Changelog 31.03.2016

NEW FEATURES: Quests: Countdown/Timer to show how long the crisis quests are running. UI: Shows ingame-widget for running happy hours. Quests: New shortcuts for the archipelagos (like for the old sectors) by pressing Shift+Number. CHANGES & IMPROVEMENTS: Building: The “Ambushed” task (Task building) will now give the right amount of reward buffs. Buff: “Barazek” (Task […]

Changelog 24.03.2016

CHANGES & IMPROVEMENTS: Building: Lowering the unlock levels for the task building (new ship building) to level 70. Building: Adding an additional questline for the task building on level 74 (Complete all the Arabian Nights adventures). Building: Task building tasks and triggers fixed.

Changelog 15.03.2016

NEW FEATURES: Building: A new building that gives weekly tasks. Available in the test shop and after completing “The Good Captain Part 10″. UI: A new button has been implemented in the general/marshal UI to send them back into the star menu.

Changelog 04.03.2016

NEW FEATURES: Shop: Added a new shop category to make high level content available for testing. CHANGES & IMPROVEMENTS: Adventure: More landing spots in the “Arabian Nights” adventures are now usable Adventure: Rearanged the camps in “secluded Experiments” to ensure the player has to defeat other camps before the boss Adventure: The previously empty enemy […]

Changelog 25.02.2015

CHANGES & IMPROVEMENTS: Building: Easter achievement (Spacious Storehouse) building can now be upgraded again. Party Crasher: Units in the Party Crasher camp won’t disapear anymore. Camps in the buildup phase won’t have units until you clear it once more.