Roaring Bull – General 270 + MMA + Vargus with Cannoneers (quick loot)




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
VERSION I VERSION II VERSION I VERSION II
  • 1.590 Recruit [-1.590]
  • 122 Cavalry
  • 143 Elite Soldier
  • 155 Cannoneer
  • 3x
  • 1.511 Recruit [-1.511]
  • 217 Cavalry
  • 143 Elite Soldier
  • 170 Cannoneer
  • 4x
  • 921 Recruit [-921]
  • 1 Cavalry
  • 65 Soldier
  • 155 Elite Soldier
  • 141 Cannoneer
  • 2x 4x
  • 861 Recruit [-861]
  • 217 Cavalry
  • 65 Soldier
  • 155 Elite Soldier
  • 141 Cannoneer




Attacking camp 3, we send General to camp 5, General will be intercepted and attack camp 3. After winning the fight retreat General.
Attacking camp 4, we send General to camp 5, General will be intercepted and attack camp 4. After winning the fight retreat General.

Garrison Camp Enemy Units Our Attacks
G1 1 120 Nomad, 80 Composite Bowman 1 wave (VAR) 37 Recruit, 143 Elite Soldier [losses: 37R]
G1 2 60 Lance Rider, 90 Nomad, 50 Cataphract 1 wave (270) 137 Recruit, 133 Cannoneer [losses: 137R]
G1 3 90 Lance Rider, 100 Cataphract 1 wave (200) 200 Recruit
2 wave (270) 124 Recruit, 146 Cannoneer [losses: 324R] or
1 wave (MMA) 205 Recruit
2 wave (270) 100 Recruit, 170 Cannoneer [losses: 305R]
G1 4 110 Nomad, 50 Cataphract, 40 Riding Amazonian 1 wave (270) 174 Recruit, 96 Cannoneer [losses: 174R]
G1 5 100 Lance Rider, 70 Nomad, 30 Cataphract, Uproarious Bull 1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer [losses: 128R]
G2 6 100 Cultist, 100 Firedancer 1 wave (270) 168 Recruit, 1 Elite Soldier, 101 Cannoneer [losses: 168R]
G2 7 70 Cultist, 50 Shadowsneaker, 80 Firedancer 1 wave (MMA) 113 Recruit, 1 Elite Soldier, 106 Cannoneer [losses: 113R] or
1 wave (MMA) 1 Recruit
2 wave (270) 52 Recruit, 1 Elite Soldier, 217 Cavalry [losses: 53R]
G2 8 20 Dark Priest, 80 Shadowsneaker, 100 Cultist 1 wave (VAR) 57 Recruit, 1 Elite Soldier, 122 Cavalry [losses: 57R]
G2 9 80 Cultist, 120 Firedancer 1 wave (270) 183 Recruit, 1 Elite Soldier, 86 Cannoneer [losses: 183R]
G3 10 100 Cultist, 40 Shadowsneaker, 60 Firedancer 1 wave (270) 114 Recruit, 1 Elite Soldier, 155 Cannoneer [losses: 114R]
G3 11 Dark High Priest, 80 Cultist, 50 Shadowsneaker, 70 Firedancer 1 wave (MMA) 1 Recruit
2 wave (270) 154 Recruit, 116 Cannoneer [losses: 155R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 3 and 4Camp 8Camp 10

Blocking the camp 3 is risky. You’re doing this block at your own risk.
From Ga (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.


From Gb instead of (1 Recruit) we can send (35 Elite Soldier + 158 Cavalry)


Alternative block. If we doing this block we must send on the adventure 1 General more
From Ga1 (1 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Ga2 (65 Soldier + 119 Elite Soldier + 1 Cavalry + 3 Recruit) send General to camp 5 (General will be intercepted by the camp 3), shortly after
from Gb (1 Recruit) send General to camp 4, shortly after
from W (1 wave (270) 128 Recruit, 1 Elite Soldier, 141 Cannoneer) send Major to camp 5.


From Gc (1 Recruit) send General to camp 8, shortly after
from W (1 wave (270) 183 Recruit, 1 Elite Soldier, 86 Cannoneer) send Major to camp 9.

From Gd (1 Recruit) send General to camp 10, shortly after
from G3 (1 wave (MMA) 1 Recruit) send General to camp 11. After finishing the fights
from Ge (1 Recruit) send General to camp 10, shortly after
from W (2 wave (270) 154 Recruit, 116 Cannoneer) send General to camp 11.

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