Sons Of The Veld – General Anslem with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 4x
  • 1.679 Recruit [-1.679]
  • 296 Militia [-296]
  • 636 Cavalry [-585]
  • 99 Crossbowman
  • 105 Soldier
  • 3x 5x
  • 1.178 Recruit [-1.178]
  • 134 Militia [-134]
  • 875 Cavalry [-585]
  • 99 Crossbowman
  • 366 Soldier




In the version without blocks we don’t need attack the camp 19. We attack in order: 18, 20, 21 (Attacking camp 21, we need send General to camp 22. General will be intercepted by the camp 21. After winning the fight withdraw General) and 22.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 80 Stone Thrower 1 wave (ANS) 62 Recruit, 1 Soldier, 87 Cavalry [losses: 62R]
G1 2 80 Ranger, 80 Guard Dog 1 wave (ANS) 50 Recruit, 100 Soldier [losses: 50R]
G1 3 2 Skunk, 100 Thug, 80 Ranger 1 wave (ANS) 98 Recruit, 1 Soldier, 51 Cavalry [losses: 98R]
G1 4 100 Scavenger, 80 Ranger 1 wave (ANS) 46 Recruit, 104 Cavalry [losses: 46R]
G1 5 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (ANS) 86 Recruit, 64 Soldier [losses: 86R]
G1 6 80 Thug, 80 Ranger 1 wave (ANS) 62 Recruit, 1 Soldier, 87 Cavalry [losses: 62R]
G1 7 100 Scavenger, 100 Guard Dog 1 wave (ANS) 45 Recruit, 105 Soldier [losses: 45R]
G1 8 50 Thug, 60 Ranger, 100 Guard Dog 1 wave (ANS) 67 Recruit, 83 Soldier [losses: 67R]
G1 9 100 Thug, 40 Ranger, 80 Guard Dog 1 wave (ANS) 99 Recruit, 51 Soldier [losses: 99R]
G1 10 Metal Toothed, 50 Roughneck, 80 Ranger, 50 Guard Dog 1 wave (200) 160 Cavalry
2 wave (ANS) 50 Recruit, 1 Soldier, 99 Crossbowman [losses: 50R, 160C]
G2 11 50 Roughneck, 80 Stone Thrower 1 wave (ANS) 34 Recruit, 1 Soldier, 115 Cavalry [losses: 34R]
G2 12 Metal Toothed, 60 Ranger, 60 Roughneck, 60 Guard Dog 1 wave (200) 145 Cavalry
2 wave (ANS) 60 Recruit, 1 Soldier, 89 Crossbowman [losses: 60R, 145C]
G2 13 50 Roughneck, 100 Guard Dog 1 wave (ANS) 51 Recruit, 99 Soldier [losses: 51R]
G2 14 50 Roughneck, 80 Ranger 1 wave (ANS) 34 Recruit, 1 Soldier, 115 Cavalry [losses: 34R]
G2 15 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (ANS) 65 Recruit, 85 Crossbowman [losses: 65R]
G2 16 55 Ranger, 55 Roughneck, 55 Guard Dog 1 wave (ANS) 73 Recruit, 77 Soldier [losses: 73R]
G2 17 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (ANS) 58 Militia, 92 Soldier [losses: 58M]
G3 18 150 Roughneck 1 wave (ANS) 69 Militia , 1 Soldier, 80 Crossbowman [losses: 69M]
G3 19 150 Roughneck 1 wave (ANS) 69 Militia , 1 Soldier, 80 Crossbowman [losses: 69M]
G3 20 100 Roughneck, 100 Ranger 1 wave (ANS) 93 Militia, 57 Crossbowman [losses: 93M]
G3 21 100 Roughneck, 100 Guard Dog 1 wave (ANS) 132 Recruit, 18 Soldier [losses: 132R]
G3 22 Chuck, 70 Roughneck, 60 Ranger, 50 Guard Dog 1 wave (200) 135 Cavalry
2 wave (ANS) 76 Militia, 1 Soldier, 73 Crossbowman [losses: 76M, 135C]
G4 23 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (ANS) 65 Recruit, 85 Crossbowman [losses: 65R]
G4 24 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (ANS) 112 Recruit, 38 Soldier [losses: 112R]
G4 25 50 Roughneck, 80 Ranger 1 wave (ANS) 34 Recruit, 1 Soldier, 115 Cavalry [losses: 34R]
G4 26 Metal Toothed, 60 Roughneck, 60 Ranger, 60 Guard Dog 1 wave (200) 145 Cavalry
2 wave (ANS) 60 Recruit, 1 Soldier, 89 Crossbowman [losses: 60R, 145C]
G5 27 2 Skunk, 100 Thug, 80 Ranger 1 wave (ANS) 98 Recruit, 1 Soldier, 51 Cavalry [losses: 98R]
G5 28 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (ANS) 86 Recruit, 64 Soldier [losses: 86R]
G5 29 80 Ranger, 80 Guard Dog 1 wave (ANS) 50 Recruit, 100 Soldier [losses: 50R]
G5 30 One-Eyed Bert, Skunk, 60 Thug, 60 Guard Dog 1 wave (ANS) 60 Recruit, 90 Soldier [losses: 60R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 4Camp 8 and 9Camp 16Camp 18, 19, 20 and 21Camp 25Camp 29

From Ga (26 Soldier + 131 Cavalry) send General to camp 4, shortly after
from W (1 wave (ANS) 86 Recruit, 64 Soldier) send Anslem to camp 5.

From Gd (18 Soldier + 182 Cavalry) send General to camp 8, shortly after
from Ge (117 Soldier + 80 Cavalry) send General to camp 9, shortly after
from G1 (1 wave (200) 160 Cavalry) and
from W (2 wave (ANS) 50 Recruit, 1 Soldier, 99 Crossbowman) send Generals to camp 10.

From Gf (16 Soldier + 175 Cavalry) send General to camp 16, when the General comes to places marked on the screenshot a red circle
from W (1 wave (ANS) 58 Militia, 92 Soldier) send Anslem to camp 17.

From Gg (110 Soldier + 90 Cavalry) send General to camp 18, shortly after
from Gh (110 Soldier + 90 Cavalry) send General to camp 19, shortly after
from Gi (52 Soldier + 148 Cavalry) send General to camp 20, shortly after
from Gj (93 Soldier + 107 Cavalry) send General to camp 21, shortly after
from G3 (1 wave (200) 135 Cavalry) and
from W (2 wave (ANS) 76 Militia, 1 Soldier, 73 Crossbowman) send Generals to camp 22.

From Gk (164 Cavalry) send General to camp 25, shortly after
from G4 (1 wave (200) 145 Cavalry) and
from W (2 wave (ANS) 60 Recruit, 1 Soldier, 89 Crossbowman) send Generals to camp 26.

RISKY BLOCK
From Gl (95 Soldier + 1 Cavalry) send General to camp 29, shortly after
from W (1 wave (ANS) 60 Recruit, 90 Soldier) send Anslem to camp 30.

It looks like you are using an ad-blocker! Ads help us pay for the server. Please disable ad blocker and refresh page.