The Lost City – General 270 + Nusala + MMA with Besiegers




REQUIRED UNITS

WITHOUT BLOCKS WITH BLOCKS
  • 6x
  • 785 Recruit [-785]
  • 390 Bowman [-390]
  • 220 Cavalry [-220]
  • 551 Mounted Swordsman [-551]
  • 727 Knight [-727]
  • 53 Marksman [-53]
  • 170 Armored Marksman
  • 270 Mounted Marksman
  • 181 Besieger
  • 6x
  • 785 Recruit [-785]
  • 255 Bowman [-255]
  • 220 Cavalry [-220]
  • 553 Mounted Swordsman [-475]
  • 727 Knight [-727]
  • 53 Marksman [-53]
  • 170 Armored Marksman
  • 270 Mounted Marksman
  • 181 Besieger

REQUIRED RESOURCES

50.000 25.000 5.000 1.800 1.800
650 375 225 100

Quests in Adventure:

Mission Name Mission Description
Excavation Produce and use 6 Desert Shovels to remove all sand covering the City of Glory
Bandits Galore! Defeat all 6 desert bandit leaders.
Unleash The Power Liberate one od the altars and activate it with the proper offering.
Brak The Seals Activate the Altar of Nature
Activate the Altar of Fire
Activate the Altar of Wind
Activate the Altar of Water
Activate the Altar of Stone
Activate the Altar of Metal

Buffs in Provision House:

Appearance Name Costs Production Time
Provision House Rarity Provision House
Ritual Offering: Water 50.000 + 5.000 =
  • Level 1 – 30:00 minutes
  • Level 2 – 15:00 minutes
  • Level 3 – 10:00 minutes
  • Level 4 – 07:30 minutes
  • Level 5 – 06:00 minutes
  • Level 6 – 05:00 minutes
  • Level 7 – 04:17 minutes
  • 06:00 minutes
Ritual Offering: Metal 100 =
Ritual Offering: Nature 25.000 =
Ritual Offering: Stone 650 =
Ritual Offering: Fire 225 =
Ritual Offering: Wind 375 =
Ritual Offering: Magic Stone 1 =
  • Level 1 – 15:00 minutes
  • Level 2 – 07:50 minutes
  • Level 3 – 05:00 minutes
  • Level 4 – 03:45 minutes
  • Level 5 – 03:00 minutes
  • Level 6 – 02:30 minutes
  • Level 7 – 02:09 minutes
  • 03:00 minutes
Desert Shovel 300 + 300 =
  • Level 1 – 05:00 minutes
  • Level 2 – 02:30 minutes
  • Level 3 – 01:40 minutes
  • Level 4 – 01:15 minutes
  • Level 5 – 01:00 minute
  • Level 6 – 00:50 seconds
  • Level 7 – 00:43 seconds
  • 01:00 minuta


During this venture, you can use special buffs that will allow us to reduce losses. Each altar must be activated immediately after the defeat of the leader and the conquest of the zone:


Nature – Makes enemy horsemen and mounted bowmen always deal minimum damage for the duration of the adventure.


Stone – Makes enemy swordclashers, swordwielders and swordmasters always deal minimum damage for the duration of the adventure.


Wind – Makes enemy dune marksmen, desert marksmen and mounted bowmen always deal minimum damage for the duration of the adventure.


Water – Makes your knights and other mounted units always deal maximum damage for the duration of the adventure.


Fire – Makes your arquebus-wielding units always deal maximum damage for the duration of the adventure.


Metal – Makes your sword-wielding units and artillery always deal maximum damage for the duration of the adventure.


Powerful Ritual Offering – You can use on any altar instead of the above rituals.


In the first wave we can use MSW instead normal General. Losses will be little bit smaller.



