Ali Baba, The Young Wood Cutter – GHOST + YGG + SYL + TB + OGG (idepo)




REQUIRED UNITS:

  • 2x 4x 3x
  • 311 Recruit [-310]
  • 155 Militia [-155]
  • 250 Mounted Swordsman [-144]
  • 295 Knight [-90]
  • 1.209 Mounted Marksman

REQUIRED SKILLS:

GHOST YGG OGG SYL/BRS TB
First Aid 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Juggernaut 3/3
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1




When attacking camps, keep the distance of 12 flags. Attack in several waves on the camp – distance “one after another”.
The Beard attack on G1/A is optional but you get Star Coins + more experience.
From G2 we send attack on G3/12 – YGG (155M)

Garrison Camp Enemy Units Our Attacks
G1 1 120 Horseman, 80 Desert Marksman, Shrewd Thief 1 wave (GHOST) 50 Mounted Swordsman, 180 Mounted Marksman [losses: 31MS]
G1 2 80 Sword Wielder, 80 Mounted Bowman 1 wave (YGG) 155 Recruit
2 wave (OGG) 10 Mounted Swordsman, 285 Mounted Marksman [losses: 155R]
G1 3 150 Sword Master 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (YGG) 1 Recruit
4 wave (SYL) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 11MS]
G1 A 100 Desert Marksman, 90 Sword Clasher 1 wave (TB) 175 Mounted Marksman [losses: 0]
G1 4 70 Horseman, 70 Sword Wielder, 50 Dune Marksman 1 wave (SYL) 14 Mounted Swordsman, 181 Mounted Marksman [losses: 12MS]
G1 5 80 Horseman, 90 Dune Marksman, Greedy Thief 1 wave (GHOST) 23 Mounted Swordsman, 207 Mounted Marksman [losses: 13MS]
G1 6 80 Mounted Bowman, 90 Sword Clasher 1 wave (SYL) 195 Knight [losses: 31K]
G1 7 80 Horseman, 80 Dune Marksman, Mysterious Thief 1 wave (GHOST) 60 Mounted Swordsman, 170 Mounted Marksman [losses: 38MS]
G2 8 70 Sword Master, 60 Dune Marksman, 50 Horseman 1 wave (YGG) 155 Recruit
2 wave (OGG) 10 Mounted Swordsman, 285 Mounted Marksman [losses: 155R]
G2 9 70 Desert Marksman, 70 Mounted Bowman 1 wave (SYL) 195 Knight [losses: 29K]
G2 10 90 Sword Clasher, 80 Horseman, Treacherous Thief 1 wave (SYL) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 17MS]
G2 11 90 Horseman, 90 Desert Marksman, Smart Thief 1 wave (SYL) 18 Mounted Swordsman, 177 Mounted Marksman [losses: 17MS]
G3 12 70 Horseman, 20 Mounted Bowman, 90 Sword Wielder 1 wave (YGG) 155 Militia
2 wave (OGG) 10 Mounted Swordsman, 285 Mounted Marksman [losses: 155M]
G3 13 100 Desert Marksman, 100 Stone Cannon 1 wave (TB) 175 Mounted Marksman [losses: 0]
G3 14 40 Desert Marksman, 50 Sword Wielder, 70 Sword Master 1 wave (YGG) 1 Recruit
2 wave (OGG) 10 Mounted Swordsman, 285 Mounted Marksman [losses: 5MS]
G3 15 80 Horseman, 80 Stone Cannon, Bandit Lord 1 wave (SYL) 30 Knight
2 wave (YGG) 1 Recruit
3 wave (OGG) 295 Mounted Marksman [losses: 30K]

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