The Dark Brotherhood – General MMA with Elite Soldiers (quick loot)




REQUIRED UNITS

  • 2x 5x
  • 871 Recruit [-871]
  • 66 Militia [-66]
  • 1.000 Cavalry [-1.000]
  • 200 Soldier [-200]
  • 122 Crossbowman
  • 154 Elite Soldier




In the sector G2 we can accommodate maximum 6 generals. Keep this in mind, because in the last attack we must send 7 waves.
We can increase the area of places for Generals, attacking leader camp before the camp 6: 120 Shadowsneaker, 80 Cultist – 1 wave 50 Recruit, 170 Elite Soldier.

Garrison Camp Enemy Units Our Attacks
G1 1 100 Cultist, 100 Fanatic 1 wave (MMA) 90 Recruit, 130 Cavalry [losses: 90R]
G1 2 80 Cultist, 40 Shadowsneaker, 80 Fanatic 1 wave (MMA) 108 Recruit, 112 Elite Soldier [losses: 108R]
G1 3 200 Cultist 1 wave (MMA) 97 Recruit, 1 Elite Soldier, 122 Crossbowman [losses: 97R]
G1 4 200 Cultist 1 wave (MMA) 97 Recruit, 1 Elite Soldier, 122 Crossbowman [losses: 97R]
G1 5 120 Cultist, 80 Fanatic 1 wave (MMA) 81 Recruit, 1 Elite Soldier, 138 Cavalry [losses: 81R]
G2 6 75 Dark Priest, 125 Shadowsneaker 1 wave (MMA) 85 Recruit, 135 Elite Soldier [losses: 85R]
G2 7 50 Cultist, 100 Shadowsneaker, 50 Firedancer 1 wave (MMA) 84 Recruit, 136 Elite Soldier [losses: 84R]
G2 8 60 Cultist, 140 Dark Priest 1 wave (MMA) 131 Recruit, 1 Elite Soldier, 88 Cavalry [losses: 131R]
G2 9 66 Dark Priest, 66 Cultist, 66 Shadowsneaker 1 wave (MMA) 98 Recruit, 122 Elite Soldier [losses: 98R]
G2 10 2 Night Spawn,
66 Dancing Dervish,
66 Shadowsneaker,
66 Firedancer
1 wave (200) 200 Cavalry
2 wave (200) 200 Cavalry
3 wave (200) 200 Cavalry
4 wave (200) 200 Cavalry
5 wave (200) 200 Cavalry
6 wave (MMA) 200 Soldier
7 wave (MMA) 66 Militia, 154 Elite Soldier [losses: 1000C, 66M, 200S]