The Nords – OGG + YGG + NUS + MMA (Serp0002)


REQUIRED UNITS:

  • 2x
  • 6 Recruit
  • 295 Crossbowman

REQUIRED SKILLS:

YGG NUS OGG
Rapid Fire 2/3
First Aid 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
Rapid Fire 3/3
Juggernaut 3/3
Garrison Annex 3/3
1-Up 1/1
First Aid 3/3
Juggernaut 1/3
Overrun 3/3
Battle Frenzy 2/3
Weekly Maintenance 2/3
Garrison Annex 3/3
Master Planner 1/1




General send at the designated camps. General destroy on the way other camps without loss.

Garrison Camp Enemy Units Our Attacks
G1 5 5 Housecarl, 5 Berserk, 50 Valkyrie 1 wave (NUS) 180 Crossbowman [losses: 0]
G2 9 100 Housecarl, 50 Valkyrie, 10 Jomviking 1 wave (NUS) 180 Crossbowman [losses: 0]
G3 12 50 Housecarl, 15 Berserk, 50 Valkyrie, 20 Jomviking 1 wave (NUS) 180 Crossbowman [losses: 0]
G4 14 120 Housecarl 1 wave (OGG) 295 Crossbowman [losses: 0]
G4 15 100 Housecarl, 15 Berserk, 50 Karl, 20 Jomviking 1 wave (YGG) 1 Recruit
2 wave (OGG) 295 Crossbowman [losses: 0]
G5 16 150 Karl 1 wave (OGG) 295 Crossbowman [losses: 0]
G5 17 150 Housecarl 1 wave (YGG) 1 Recruit
2 wave (OGG) 295 Crossbowman [losses: 0]
G5 18 150 Valkyrie 1 wave (YGG) 1 Recruit [losses: 0]
G5 19 120 Housecarl, 30 Berserk, 50 Jomviking 1 wave (YGG) 1 Recruit
2 wave (YGG) 1 Recruit
3 wave (OGG) 295 Crossbowman [losses: 0]

  1. G2 attacking camp 9 is best done with another Nus+180XB… No need for any 1st wave or confusion about what that first wave is intended for.

  2. The garrison positions are a disaster. And there are multiple losses in the second section as written.

  3. The orders of the attacks are all messed up. Any chance of fixing this?

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