The Heroic Little Tailor – General 250 + MMA + Vargus with Cannoneers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 2x 2x 20x
  • 2.350 Recruit [-2.350]
  • 1.171 Militia [-1.171]
  • 330 Cavalry [-202]
  • 2.327 Bowman [-2.327]
  • 1.510 Longbowman [-1.510]
  • 217 Crossbowman
  • 1 Elite Soldier
  • 193 Cannoneer
  • 2x 2x 3x 15x
  • 2.437 Recruit [-2.437]
  • 847 Militia [-847]
  • 330 Cavalry [-202]
  • 1.827 Bowman [-1.827]
  • 1.210 Longbowman [-1.210]
  • 217 Crossbowman
  • 215 Elite Soldier
  • 193 Cannoneer




Attacking camp 11, send General to camp 13 (General will be intercepted by camp 11). After winning the fight withdraw General.
Attacking camp 31, send General to camp 32 (General will be intercepted by camp 31). After winning the fight withdraw General.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Boar, 50 Wolf 1 wave (MMA) 175 Recruit, 45 Cannoneer [losses: 175R]
G1 2 40 Boar, 100 Fox 1 wave (VAR) 108 Recruit, 72 Cannoneer [losses: 108R]
G1 3 50 Boar, 50 Wolf, 50 Fox 1 wave (250) 122 Militia, 128 Cannoneer [losses: 122M]
G1 4 120 Bear, 50 Fox 1 wave (VAR) 30 Recruit, 150 Longbowman
2 wave (250) 137 Militia, 113 Cannoneer [losses: 30R, 150LB, 137M]
G2 5 100 Boar, 30 Bear 1 wave (250) 150 Militia, 1 Elite Soldier, 99 Cannoneer [losses: 150M]
G2 6 75 Wolf, 75 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (250) 250 Cavalry [losses: 200B]
G2 7 50 Boar, 100 Wolf Packleader, Black Bull 1 wave (200) 200 Longbowman
2 wave (250) 162 Recruit, 88 Cannoneer [losses: 162R, 200LB]
G3 8 100 Bear, 50 Wolf, 30 Fox 1 wave (200) 200 Longbowman
2 wave (250) 137 Militia, 113 Cannoneer [losses: 200LB, 137M]
G3 9 200 Boar 1 wave (200) 200 Bowman
2 wave (250) 126 Recruit, 1 Elite Soldier, 123 Cannoneer [losses: 200B, 126R]
G3 10 100 Bear, 80 Wolf 1 wave (200) 200 Longbowman
2 wave (250) 209 Recruit, 1 Elite Soldier, 40 Cannoneer [losses: 209R, 200LB]
G3 11 70 Bear, 80 Wolf Packleader, 40 Fox 1 wave (200) 200 Bowman
2 wave (200) 200 Longbowman
3 wave (250) 150 Recruit, 100 Cannoneer [losses: 150R, 200B, 200LB]
G3 12 80 Bear, 80 Giant 1 wave (200) 200 Bowman
2 wave (250) 90 Militia, 1 Elite Soldier, 159 Crossbowman [losses: 200B, 90M]
G3 13 40 Boar, 60 Fox, 80 Giant 1 wave (200) 200 Bowman
2 wave (250) 52 Recruit, 50 Bowman, 1 Elite Soldier, 147 Crossbowman [losses: 52R, 250B]
G4 14 100 Bear, 90 Fox 1 wave (200) 90 Bowman, 110 Longbowman
2 wave (200) 200 Recruit
3 wave (250) 124 Militia, 126 Cannoneer [losses: 90B, 110LB, 200R, 124M]
G4 15 50 Boar, 70 Wolf 1 wave (250) 103 Recruit, 1 Elite Soldier, 74 Cavalry, 72 Cannoneer [losses: 103R]
G4 16 60 Boar, 140 Wolf Packleader 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (MMA) 220 Cavalry [losses: 400B]
G4 17 70 Bear, 100 Fox 1 wave (200) 100 Bowman, 100 Longbowman
2 wave (250) 112 Militia, 138 Cannoneer [losses: 100B, 100LB, 112M]
G4 18 100 Bear, 50 Fox, 50 Giant 1 wave (200) 50 Bowman, 150 Longbowman
2 wave (200) 200 Longbowman
3 wave (250) 13 Recruit, 50 Bowman, 1 Elite Soldier, 186 Crossbowman
[losses: 100B, 350LB, 13R]
G5 19 60 Cultist, 50 Shadowsneaker, 80 Fanatic 1 wave (VAR) 86 Recruit, 1 Elite Soldier, 93 Cavalry [losses: 86R]
G5 20 120 Bear, 50 Wolf 1 wave (200) 200 Bowman
2 wave (200) 200 Bowman
3 wave (250) 108 Recruit, 142 Cannoneer [losses: 108R, 400B]
G5 21 40 Cultist, 160 Dancing Dervish 1 wave (200) 54 Bowman
2 wave (250) 40 Cavalry, 210 Crossbowman [losses: 54B]
G5 22 60 Cultist, 90 Shadowsneaker, Swamp Witch 1 wave (250) 56 Recruit, 1 Elite Soldier, 193 Cannoneer [losses: 56R]
G5 23 70 Cultist, 80 Firedancer, Night Spawn 1 wave (MMA) 40 Recruit, 180 Cavalry
2 wave (250) 120 Militia, 130 Cannoneer [losses: 40R, 180C, 120M]
G6 24 100 Shadowsneaker, 70 Firedancer 1 wave (VAR) 44 Recruit, 1 Elite Soldier, 135 Cavalry [losses: 44R]
G6 25 100 Cultist, 100 Dancing Dervish 1 wave (250) 45 Militia, 1 Elite Soldier, 204 Crossbowman [losses: 45M]
G6 26 40 Shadowsneaker, 80 Fanatic, 80 Firedancer 1 wave (VAR) 117 Recruit, 63 Cavalry [losses: 117R]
G6 27 80 Cultist, 80 Firedancer, Dark High Priest 1 wave (200) 200 Recruit
2 wave (250) 55 Cavalry, 195 Crossbowman [losses: 200R]
G7 28 100 Cultist, 100 Firedancer 1 wave (250) 50 Recruit, 100 Bowman, 100 Crossbowman [losses: 50R, 100B]
G7 29 80 Cultist, 40 Shadowsneaker, 80 Dark Priest 1 wave (MMA) 111 Recruit, 1 Elite Soldier, 108 Cannoneer [losses: 111R]
G7 30 150 Dark Priest 1 wave (MMA) 70 Recruit, 150 Cavalry [losses: 70R]
G7 31 90 Shadowsneaker, 80 Dancing Dervish 1 wave (250) 33 Bowman, 217 Crossbowman [losses: 33B]
G7 32 60 Cultist, 60 Fanatic, Swamp Witch, Dark Wizard 1 wave (MMA) 140 Recruit, 22 Cavalry
2 wave (250) 134 Militia, 1 Elite Soldier, 115 Cannoneer [losses: 140R, 22C, 134M]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 2 i 3Camp 11 i 12Camp 17

