Ali Baba, The Young Wood Cutter – General Gemini with Besiegers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 280 Swordsman [-140]
  • 512 Mounted Swordsman [-512]
  • 415 Knight [-401]
  • 198 Armored Marksman
  • 280 Mounted Marksman
  • 240 Besieger
  • 2x
  • 280 Swordsman [-140]
  • 560 Mounted Swordsman [-243]
  • 347 Knight [-250]
  • 90 Armored Marksman
  • 335 Mounted Marksman
  • 220 Besieger


Garrison Camp Enemy Units Our Attacks
G1 1 180 Sword Wielder 1 wave (GEM) 22 Mounted Swordsman, 258 Mounted Marksman [losses: 22MS]
G1 2 110 Desert Marksman, 100 Stone Cannon 1 wave (GEM) 280 Mounted Marksman [losses: 0]
G1 3 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (GEM) 47 Mounted Swordsman, 233 Mounted Marksman [losses: 47MS]
G2 4 80 Sword Wielder, 80 Mounted Bowman 1 wave (GEM) 13 Mounted Swordsman, 68 Knight, 199 Besieger [losses: 13MS, 68K]
G2 5 150 Sword Master 1 wave (GEM) 31 Mounted Swordsman, 249 Mounted Marksman [losses: 31MS]
G2 6 70 Horseman, 70 Sword Wielder, 50 Dune Marksman 1 wave (GEM) 71 Mounted Swordsman, 115 Armored Marksman, 94 Mounted Marksman [losses: 71MS]
G2 7 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (GEM) 31 Mounted Swordsman, 249 Mounted Marksman [losses: 31MS]
G3 8 80 Mounted Bowman, 90 Sword Clasher 1 wave (GEM) 280 Knight [losses: 67K]
G3 9 70 Horseman, 70 Sword Wielder 1 wave (GEM) 40 Mounted Swordsman, 240 Besieger [losses: 40MS]
G3 10 90 Sword Clasher, 90 Stone Cannon 1 wave (GEM) 280 Mounted Marksman [losses: 0]
G3 11 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (GEM) 39 Mounted Swordsman, 80 Armored Marksman, 161 Mounted Marksman [losses: 39MS]
G4 12 70 Sword Master, 60 Dune Marksman, 50 Horseman 1 wave (GEM) 82 Mounted Swordsman, 198 Armored Marksman [losses: 82MS]
G4 13 70 Mounted Bowman, 70 Desert Marksman 1 wave (GEM) 280 Knight [losses: 60K]
G4 14 90 Desert Marksman, 90 Horseman, Smart Thief 1 wave (GEM) 35 Mounted Swordsman, 245 Mounted Marksman [losses: 35MS]
G4 15 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (GEM) 35 Mounted Swordsman, 100 Mounted Marksman, 145 Besieger [losses: 35MS]
G5 16 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman 1 wave (GEM) 43 Mounted Swordsman, 17 Knight, 220 Besieger [losses: 43MS, 17K]
G5 17 100 Desert Marksman, 100 Stone Cannon 1 wave (GEM) 280 Mounted Marksman [losses: 0]
G5 18 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder 1 wave (GEM) 23 Mounted Swordsman, 91 Knight, 166 Besieger [losses: 23MS, 91K]
G5 19 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (200) 98 Knight
2 wave (GEM) 280 Swordsman [losses: 98K, 140S]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1 and 2Camp 5 and 6Camp 9 and 10Camp 12 and 13Camp 18

From Ga (197 Mounted Swordsman) send General to camp 1, shortly after
from W (1 wave (GEM) 47 Mounted Swordsman, 233 Mounted Marksman) send Gemini to camp 3 (General will destroy camp 2 on his way, without additional losses).


Block with Master Of Defense:
From Ga (194 Mounted Swordsman) send Master Of Defense to camp 1, shortly after
from W (1 wave (GEM) 47 Mounted Swordsman, 233 Mounted Marksman) send Gemini to camp 3 (General will destroy camp 2 on his way, without additional losses).


From Gb (200 Mounted Swordsman) send General to camp 5, shortly after
from Gc (150 Mounted Swordsman, 40 Armored Marksman) send General to camp 6, shortly after
from W (1 wave (GEM) 31 Mounted Swordsman, 249 Mounted Marksman) send Gemini to camp 7.


Block with Master Of Defense:
From Gb (197 Mounted Swordsman, 3 Armored Marksman) send Master Of Defense to camp 5, shortly after
from Gc (170 Mounted Swordsman, 30 Armored Marksman) send Master Of Defense to camp 6, shortly after
from W (1 wave (GEM) 31 Mounted Swordsman, 249 Mounted Marksman) send Gemini to camp 7.


From Gd (150 Mounted Swordsman, 10 Armored Marksman) send General to camp 9, shortly after
from W (1 wave (GEM) 39 Mounted Swordsman, 80 Armored Marksman, 161 Mounted Marksman) send Gemini to camp 11 (General will destroy camp 10 on his way, without additional losses).

From Ge (164 Mounted Swordsman, 36 Armored Marksman) send General to camp 12, shortly after
from Gf (126 Mounted Swordsman) send General to camp 13, shortly after
from W1 (1 wave (270) 35 Mounted Swordsman, 235 Mounted Marksman) send Gemini to camp 14, shortly after
from W2 (1 wave (GEM) 35 Mounted Swordsman, 100 Mounted Marksman, 145 Besieger) send Major to camp 15.

From Gg (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 18, when General comes to the place marked with the red circle
from G5 (1 wave (200) 98 Knight) and
from W (2 wave (GEM) 280 Swordsman) send Generals to camp 19.

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