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Generals Skills

Tomorrow in the game will appear general skills.
No matter what skills we choose, all guides will remain current (with blocks and without blocks) but we have to remember for generals from tavern not add skills to increase the army’s attack (juggernaut, battle frenzy, overrun, unstoppable charge, etc)
Some skills may slightly reduce the losses of our units given in the guides.
Each player will have to choose skills according own recognition.
For the undecided players, we present below, according our opinion the most optimal choice of skills for particular generals:


Rapid Fire
3/3 – increases maximum attack damage of your bowmen by 15

First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Hostile Takeover (from 26 level)
3/3 – when this army wins a battle, gain 1 recruit mercenary for every 200 experience worth of enemies defeated.

Navigation Crash Course (from 26 level)
3/3 – reduces the general’s travel time by 45%

Just A Flesh Wound (from 33 level)
3/3 – reduces the general’s recovery time by 45%


First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Overrun (from 26 level)
3/3 – decreases HP of enemy bosses by 25%

Navigation Crash Course (from 26 level)
1/3 – reduces the general’s travel time by 15%

Battle Frenzy (from 33 level)
2/3 – increases attack damage of this army by 20% after every combat round.

Fast Learner (from 33 level)
3/3 – increases experience points gained gained by defeating enemy units by 30%

Garrison Annex (from 40 level)
3/3 – increases unit capacity by 15

Confident Leader (from 40 level)
2/3 – reduces the length of combat rounds by 30%

Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.


First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Overrun (from 26 level)
3/3 – decreases HP of enemy bosses by 25%

Navigation Crash Course (from 26 level)
1/3 – reduces the general’s travel time by 15%

Battle Frenzy (from 33 level)
2/3 – increases attack damage of this army by 20% after every combat round.

Fast Learner (from 33 level)
3/3 – increases experience points gained gained by defeating enemy units by 30%

Garrison Annex (from 40 level)
3/3 – increases unit capacity by 15

Confident Leader (from 40 level)
2/3 – reduces the length of combat rounds by 30%

Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.


Juggernaut
3/3 – increases the general’s attack damage by 60 and gives his/her attacks a 100% chance of dealing splash damage.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Hostile Takeover (from 26 level)
2/3 – when this army wins a battle, gain 1 recruit mercenary for every 300 experience worth of enemies defeated.

Navigation Crash Course (from 26 level)
3/3 – reduces the general’s travel time by 45%

Unstoppable Charge (from 33 level)
3/3 – increases maximum attack damage of your swift units by 3, and gives their attacks a 100% chance of dealing splasg damage.

Just A Flesh Wound (from 33 level)
3/3 – reduces the general’s recovery time by 45%

Confident Leader (from 40 level)
3/3 – reduces the length of combat rounds by 45%

1-Up (from 45 level)
1/1 – the general recovers instantly after their first defeat in every adventure.
or
Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.


Rapid Fire
3/3 – increases maximum attack damage of your bowmen by 15

First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Navigation Crash Course (from 26 level)
3/3 – reduces the general’s travel time by 45%

Just A Flesh Wound (from 33 level)
3/3 – reduces the general’s recovery time by 45%

Weekly Maintenance (from 40 level)
2/3 – increases attack damage of your heavy units by 20

Garrison Annex (from 40 level)
3/3 – increases unit capacity by 15

Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.


Juggernaut
3/3 – increases the general’s attack damage by 60 and gives his/her attacks a 100% chance of dealing splash damage.

First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Overrun (from 26 level)
3/3 – decreases HP of enemy bosses by 25%

Unstoppable Charge (from 33 level)
3/3 – increases maximum attack damage of your swift units by 3, and gives their attacks a 100% chance of dealing splasg damage.

Battle Frenzy (from 33 level)
2/3 – increases attack damage of this army by 20% after every combat round.

Garrison Annex (from 40 level)
3/3 – increases unit capacity by 15

Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.


Juggernaut
3/3 – increases the general’s attack damage by 60 and gives his/her attacks a 100% chance of dealing splash damage.

First Aid
3/3 – recovers 9% of lost units after every battle.

Jog
3/3 – adds 100% to the general’s movement speed when returning to or tranferring the garrison.

Navigation Crash Course (from 26 level)
3/3 – reduces the general’s travel time by 45%

Battle Frenzy (from 33 level)
3/3 – increases attack damage of this army by 30% after every combat round.

Weekly Maintenance (from 40 level)
2/3 – increases attack damage of your heavy units by 20

Garrison Annex (from 40 level)
3/3 – increases unit capacity by 15

Master Planner (from 45 level)
1/1 – adds 10% to this army’s accuracy.