Return To The Bandit Nest – General MMA with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 725 Rcruit [-725]
  • 181 Cavalry [-130]
  • 161 Crossbowman
  • 150 Soldier
  • 2x
  • 663 Rcruit [-663]
  • 181 Cavalry [-20]
  • 134 Crossbowman
  • 150 Soldier
  • 593 Recruit [-593]
  • 184 Cavalry [-110]
  • 161 Crossbowman
  • 150 Soldier
  • 2x
  • 531 Recruit [-531]
  • 184 Cavalry
  • 134 Crossbowman
  • 150 Soldier


Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 20 Guard Dog, 80 Ranger 1 wave (MMA) 62 Recruit, 80 Cavalry, 78 Soldier [losses: 62R, 20C]
G1 2 40 Guard Dog, 80 Roughneck, 80 Ranger 1 wave (MMA) 126 Recruit, 94 Soldier [losses: 126R]
G1 3 80 Thug, 80 Ranger 1 wave (MMA) 58 Recruit, 1 Soldier, 161 Cavalry [losses: 58R]
G2 4 50 Scavenger, 70 Guard Dog, 50 Ranger 1 wave (MMA) 70 Recruit, 150 Soldier [losses: 70R]
G2 5 50 Guard Dog, 100 Roughneck, 50 Ranger 1 wave (MMA) 134 Recruit, 86 Soldier [losses: 134R]
G2 6 50 Guard Dog, 60 Roughneck, 80 Ranger, Metal Toothed 1 wave (200) 90 Recruit, 110 Cavalry
2 wave (MMA) 58 Recruit, 1 Soldier, 161 Crossbowman [losses: 148R, 110C] or
1 wave (MMA) 1 Recruit
2 wave (MMA) 85 Recruit, 1 Soldier, 134 Crossbowman [losses: 86R]
G3 7 100 Thug, Skunk, Chuck 1 wave (MMA) 127 Recruit, 1 Soldier, 92 Crossbowman [losses: 127R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 1Camp 4

From Ga (184 Cavalry + 14 Soldier) send General to camp 1, shortly after
from W (1 wave (MMA) 126 Recruit, 94 Soldier) send Master to camp 2.

From Gb (183 Cavalry) send General to camp 4, shortly after
from W (1 wave (MMA) 134 Recruit, 86 Soldier) send Master to camp 5.