REQUIRED UNITS:
|
REQUIRED SKILLS:
GHOST | BRS | STF |
First Aid 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Juggernaut 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 3/3 Juggernaut 1/3 Overrun 3/3 Unstoppable Charge 3/3 Battle Frenzy 1/3 Garrison Annex 3/3 Master Planner 1/1 |
A guide to a quick ending of the Woodcutter. Completing the adventure, including the army’s journey, takes about 20 minutes. The best option is to send 6 Ghosts, Boris and Steadfast. In this situation, you don’t need to send troops, each general performs one attack. After landing on the island, throw arrows at camp 0 and move 2-4 Ghosts to the G2 zone. Then we send attacks, simultaneously from both sides. Generals attacking camps 1, 3 and 9 destroy other camps along the way. To increase the speed of completing the adventure, it is worth equipping generals with an accelerated navigation course 3/3. In fact, the losses are much smaller than those listed in the guide.
Garrison | Camp | Enemy Units | Our Attacks |
G0 | 0 | 80 Horseman, 80 Stone Cannon, Bandit Lord | 1 wave Rain Of Flaming Arrows 2 wave Cupid Arrow [losses: 0] |
G1 | 1 | 180 Sword Wielder + 110 Desert Marksman, 100 Stone Cannon + 120 Horseman, 80 Desert Marksman, Shrewd Thief |
1 wave (GHOST) 60 Mounted Swordsman, 170 Mounted Marksman [losses: 15MS] |
G! | 2 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (GHOST) 230 Knight [losses: 90K] |
G! | 3 | 150 Sword Master + 70 Horseman, 70 Sword Wielder, 50 Dune Marksman + 80 Horseman, 90 Dune Marksman, Greedy Thief |
1 wave (STF) 110 Mounted Swordsman, 125 Mounted Marksman [losses: 89MS] |
G2 | 4 | 70 Sword Master, 60 Dune Marksman, 50 Horseman | 1 wave (GHOST) 57 Mounted Swordsman, 110 Armored Marksman, 63 Mounted Marksman [losses: 36MS] |
G2 | 5 | 70 Mounted Bowman, 70 Desert Marksman | 1 wave (GHOST) 230 Knight [losses: 41K] |
G2 | 6 | 90 Desert Marksman, 90 Horseman, Smart Thief | 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 14MS] |
G2 | 7 | 90 Sword Clasher, 80 Horseman, Treacherous Thief | 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 14MS] |
G3 | 8 | 80 Mounted Bowman, 90 Sword Clasher | 1 wave (GHOST) 230 Knight [losses: 41K] |
G3 | 9 | 70 Horseman, 70 Sword Wielder + 90 Sword Clasher, 90 Stone Cannon + 80 Horseman, 80 Dune Marksman, Mysterious Thief |
1 wave (BRS) 30 Mounted Swordsman, 165 Mounted Marksman [losses: 13MS] |