From Ga (95 Bowman + 105 Elite Soldier) send General to camp 2, shortly after
from Gb (10 Recruit + 1 Bowman + 72 Cavalry + 110 Elite Soldier) send General to camp 3, shortly after
from G1 (1 wave (VAR) 30 Recruit, 150 Longbowman) and
from W (2 wave (250) 137 Militia, 113 Cannoneer) send Vargus and Veteran to camp 4.
There is a small risk that General Ga may lose the fight.

From Gc (200 Recruit) send General to camp 12. After losing the fight
from Gd (1 Recruit) send General to camp 13 (General will be intercepted by camp 11), shortly after
from Ge (200 Elite Soldier) send General to camp 12, shortly after
from G3 (1 wave (200) 200 Bowman) and
from W (2 wave (250) 52 Recruit, 50 Bowman, 1 Elite Soldier, 147 Crossbowman) send General and Veteran to camp 13.
Pay attention if Generals are passing by block at camp 11 safely.

From Gf (145 Recruit) send General to camp 17. After losing the fight
from Gg (197 Elite Soldier + 3 Recruit) send General to camp 17, shortly after
from G4.1 (1 wave (200) 50 Bowman, 150 Longbowman),
from G4.2 (2 wave (200) 200 Longbowman) and
from W (3 wave (250) 13 Recruit, 50 Bowman, 1 Elite Soldier, 186 Crossbowman) send Generals and Veteran to camp 18.

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