REQUIRED UNITS:
|
REQUIRED SKILLS:
RES | GHOST | YGG |
Overrun 3/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Overrun 2/3 Battle Frenzy 3/3 Garrison Annex 3/3 Master Planner 1/1 |
Garrison Annex 2/3 1-Up 1/1 |
A guide prepared for players who have the Ghost General, Resolute and Younger Gemini from the Halloween event. Attacks performed with a decisive general with a great deal of caution in calculations, which is why I do not exclude the existence of better army compositions for attacks. All the attack could be performed firmly, but for the adventure to last as short as possible, a general ghost was woven into it.
Garrison | Camp | Enemy Units | Our Attacks |
G1 | 1+2 | 180 Sword Wielder + 110 Desert Marksman, 100 Stone Cannon | 1 wave (RES) 40 Swordsman, 175 Mounted Marksman [losses: 20S] |
G1 | 3 | 120 Horseman, 80 Desert Marksman, Shrewd Thief | 1 wave (GHOST) 32 Mounted Swordsman, 198 Mounted Marksman [losses: 32MS] |
G2 | 4 | 80 Sword Wielder, 80 Mounted Bowman | 1 wave (RES) 45 Swordsman, 170 Mounted Marksman [losses: 35S] |
G2 | 5 | 150 Sword Master | 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS] |
G2 | 6 | 70 Horseman, 70 Sword Wielder, 50 Dune Marksman | 1 wave (RES) 75 Swordsman, 140 Armored Marksman [losses: 58S] |
G2 | 7 | 80 Horseman, 90 Dune Marksman, Greedy Thief | 1 wave (GHOST) 22 Mounted Swordsman, 208 Mounted Marksman [losses: 22MS] |
G3 | 8 | 80 Mounted Bowman, 90 Sword Clasher | 1 wave (RES) 40 Swordsman, 175 Mounted Marksman [losses: 18S] |
G3 | 9 | 70 Horseman, 70 Sword Wielder | 1 wave (RES) 75 Swordsman, 140 Armored Marksman [losses: 35S] |
G3 | 10 | 90 Sword Clasher, 90 Stone Cannon | 1 wave (GHOST) 230 Mounted Marksman [losses: 0] |
G3 | 11 | 80 Horseman, 80 Dune Marksman, Mysterious Thief | 1 wave (RES) 40 Swordsman, 175 Mounted Marksman [losses: 31S] |
G4 | 12 | 70 Sword Master, 60 Dune Marksman, 50 Horseman | 1 wave (YGG) 75 Recruit 2 wave (RES) 15 Swordsman, 200 Mounted Marksman [losses: 75Re, 5S] |
G4 | 13 | 70 Mounted Bowman, 70 Desert Marksman | 1 wave (RES) 30 Swordsman, 185 Mounted Marksman [losses: 16S] |
G4 | 14 | 90 Desert Marksman, 90 Horseman, Smart Thief | 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS] |
G4 | 15 | 90 Sword Clasher, 80 Horseman, Treacherous Thief | 1 wave (GHOST) 24 Mounted Swordsman, 206 Mounted Marksman [losses: 24MS] |
G5 | 16 | 20 Mounted Bowman, 90 Sword Wielder, 70 Horseman | 1 wave (RES) 60 Swordsman, 155 Armored Marksman [losses: 43S] |
G5 | 17 | 100 Desert Marksman, 100 Stone Cannon | 1 wave (GHOST) 230 Mounted Marksman [losses: 0] |
G5 | 18 | 70 Sword Master, 40 Desert Marksman, 50 Sword Wielder | 1 wave (RES) 40 Swordsman, 175 Armored Marksman [losses: 33S] |
G5 | 19 | 80 Horseman, 80 Stone Cannon, Bandit Lord | 1 wave (YGG) 150 Recruit 2 wave (RES) 50 Swordsman, 165 Armored Marksman [losses: 150Re, 30S] |