Bonaberti Business – BRS + STF + YGG + FRO + LON + GHOST (Adelgerta)




REQUIRED UNITS:

WITHOUT BLOCKS WITH BLOCKS
  • 2x 9x 2x 3x
  • 1.305 Recruit [-1.305]
  • 735 Bowman [-660]
  • 152 Swordsman [-152]
  • 378 Mounted Swordsman [-339]
  • 577 Knight [-558]
  • 210 Mounted Marksman
  • 40 Besieger
  • 6x 10x 3x 2x
  • 581 Recruit [-581]
  • 490 Bowman [-440]
  • 269 Mounted Swordsman [-237]
  • 349 Knight [-330]
  • 210 Mounted Marksman
  • 40 Besieger

REQUIRED SKILLS (WITH BLOCKS):

BRS STF YGG
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
1-Up 1/1
Garrison Annex 3/3
GHOST FRO LON
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
Garrison Annex 3/3 Rapid Fire 3/3
Garrison Annex 3/3

REQUIRED SKILLS (WITHOUT BLOCKS):

BRS STF YGG GHOST
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
1-Up 1/1
Garrison Annex 3/3 Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
Weekly Maintenance 2/3
Master Planner 1/1
LON FRO FRO-LS
Rapid Fire 3/3
Garrison Annex 3/3
Garrison Annex 3/3 Battle Frenzy 3/3
Garrison Annex 3/3
Lightning Slash 1/1




It is important: all blocks work with drums and you must wait for a drum roll! This means you should send each general immediately after the drum roll of the previous general ends. If you feel confused, then you are out of the allotted time and you should recall the generals and try again.
All blocks work with minimum bronze horseshoe on.

Garrison Camp Enemy Units Our Attacks
G1 1 160 Blonde Bowman, 50 Golden Guard, 105 Reckless Rider 1 wave (STF) 74 Knight
2 wave (BRS) 195 Mounted Marksman [losses: 74K]
G1 2 160 Defensive Miner, 90 Golden Guard 1 wave (LON) 245 Bowman
2 wave (BRS) 20 Mounted Swordsman, 175 Mounted Marksman [losses: 220Bow, 20MS]
G1 3 Wild Mary, 45 Blonde Bowman, 185 Defensive Miner 1 wave (STF) 25 Mounted Swordsman, 210 Mounted Marksman [losses: 25MS]
G1 4 90 Golden Guard, 140 Firm Defender 1 wave (FRO)-LS 152 Swordsman
2 wave (BRS) 195 Mounted Marksman [losses: 152S]
G1 5 105 Blonde Bowman, 115 Golden Guard, 60 Reckless Rider 1 wave (YGG) 155 Recruit
2 wave (BRS) 27 Mounted Swordsman, 168 Mounted Marksman [losses: 155Re, 26MS]
G1 6 Metal Toothed, 200 Reckless Rider, 70 Firm Defender 1 wave (STF) 145 Knight
2 wave (BRS) 195 Mounted Marksman [losses: 145K]
G1 7 70 Blonde Bowman, 15 Golden Guard, 125 Reckless Rider, 105 Firm Defender 1 wave (STF) 90 Knight
2 wave (BRS) 195 Mounted Marksman [losses: 90K]
G1 8 260 Reckless Rider 1 wave (BRS) 138 Knight [losses: 138K]
G1 9 100 Blonde Bowman, 100 Golden Guard, 95 Firm Defender, Skunk 1 wave (GHOST) 108 Mounted Swordsman, 122 Mounted Marksman [losses: 86MS]
G2 10 110 Defensive Miner, 150 Reckless Rider 1 wave (YGG) 155 Recruit
2 wave (BRS) 25 Mounted Swordsman, 170 Mounted Marksman [losses: 155Re, 25MS]
G2 11 40 Defensive Miner, 80 Golden Guard, 90 Reckless Rider 1 wave (YGG) 155 Recruit
2 wave (BRS) 195 Mounted Marksman [losses: 155Re]
G2 12 Chuck, 60 Blonde Bowman, 100 Reckless Rider, 100 Firm Defender 1 wave (YGG) 155 Recruit
2 wave (BRS) 5 Mounted Swordsman, 190 Mounted Marksman [losses: 155Re, 4MS]
G3 13 50 Defensive Miner, 100 Golden Guard, 75 Firm Defender 1 wave (LON) 245 Bowman
2 wave (BRS) 21 Mounted Swordsman, 174 Mounted Marksman [losses: 220Bow, 21MS]
G3 14 85 Blonde Bowman, 85 Golden Guard, 90 Reckless Rider 1 wave (YGG) 130 Recruit
2 wave (BRS) 195 Mounted Marksman [losses: 130Re]
G3 15 130 Golden Guard, 100 Firm Defender, One-Eyed Bert 1 wave (LON) 245 Bowman
2 wave (BRS) 50 Mounted Swordsman, 145 Mounted Marksman [220Bow, 48MS]
G4 16 110 Blonde Bowman, 85 Defensive Miner, 75 Golden Guard, 45 Reckless Rider 1 wave (YGG) 40 Recruit
2 wave (FRO) 205 Recruit
3 wave (BRS) 195 Mounted Marksman [losses: 245Re]
G4 17 115 Defensive Miner, 75 Reckless Rider, 120 Firm Defender 1 wave (YGG) 155 Recruit
2 wave (BRS) 37 Mounted Swordsman, 158 Mounted Marksman [losses: 155Re, 36MS]
G4 18 65 Blonde Bowman, 100 Defensive Miner, 120 Firm Defender, Slick Bandit Boss 1 wave (YGG) 155 Recruit
2 wave (GHOST) 60 Mounted Swordsman, 130 Knight, 40 Besieger [losses: 155Re, 48MS, 111K]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 2-3Camp 4-6Camp 7-9Camp 10-12Camp 14-15Camp 17-18

