Sons Of The Veld – General 250 with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 4x
  • 2.243 Recruit [-2.243]
  • 293 Militia [-293]
  • 330 Cavalry [-220]
  • 126 Crossbowman
  • 182 Soldier
  • 3x 5x
  • 1.341 Recruit [-1.341]
  • 231 Militia [-231]
  • 675 Cavalry [-220]
  • 126 Crossbowman
  • 366 Soldier




In the version without blocks we don’t need attack the camp 19. We attack in order: 18, 20, 21 and 22.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 80 Stone Thrower 1 wave (250) 67 Recruit, 1 Soldier, 182 Cavalry [losses: 67R]
G1 2 80 Ranger, 80 Guard Dog 1 wave (250) 82 Recruit, 168 Soldier [losses: 82R]
G1 3 2 Skunk, 100 Thug, 80 Ranger 1 wave (250) 95 Recruit, 1 Soldier, 110 Cavalry, 44 Crossbowman [losses: 95R]
G1 4 100 Scavenger, 80 Ranger 1 wave (250) 44 Recruit, 1 Soldier, 205 Cavalry [losses: 44R]
G1 5 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (250) 144 Recruit, 106 Soldier [losses: 144R]
G1 6 80 Thug, 80 Ranger 1 wave (250) 68 Recruit, 1 Soldier, 181 Cavalry [losses: 68R]
G1 7 100 Scavenger, 100 Guard Dog 1 wave (250) 72 Recruit, 178 Soldier [losses: 72R]
G1 8 50 Thug, 60 Ranger, 100 Guard Dog 1 wave (250) 145 Recruit, 105 Soldier [losses: 145R]
G1 9 100 Thug, 40 Ranger, 80 Guard Dog 1 wave (250) 170 Recruit, 80 Soldier [losses: 170R]
G1 10 Metal Toothed, 50 Roughneck, 80 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (250) 52 Militia, 1 Soldier, 110 Cavalry, 87 Crossbowman [losses: 52M, 50C]
G2 11 50 Roughneck, 80 Stone Thrower 1 wave (250) 40 Recruit, 1 Soldier, 209 Cavalry [losses: 40R]
G2 12 Metal Toothed, 60 Ranger, 60 Roughneck, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman [losses: 62M, 60C]
G2 13 50 Roughneck, 100 Guard Dog 1 wave (250) 68 Recruit, 182 Soldier [losses: 68R]
G2 14 50 Roughneck, 80 Ranger 1 wave (250) 42 Recruit, 1 Soldier, 110 Cavalry, 97 Crossbowman [losses: 42R]
G2 15 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (250) 53 Recruit, 1 Soldier, 70 Cavalry, 126 Crossbowman [losses: 53R]
G2 16 55 Ranger, 55 Roughneck, 55 Guard Dog 1 wave (250) 135 Recruit, 115 Soldier [losses: 135R]
G2 17 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (250) 114 Recruit, 136 Soldier [losses: 114R]
G3 18 150 Roughneck 1 wave (250) 132 Recruit, 1 Soldier, 117 Crossbowman [losses: 132R]
G3 19 150 Roughneck 1 wave (250) 132 Recruit, 1 Soldier, 117 Crossbowman [losses: 132R]
G3 20 100 Roughneck, 100 Ranger 1 wave (250) 62 Militia, 1 Soldier, 125 Cavalry, 62 Crossbowman [losses: 62M]
G3 21 100 Roughneck, 100 Guard Dog 1 wave (250) 152 Recruit, 98 Soldier [losses: 152R]
G3 22 Chuck, 70 Roughneck, 60 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (250) 55 Militia, 1 Soldier, 80 Cavalry, 114 Crossbowman [losses: 55M, 50C]
G4 23 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (250) 53 Recruit, 1 Soldier, 70 Cavalry, 126 Crossbowman [losses: 53R]
G4 24 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (250) 114 Recruit, 136 Soldier [losses: 114R]
G4 25 50 Roughneck, 80 Ranger 1 wave (250) 42 Recruit, 1 Soldier, 110 Cavalry, 97 Crossbowman [losses: 42R]
G4 26 Metal Toothed, 60 Roughneck, 60 Ranger, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman [losses: 62M, 60C]
G5 27 2 Skunk, 100 Thug, 80 Ranger 1 wave (250) 97 Recruit, 1 Soldier, 110 Cavalry, 42 Crossbowman [losses: 97R]
G5 28 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (250) 144 Recruit, 105 Soldier [losses: 144R]
G5 29 80 Ranger, 80 Guard Dog 1 wave (250) 82 Recruit, 168 Soldier [losses: 82R]
G5 30 One-Eyed Bert, Skunk, 60 Thug, 60 Guard Dog 1 wave (250) 87 Recruit, 163 Soldier [losses: 87R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 4Camp 8 and 9Camp 16Camp 18, 19, 20 and 21Camp 25Camp 29

From Ga (26 Soldier + 131 Cavalry) send General to camp 4, shortly after
from W (1 wave (250) 144 Recruit, 106 Soldier) send Veteran to camp 5.

From Gd (18 Soldier + 182 Cavalry) send General to camp 8, shortly after
from Ge (117 Soldier + 80 Cavalry) send General to camp 9, shortly after
from G1 (1 wave (200) 50 Cavalry) and
from W (2 wave (250) 52 Militia, 1 Soldier, 110 Cavalry, 88 Crossbowman) send Generals to camp 10.

From Gf (16 Soldier + 175 Cavalry) send General to camp 16, when the General comes to places marked on the screenshot a red circle
from W (1 wave (250) 114 Recruit, 136 Soldier) send Veteran to camp 17.

From Gg (110 Soldier + 90 Cavalry) send General to camp 18, shortly after
from Gh (110 Soldier + 90 Cavalry) send General to camp 19, shortly after
from Gi (52 Soldier + 148 Cavalry) send General to camp 20, shortly after
from Gj (93 Soldier + 107 Cavalry) send General to camp 21, shortly after
from G3 (1 wave (200) 50 Cavalry) and
from W (2 wave (250) 55 Militia, 1 Soldier, 80 Cavalry, 114 Crossbowman) send Generals to camp 22.

From Gk (164 Cavalry) send General to camp 25, shortly after
from G4 (1 wave (200) 60 Cavalry) and
from W (2 wave (250) 62 Militia, 1 Soldier, 85 Cavalry, 102 Crossbowman) send Generals to camp 26.

From Gl (95 Soldier + 1 Cavalry) send General to camp 29, shortly after
from W (1 wave (250) 87 Recruit, 163 Soldier) send Veteran to camp 30.

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