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Changelog 01.09.2016

  • NEW FEATURES:
  • Halloween Event: Implemented several halloween related items, like the decorational Pumpkin Cemetery, Ouija board buff and a decorational miniature golem.
  • CHANGES & IMPROVEMENTS:
  • Adventure: Adjusted landing fields in “El Chupacabra”.
  • Adventure: Fairy Light will now work for collectibles in “El Chupacabra”.
  • Adventure: Moved a mountain in Valuable Intel (cosmetic change).
  • Adventure: Overhauled the landing fields in “One Step Ahead”.
  • Adventure: Removed the stray sand patch in “The Lost City”.
  • Adventure: The Black Castle reward “Red Riding Hood” is now fully functional.
  • Adventure: “The Dragon’s Roost” – Adventure Buffs are not properly removed when adventure is cancelled.
  • Adventure: Spawning Treasure Ship in “Valuable Intel” shows the correct message (some translations may still be missing).
  • Building: Harbour Tower can now be placed properly.
  • Building: The Epic Farmyard now does not add buldings licenses anymore if the player changes the production.
  • Graphics: Implemented several icons and graphic assets for the Halloween Event.
  • Quest: Adjusted the quest “Annoholics on tour” to make it better fit the level range.
  • Quest: Buff Quests reward chest rewards 50 gems now instead of 1.
  • Quest: Guildquest “Backup firepower” trigger changed from “Produce” to “Pay”.
  • Quest: Special buildings (like the industrial mine) are now counted by many corresponding quests.
  • Sound: Added supporting audio to the Excelsior animation.
  • Text: Corrected several descriptions and other texts.
  • Trade: Country saying, fish food, musk deer fragrance have been removed from the trade.
  • UI: Battle buffs are now listed in the Buff category of the star menu.
  • UI: Avatar messages for the buff quests will now show the correct icons.
  • UI: Changed Excelsior UI to grey out locked categories/collections.
  • UI: Clicking on the filter button will now close the category list if it was already open.
  • UI: Enhancements and additional graphic assets/effects added to Excelsior UI.
  • UI: Fixed zone buff count display on adventure zones.
  • UI: Sorting by Name in the star menu now properly takes renamed items into consideration.
  • UI: Moved the epic workyard UI position to prevent cutting off the production details.
  • UI: Text placement updated for some language issues on Excelsior UI.
  • UI: The scroll bar for the collection description in the Excelsior UI now behaves correctly.