From Ga send (TAV) 1 Recruit to camp 2, when General Ga comes to the marked place
from W (1 wave (STF) 25 Mounted Swordsman, 210 Mounted Marksman) send Steadfast to camp 3.

Send each general immediately after the drum roll of the previous general ends.
From W1 (2 wave (BRS) 195 Mounted Marksman) and W2 (1 wave (STF) 145 Knight) send Generals to camp 6,
from Ga and Gd send 1 Recruit to camp 4,
from Gb and Gc send 1 Recruit to camp 5.


Send generals in the following order:
Boris -> Steadfast -> Ga-BHG -> Gb-BHG -> Gc-TAV -> Gd-TAV.


From Ga send 1 Recruit to camp 7,
from Gb send 1 Recruit to camp 8, when General Ga comes to the marked place
from W1 (1 wave (GHOST) 108 Mounted Swordsman, 122 Mounted Marksman) send Ghost to camp 9.

Send each general immediately after the drum roll of the previous general ends.
From Ga and Gb send 1 Recruit to camp 10,
from Gc and Gd send 1 Recruit to camp 11,
from W1 (2 wave (BRS) 195 Mounted Marksman) and W2 (1 wave (YGG) 155 Recruit) send Generals to camp 12.

From Ga, Gb, Gc and Gd send 1 Recruit to camp 14,
from W1 (2 wave (BRS) 50 Mounted Swordsman, 145 Mounted Marksman) and W2 (1 wave (LON) 245 Bowman) send Generals to camp 15.

From Ga send 1 Recruit to camp 17,
from W1 (2 wave (GHOST) 60 Mounted Swordsman, 130 Knight, 40 Besieger) and W2 (1 wave (YGG) 155 Recruit) send Generals to camp 18.
  1. I’d really like these blocks to work, and sometimes they do – but sometimes attacking camp 6, see both Steadfast and Boris(Sylvanna) enter the leader camp, but then suddenly there is an intercept and Sylvanna is pulled out of the leader camp to one of the blocked camps. Because I expected it, I was able to retreat her the 4th time I tried the block, then just wait 4 hours and send her again. I was using a platinum horseshoe.
    The 3rd time I tried the block, I had all the generals loaded with 1 recruit, and it worked perfectly. :\

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