Garrison Camp Enemy Units Our Attacks
G1 1 150 Stone Cannon, 140 Sword Clasher 1 wave (200) 200 Recruit
2 wave (270) 270 Mounted Marksman [losses: 200Re]
G1 2 200 Mounted Bowman, 200 Dune Marksman 1 wave (270) 200 Knight, 70 Besieger [losses: 180K]
G1 3 200 Sword Clasher, 100 Dune Marksman, Silly Thief 1 wave (200) 200 Recruit
2 wave (270) 32 Mounted Swordsman, 238 Mounted Marksman [losses: 32MS, 200Re]
G1 Altar Activate the Altar
G1 4 350 Desert Marksman 1 wave (200) 140 Bowman
2 wave (270) 270 Mounted Marksman [losses: 140Bow]
G1 5 250 Desert Marksman, 80 Stone Cannon 1 wave (200) 170 Recruit
2 wave (270) 270 Mounted Marksman [losses: 170Re]
G1 6 300 Mounted Bowman, Greedy Thief 1 wave (200) 150 Knight
2 wave (270) 210 Knight, 60 Besieger [losses: 360K]
G1 Altar Activate the Altar
G2 7 100 Sword Master, 70 Mounted Bowman, 70 Stone Cannon 1 wave (MMA) 220 Cavalry
2 wave (270) 32 Mounted Swordsman, 53 Marksman, 110 Armored Marksman, 75 Besieger
[losses: 32MS, 53M, 220C]
G2 8 100 Sword Clasher, 100 Horseman, 100 Sword Wielder 1 wave (270) 73 Mounted Swordsman, 87 Armored Marksman, 110 Mounted Marksman [losses: 73MS]
G2 9 100 Sword Wielder, 80 Horseman, 30 Dune Marksman, Smart Thief 1 wave (270) 84 Mounted Swordsman, 110 Armored Marksman, 76 Mounted Marksman [losses: 84MS]
G2 Altar Activate the Altar
G2 10 300 Stone Cannon 1 wave (270) 100 Mounted Swordsman, 170 Armored Marksman [losses: 100MS]
G2 11 100 Sword Master, 70 Desert Marksman 1 wave (NUS) 135 Bowman
2 wave (270) 11 Mounted Swordsman, 259 Mounted Marksman [losses: 11MS, 135Bow]
G2 12 75 Mounted Bowman, 75 Sword Master, Mysterious Thief 1 wave (270) 37 Mounted Swordsman, 125 Knight, 108 Besieger [losses: 37MS, 125K]
G2 Altar Activate the Altar
G3 13 50 Sword Master, 50 Horseman, 50 Desert Marksman 1 wave (270) 27 Mounted Swordsman, 62 Knight, 181 Besieger [losses: 27MS, 62K]
G3 14 100 Sword Master, 100 Horseman 1 wave (270) 65 Mounted Swordsman, 100 Armored Marksman, 105 Mounted Marksman [losses: 65MS]
G3 15 300 Desert Marksman, 150 Dune Marksman, Mysterious Thief 1 wave (200) 200 Recruit
2 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman [losses: 8MS, 200Re]
G3 Altar Activate the Altar
G4 16 140 Sword Clasher, 140 Horseman 1 wave (270) 64 Mounted Swordsman, 206 Mounted Marksman [losses: 64MS]
G4 17 150 Sword Wielder, 60 Desert Marksman, Sneaking Thief 1 wave (NUS) 15 Recruit, 115 Bowman
2 wave (270) 18 Mounted Swordsman, 252 Mounted Marksman [losses: 18MS, 15Re, 115Bow]
G4 Altar Activate the Altar

BLOCKS:

See how to make blocks


More information can be found in the guide: How Make Blocks


Remember blocks you do on your own responsibility, there is always a risk that the block can fail.

Camp 11Camp 14

From Ga (200 Mounted Swordsman) send General to camp 11, shortly after
from W (1 wave (270) 37 Mounted Swordsman, 125 Knight, 108 Besieger) send Major to camp 12.

From Gb (160 Mounted Swordsman, 40 Armored Marksman) send General to camp 14, shortly after
from G3 (1 wave (200) 200 Recruit) send General to camp 15, shortly after
from W (2 wave (270) 8 Mounted Swordsman, 262 Mounted Marksman) send Major to camp 15.

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