Secluded Experiments – GHOST + LON + SYL + CLO + NUS + YGG + FRO + MMA (generalu72)




REQUIRED UNITS:

  • 2x 3x
  • 2.000 Recruit [-1.180]
  • 900 Cavalry
  • 600 Cannoneer

REQUIRED SKILLS:

GHOST LON SYL CLOK
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 1/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 2/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 1/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
NUS YGG FRO MMA
First Aid 3/3
Overrun 3/3
Battle Frenzy 1/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
1-Up 1/1
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 3/3
Garrison Annex 3/3
1-Up 1/1
First Aid 3/3
Juggernaut 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
1-Up 1/1



In this version, all classical blockings are replaced by one man attacks and I tried to simplify the generals load. For better timing I suggest to use 2-3 Ghosts and 2 Loners, so you can do easily longer attacks, avoiding lot of garrison redeploys. For G3 I already suggested on the map the minimal generals distribution, so you can do in same time attacks on two sides.
On camp 17, the YGG will be intercepted by closely right camp. Let enough safe space until you send the second attack (use same Ghost that will return from previous attack on camp 16).
Finally, let the camp 38 up (send only the Frosty), till the looters get their kills. If one looter use Cloaked on closest camp to landing zone, there are chances to kill that camp. If is happening you have camp 38 as reserve for second looter.
All Frosty attacks can be replaced by similar YGG attacks.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Gunman, 100 Sabrerattler 1 wave (YGG) 1 Recruit [losses: 0]
G1 2 150 Caltrop, 100 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (YGG) 1 Recruit [losses: 0]
G1 3 Crazy Cook, 100 Pirate Officer, 50 Gunman 1 wave (MMA) 1 Cavalry
2 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 70R]
G1 4 100 Pirate Officer, 100 Gunman 1 wave (LON) 245 Recruit [losses: 97R]
G1 5 100 Caltrop, 150 Gunman 1 wave (YGG) 1 Recruit [losses: 0]
G1 6 Crazy Cook, 50 Caltrop, 100 Pirate Officer, 50 Gunman 1 wave (MMA) 1 Cavalry
2 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 72R]
G1 7 50 Deckscrubber, 50 Sabrerattler, 75 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (YGG) 1 Recruit [losses: 0]
G1 8 Crazy Cook, 75 Caltrop, 100 Pirate Officer 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 76R]
G2 9 75 Pirate Officer, 75 Sabrerattler 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 64R]
G2 10 75 Pirate Officer, 75 Gunman 1 wave (LON) 245 Cavalry [losses: 0]
G2 11 2 Crazy Cook, 100 Gunman, 100 Sabrerattler 1 wave (CLO) 85 Recruit, 130 Cavalry [losses: 19R]
G2 12 75 Pirate Officer, 100 Caltrop, 2 Uproarious Bull 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 58R]
G2 13 100 Caltrop, 75 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (YGG) 1 Recruit [losses: 0]
G2 14 Crazy Cook, 100 Pirate Officer, 50 Sabrerattler 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 81R]
G3A 15 >75 Pirate Officer, 75 Gunman 1 wave (LON) 245 Cavalry [losses: 0]
G3A 16 100 Pirate Officer 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 69R]
G3A 17 3 Crazy Cook, 125 Pirate Officer, 50 Gunman 1 wave (YGG) 1 Recruit
2 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 49R]
G3A 18 200 Sabrerattler 1 wave (LON) 20 Recruit, 225 Cavalry [losses: 12R]
G3A 19 2 Uproarious Bull, 125 Sabrerattler, 50 Gunman 1 wave (LON) 5 Recruit, 240 Cavalry [losses: 3R]
G3B 20 50 Deckscrubber, 100 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (YGG) 1 Recruit [losses: 0]
G3B 21 3 Crazy Cook, 150 Gunman 1 wave (GHOST) 70 Recruit, 70 Cavalry, 90 Cannoneer [losses: 10R]
G3B 22 Crazy Cook, 50 Caltrop, 100 Pirate Officer, 50 Gunman 1 wave (YGG) 1 Recruit
2 wave (FRO) 1 Recruit [losses: 0]
G3B 23 3 Crazy Cook, 150 Sabrerattler 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 41R]
G4 24 100 Deckscrubber, 100 Sabrerattler 1 wave (YGG) 1 Recruit [losses: 0]
G4 25 75 Pirate Officer, 50 Sabrerattler 1 wave (GHOST) 230 Recruit [losses: 60R]
G4 26 75 Sabrerattler, 2 Uproarious Bull, 75 Gunman 1 wave (CLO) 85 Recruit, 130 Cavalry [losses: 1R]
G4 27 Crazy Cook, 50 Caltrop, 125 Pirate Officer 1 wave (YGG) 1 Recruit
2 wave (SYL) 15 Recruit, 150 Cavalry, 30 Cannoneer [losses: 5R]
G4 28 50 Caltrop, 100 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (LON) 245 Cavalry [losses: 0]
G4 29 Crazy Cook, 125 Pirate Officer, 50 Gunman 1 wave (YGG) 1 Recruit
2 wave (NUS) 25 Recruit, 155 Cavalry [losses: 11R]
G5 30 110 Pirate Officer 1 wave (GHOST) 230 Recruit [losses: 76R]
G5 31 200 Sabrerattler 1 wave (LON) 20 Recruit, 225 Cavalry [losses: 11R]
G5 32 50 Pirate Officer, 100 Sabrerattler 1 wave (GHOST) 230 Recruit [losses: 51R]
G5 33 2 Crazy Cook, 50 Pirate Officer, 50 Gunman 1 wave (SYL) 40 Recruit, 155 Cavalry [losses: 28R]
G5 34 50 Pirate Officer, 100 Gunman 1 wave (LON) 245 Cavalry [losses: 0]
G5 35 2 Crazy Cook, 50 Pirate Officer, 100 Sabrerattler 1 wave (GHOST) 120 Recruit, 110 Cannoneer [losses: 58R]
G5 36 50 Caltrop, 150 Gunman 1 wave (FRO) 1 Recruit [losses: 0]
G5 37 3 Crazy Cook, 50 Pirate Officer, 50 Gunman 1 wave (NUS) 90 Recruit, 90 Cannoneer [losses: 53R]
G5 38 150 Caltrop, 100 Pirate Officer 1 wave (FRO) 1 Recruit
2 wave (LON) 245 Cavalry [losses: 0]
G5 39 Crazy Cook, 100 Pirate Officer, 50 Gunman 1 wave (NUS) 125 Recruit, 55 Cannoneer [losses: 105R]

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