REQUIRED UNITS
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In the sector G2 we can accommodate maximum 6 generals. Keep this in mind, because in the last attack we must send 7 waves.
We can increase the area of places for Generals, attacking leader camp before the camp 6: 120 Shadowsneaker, 80 Cultist – 1 wave 50 Recruit, 170 Elite Soldier.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1 | 100 Cultist, 100 Fanatic | 1 wave (MMA) 90 Recruit, 130 Cavalry [losses: 90R] |
G1 | 2 | 80 Cultist, 40 Shadowsneaker, 80 Fanatic | 1 wave (MMA) 108 Recruit, 112 Elite Soldier [losses: 108R] |
G1 | 3 | 200 Cultist | 1 wave (MMA) 97 Recruit, 1 Elite Soldier, 122 Crossbowman [losses: 97R] |
G1 | 4 | 200 Cultist | 1 wave (MMA) 97 Recruit, 1 Elite Soldier, 122 Crossbowman [losses: 97R] |
G1 | 5 | 120 Cultist, 80 Fanatic | 1 wave (MMA) 81 Recruit, 1 Elite Soldier, 138 Cavalry [losses: 81R] |
G2 | 6 | 75 Dark Priest, 125 Shadowsneaker | 1 wave (MMA) 85 Recruit, 135 Elite Soldier [losses: 85R] |
G2 | 7 | 50 Cultist, 100 Shadowsneaker, 50 Firedancer | 1 wave (MMA) 84 Recruit, 136 Elite Soldier [losses: 84R] |
G2 | 8 | 60 Cultist, 140 Dark Priest | 1 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Cavalry [losses: 131R] |
G2 | 9 | 66 Dark Priest, 66 Cultist, 66 Shadowsneaker | 1 wave (MMA) 98 Recruit, 122 Elite Soldier [losses: 98R] |
G2 | 10 | 2 Night Spawn, 66 Dancing Dervish, 66 Shadowsneaker, 66 Firedancer |
1 wave (200) 200 Cavalry 2 wave (200) 200 Cavalry 3 wave (200) 200 Cavalry 4 wave (200) 200 Cavalry 5 wave (200) 200 Cavalry 6 wave (MMA) 200 Soldier 7 wave (MMA) 66 Militia, 154 Elite Soldier [losses: 1000C, 66M, 200S] |