer 1 wave (GHOST) 60 Mounted Swordsman, 170 Besieger [losses: 55S]
G2 13 100 Sailor, 70 Petty Officer, 100 Mounted Sailor 1 wave (BRS) 15 Mounted Swordsman, 180 Mounted Marksman [losses: 15MS]
G2 14 50 Battle Hardened Sailor, 100 Boatswain, 100 Mounted Sailor, Steersman 1 wave (GHOST) 40 Mounted Swordsman, 40 Knight, 150 Besieger [losses: 40MS, 40K]
G2 15 120 Sailor, 150 Petty Officer 1 wave (GHOST) 230 Mounted Marksman [losses: 0]
G2 16 100 Battle Hardened Sailor, 80 Petty Officer, 80 Mounted Sailor 1 wave (RES) 45 Swordsman, 170 Besieger [losses: 45S]
G2 17 50 Sailor, 210 Petty Officer
+ 270 Battle Hardened Sailor
1 wave (BRS) 35 Mounted Swordsman, 160 Mounted Marksman [losses: 35MS]
G2 18 250 Boatswain, Captain, Giant Cannon 1 wave (STF) 118 Knight
2 wave (CLO) 200 Armored Marksman [losses: 118K]
G2 19 250 Petty Officer, Steersman, Giant Cannon 1 wave (YGG) 140 Recruit
2 wave (MAJ) 15 Mounted Swordsman, 150 Armored Marksman, 120 Mounted Marksman [losses: 140Re, 15MS]
G2 20 250 Battle Hardened Sailor, 20 Mounted Sailor 1 wave (GHOST) 30 Mounted Swordsman, 200 Mounted Marksman [losses: 30MS]
G2 21 200 Battle Hardened Sailor, 70 Sailor 1 wave (GHOST) 20 Mounted Swordsman, 210 Mounted Marksman [losses: 20MS]
G2 22 250 Cannon Master, Informant 1 wave (RES) 130 Swordsman, 85 Armored Marksman [losses: 130S]

  1. G2 – 22 , this is wrong, the ghost won’t be beat this camp

    From Admin: Corrected, should be Resolute General instead Ghost.

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