The Nords – OGG + YGG + MAJ + NUS (Pukerr)




REQUIRED UNITS:

  • 3x 7x 2x
  • 7 Rekrut
  • 120 Cavalry
  • 1.220 Crossbowman

REQUIRED SKILLS:

MAJ YGG NUS OGG
Juggernaut 2/3
Overrun 3/3
Battle Frenzy 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1
First Aid 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Garrison Annex 3/3
1-Up 1/1
Overrun 3/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Juggernaut 3/3
Overrun 3/3
Battle Frenzy 2/3
Unstoppable Charge 3/3
Garrison Annex 3/3
Master Planner 1/1



Link to gameplay on YOUTUBE
The recording will clarify the order of attacks and the intervals between generals. I used Nusala, 7 Younger Gemini Generals, 2 Older Gemini Generals and 3 Majors. All attacks are sent from the G1 and G2 landing zones.
After about 12 minutes (from landing and possibly transferring to G2) all attacks are behind you, you can safely leave the computer and the adventure will take care of itself in the next 12 minutes.
When Nusala reaches camp 7 (marked with a blue ring on the map) then we send Major to camp 10.
All 6 YGGs are sent to camp 30 at the same time. When the last of them reaches the place marked with a green dot on the map, then we send Major to camp 30.
In the case of other generals, the interval between attacks is at least 11 dots.
No loss version.

Garrison Camp Enemy Units Our Attacks
G1 1 50 Valkyrie, 100 Karl 1 wave (NUS) 180 Crossbowman [losses: 0]
G1 4 150 Wolf 1 wave (YGG) 1 Recruit [losses: 0]
G1 22 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking 1 wave (NUS) 180 Crossbowman [losses: 0]
G2 10 75 Housecarl, 50 Valkyrie, 5 Berserk When Nusala reach camp 7, we send:
1 wave (MAJ) 75 Cavalry, 210 Crossbowman [losses: 0]
G2 16 100 Housecarl, 50 Valkyrie, 10 Jomviking 1 wave (OGG) 45 Cavalry, 250 Crossbowman [losses: 0]
G2 25 120 Housecarl 1 wave (OGG) 295 Crossbowman [losses: 0]
G2 26 100 Housecarl, 15 Berserk, 50 Karl, 20 Jomviking 1 wave (YGG) 1 Recruit
2 wave (MAJ) 285 Crossbowman [losses: 0]
G2 30 120 Housecarl, 30 Berserk, 50 Jomviking 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (YGG) 1 Recruit
4 wave (YGG) 1 Recruit
5 wave (YGG) 1 Recruit
6 wave (YGG) 1 Recruit – After 6 waves reach the green dot, we send
7 wave (MAJ) 285 Crossbowman [losses: 0]

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