REQUIRED UNITS:
|
REQUIRED SKILLS:
YGG | NUS | GHOST |
First Aid 3/3 Juggernaut 3/3 Overrun 3/3 Battle Frenzy 2/3 Garrison Annex 3/3 1-Up 1/1 |
Rapid Fire 3/3 Overrun 3/3 Unstoppable Charge 3/3 Garrison Annex 3/3 Master Planner 1/1 |
First Aid 2/3 Juggernaut 3/3 Overrun 3/3 Cleave 2/3 Garrison Annex 3/3 Master Planner 1/1 |
The shown units and the number of generals allow you to complete the adventure in 10 minutes when the observatory and a platinum horseshoe are on.
After Nusala’s attack on camp 2, we move the garrison closer to camp 6.
We move all generals closer to the attacking camps and launch the attacks independently of each other.
At the end, we “clean” crates and carts at the same time.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 80 Housecarl, 120 Valkyrie | 1 wave (YGG) 1 Recruit 2 wave (YGG) 1 Recruit [losses: 0] |
G1 | 2 | 100 Karl, 100 Valkyrie | 1 wave (NUS) 180 Crossbowman [losses: 0] |
G1 | 3 | 20 Jomviking, 180 Housecarl | 1 wave (GHOST) 100 Recruit, 20 Soldier, 110 Crossbowman [losses: 100R, 20S] |
G1 | 4 | 180 Jomviking, 20 Valkyrie | 1 wave (GHOST) 40 Recruit, 100 Militia, 90 Crossbowman [losses: 40R, 60M] |
G1 | 5 | 20 Jomviking, 120 Housecarl, 60 Berserk | 1 wave (GHOST) 140 Recruit, 90 Crossbowman [losses: 100R] |
G1 | 6 | 80 Housecarl, 40 Karl, 80 Valkyrie | 1 wave (NUS) 180 Crossbowman [losses: 0] |
G1 | 7 | 80 Housecarl, 40 Karl, 80 Berserk | 1 wave (GHOST) 100 Recruit, 20 Soldier, 110 Crossbowman [losses: 60R] |