Sons Of The Veld – General Boris with Crossbowmen




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 6x
  • 1.982 Recruit [-1.982]
  • 188 Militia [-188]
  • 307 Cavalry [-220]
  • 129 Crossbowman
  • 129 Soldier
  • 3x 7x
  • 1.187 Recruit [-1.187]
  • 188 Militia [-188]
  • 596 Cavalry [-220]
  • 129 Crossbowman
  • 366 Soldier




In the version without blocks we don’t need attack the camp 19. We attack in order: 18, 20, 21 (Attacking camp 21, we need send General to camp 22. General will be intercepted by the camp 21. After winning the fight withdraw General) and 22.

Garrison Camp Enemy Units Our Attacks
G1 1 80 Thug, 80 Stone Thrower 1 wave (BRS) 56 Recruit, 1 Soldier, 123 Cavalry [losses: 56R]
G1 2 80 Ranger, 80 Guard Dog 1 wave (BRS) 180 Recruit [losses: 52R]
G1 3 2 Skunk, 100 Thug, 80 Ranger 1 wave (BRS) 89 Recruit, 1 Soldier, 10 Cavalry, 80 Crossbowman [losses: 89R]
G1 4 100 Scavenger, 80 Ranger 1 wave (BRS) 35 Recruit, 1 Soldier, 154 Cavalry [losses: 35R]
G1 5 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (BRS) 99 Recruit, 81 Soldier [losses: 99R]
G1 6 80 Thug, 80 Ranger 1 wave (BRS) 57 Recruit, 1 Soldier, 122 Cavalry [losses: 57R]
G1 7 100 Scavenger, 100 Guard Dog 1 wave (BRS) 57 Recruit, 123 Soldier [losses: 57R]
G1 8 50 Thug, 60 Ranger, 100 Guard Dog 1 wave (BRS) 83 Recruit, 97 Soldier [losses: 83R]
G1 9 100 Thug, 40 Ranger, 80 Guard Dog 1 wave (BRS) 106 Recruit, 74 Soldier [losses: 106R]
G1 10 Metal Toothed, 50 Roughneck, 80 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (BRS) 87 Recruit, 10 Cavalry, 83 Crossbowman [losses: 87R, 50C]
G2 11 50 Roughneck, 80 Stone Thrower 1 wave (BRS) 32 Recruit, 1 Soldier, 147 Cavalry [losses: 32R]
G2 12 Metal Toothed, 60 Ranger, 60 Roughneck, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (BRS) 100 Recruit, 1 Soldier, 79 Crossbowman [losses: 100R, 60C]
G2 13 50 Roughneck, 100 Guard Dog 1 wave (BRS) 51 Recruit, 129 Soldier [losses: 51R]
G2 14 50 Roughneck, 80 Ranger 1 wave (BRS) 31 Recruit, 1 Soldier, 148 Cavalry [losses: 31R]
G2 15 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (BRS) 54 Recruit, 1 Soldier, 125 Crossbowman [losses: 54R]
G2 16 55 Ranger, 55 Roughneck, 55 Guard Dog 1 wave (BRS) 62 Recruit, 118 Soldier [losses: 62R]
G2 17 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (BRS) 69 Militia, 111 Soldier [losses: 69M]
G3 18 150 Roughneck 1 wave (200) 80 Recruit
2 wave (BRS) 123 Recruit, 1 Soldier, 56 Crossbowman [losses: 203R]
G3 19 150 Roughneck 1 wave (200) 80 Recruit
2 wave (BRS) 123 Recruit, 1 Soldier, 56 Crossbowman [losses: 203R]
G3 20 100 Roughneck, 100 Ranger 1 wave (BRS) 102 Recruit, 1 Soldier, 30 Cavalry, 47 Crossbowman [losses: 102R]
G3 21 100 Roughneck, 100 Guard Dog 1 wave (BRS) 120 Recruit, 60 Soldier [losses: 120R]
G3 22 Chuck, 70 Roughneck, 60 Ranger, 50 Guard Dog 1 wave (200) 50 Cavalry
2 wave (BRS) 50 Militia, 1 Soldier, 129 Crossbowman [losses: 50C, 50M]
G4 23 One-Eyed Bert, Skunk, 50 Roughneck, 50 Ranger 1 wave (BRS) 54 Recruit, 1 Soldier, 125 Crossbowman [losses: 54R]
G4 24 2 One-Eyed Bert, Skunk, 50 Roughneck, 50 Guard Dog 1 wave (BRS) 69 Militia, 111 Soldier [losses: 69M]
G4 25 50 Roughneck, 80 Ranger 1 wave (BRS) 32 Recruit, 1 Soldier, 147 Cavalry [losses: 33R]
G4 26 Metal Toothed, 60 Roughneck, 60 Ranger, 60 Guard Dog 1 wave (200) 60 Cavalry
2 wave (BRS) 101 Recruit, 1 Soldier, 78 Crossbowman [losses: 101R, 60C]
G5 27 2 Skunk, 100 Thug, 80 Ranger 1 wave (BRS) 91 Recruit, 1 Soldier, 10 Cavalry, 78 Crossbowman [losses: 91R]
G5 28 One-Eyed Bert, 50 Thug, 80 Stone Thrower, 50 Guard Dog 1 wave (BRS) 99 Recruit, 81 Soldier [losses: 99R]
G5 29 80 Ranger, 80 Guard Dog 1 wave (BRS) 52 Recruit, 128 Soldier [losses: 52R]
G5 30 One-Eyed Bert, Skunk, 60 Thug, 60 Guard Dog 1 wave (BRS) 77 Recruit, 103 Soldier [losses: 77R]

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 4Camp 8 and 9Camp 16Camp 18, 19, 20 and 21Camp 25Camp 29

From Ga (26 Soldier + 131 Cavalry) send General to camp 4, shortly after
from W (1 wave (BRS) 99 Recruit, 81 Soldier) send Boris to camp 5.

From Gd (18 Soldier + 182 Cavalry) send General to camp 8, shortly after
from Ge (117 Soldier + 80 Cavalry) send General to camp 9, shortly after
from G1 (1 wave (200) 50 Cavalry) and
from W (2 wave (BRS) 87 Recruit, 10 Cavalry, 83 Crossbowman) send Generals to camp 10.

From Gf (16 Soldier + 175 Cavalry) send General to camp 16, when the General comes to places marked on the screenshot a red circle
from W (1 wave (BRS) 69 Militia, 111 Soldier) send Boris to camp 17.

From Gg (110 Soldier + 90 Cavalry) send General to camp 18, shortly after
from Gh (110 Soldier + 90 Cavalry) send General to camp 19, shortly after
from Gi (52 Soldier + 148 Cavalry) send General to camp 20, shortly after
from Gj (93 Soldier + 107 Cavalry) send General to camp 21, shortly after
from G3 (1 wave (200) 50 Cavalry) and
from W (2 wave (BRS) 50 Militia, 1 Soldier, 129 Crossbowman) send Generals to camp 22.

From Gk (164 Cavalry) send General to camp 25, shortly after
from G4 (1 wave (200) 60 Cavalry) and
from W (2 wave (BRS) 101 Recruit, 1 Soldier, 78 Crossbowman) send Generals to camp 26.

RISKY BLOCK
From Gl (95 Soldier + 1 Cavalry) send General to camp 29, shortly after
from W (1 wave (BRS) 77 Recruit, 103 Soldier) send Boris to camp 30.

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